Night Whisper

Night Whisper
Player: Pear
left side her home
Her car
Michael Matthews –  neighbor right side
Janitor for THE HUDSON CITY AGENDA

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
26 DEX 10 48 26 14- OCV 9 DCV 9
23 CON 10 26 23 14-
20 BODY 10 20 20 13-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
14 COM 10 2 14 12-
8 PD 3 5 8/21 8/21 PD (0/13 rPD)
8 ED 5 3 8/21 8/21 ED (0/13 rED)
5 SPD 3.6 14 5 Phases: 3, 5, 8, 10, 12
8 REC 8 0 8
46 END 46 0 46
39 STUN 39 0 39
8″ Running 6 4 8″
2″ Swimming 2 0 2″
2″ Leaping 3 0 2 1/2″ 144 Total Characteristics Points

Combat Skill Levels: +1 Overall

POWERS
Cost  Power END
17 Smith & Wesson Model 29 .44 Magnum Revolver: Killing Attack – Ranged 2d6, +1 Increased STUN Multiplier (+1/4) (37 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2), Real Weapon (-1/4), Beam (-1/4)

Notes: (x2 number of items) Based on original information, as designed, this weapon is equivalent to the Smith & Wesson Model 29. Note: when using her Shadow Form the pistols become part of the shadow and so she is able to ‘shoot from the shadows’.
[6]
37 Shadow Form: Shape Shift (Sight, Hearing, Touch and Smell/Taste Groups, a shadow of anything), Imitation, Instant Change, Costs END Only To Change Shape (+1/4); Must copy an existing shadow (-1/2)

Notes: This allows her to become just like a shadow i.e. two dimensional, and conform to any surface (Clinging). The shadow can be any shape, a person, a tree, a mailbox. She must take the shape of an existing shadow so she cannot appear as a random shadow that doesn’t have a corrisponding physical object. In all respect she looks like nothing but a shadow, and even feels, smells and sounds like the surface beneath the shadow. Think of her as a coat of paint on whatever. She is still able to speak, and be heard, touch something and effect it, and fart and be smelled. These are all things that she can consciously control.
4
7 Shadows on the Wall: Clinging (normal STR) (10 Active Points); Linked (Shadow Form; -1/2) 0
33 Multipower, 50-point reserve, (50 Active Points); all slots Gestures (Requires both hands; -1/2)
2u
1) Shadowstep: Teleportation 25″ (50 Active Points); Only from shadow to shadow (-1/2), Gestures (Requires both hands; -1/2)
5
2u
2) Shadow Drain: Energy Blast 10d6 (50 Active Points); No Range (-1/2), Gestures (Requires both hands; -1/2)
5
3u
3) Restore Light: Healing BODY 5d6 (50 Active Points); Gestures (Requires both hands; -1/2)
5
13 Life Support (Self-Contained Breathing; Sleeping: Character does not sleep) 0
32 Insubstantial: Force Field (13 PD/13 ED), Costs END Only To Activate (+1/4) 3
146 Total Powers Cost
EQUIPMENT
Equipment END
Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)

Notes: Utilizes satellites to provide nearly world-wide coverage
SKILLS
Cost  Name
10 +1 Overall
6 +2 with Analyze Magic, Concealment & Shadowing
3 Analyze: Magic 12-
3 Concealment 12-
3 Shadowing 12-
0 AK: Home Town Area 8-
3 Acrobatics 14-
0 Acting 8-
0 Climbing 8-
3 Contortionist 14-
3 Conversation 13-
0 CuK: Home Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
3 Lockpicking 14-
0 PS: Player’s Choice 11-
0 Paramedics 8-
0 Persuasion 8-
5 Rapid Attack (Ranged)
3 Seduction 13-
3 Sleight Of Hand 14-
3 Stealth 14-
3 Streetwise 13-
0 TF: Bicycles, Small Motorized Ground Vehicles
10 Two-Weapon Fighting (Ranged)
64 Total Skills Cost
PERKS
Cost  Name
3 Anonymity
3 Contact: Anon (Contact has useful Skills or resources, Good relationship with Contact) 8-
6 Total Perks Cost
TALENTS
Cost  Name
3 Ambidexterity (-2 Off Hand penalty)
2 Trackless Stride
4 Double Jointed
9 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Large scar across both eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

Notes: Reduced COM
20 Distinctive Features: No Shadow (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Hunted: Local Police 8- (As Pow, NCI, Limited Geographical Area, Harshly Punish)
15 Psychological Limitation: Will preserve the balance of good/evil (Uncommon, Total)
20 Psychological Limitation: Will not hurt kids/Will preserve innocense (Common, Total)
15 Psychological Limitation: Will help the destitute/poor (Very Common, Moderate)
10 Vulnerability: 1 1/2 x STUN Light Based Powers and Attacks (Common)
100 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 19
Spent: 19
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 369

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND

Day in the life of Grace Normington

POWERS/TACTICS

PERSONALITY/MOTIVATION

Juniper Cross, leader of The Satanic Temple
Marie Pilkerton, School bus drivers
Mintridge Elementary School
Her class room

 

 

 

 

 

 

 

Nancy 1st grade teacher
Carol 2nd grade teacher
Tim gym teacher

 

Leave a Reply

Your email address will not be published. Required fields are marked *