
Player: Pear



Janitor for THE HUDSON CITY AGENDA
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Combat Skill Levels: +1 Overall
| POWERS | ||
| Cost | Power | END |
| 17 | Smith & Wesson Model 29 .44 Magnum Revolver: Killing Attack – Ranged 2d6, +1 Increased STUN Multiplier (+1/4) (37 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2), Real Weapon (-1/4), Beam (-1/4)
Notes: (x2 number of items) Based on original information, as designed, this weapon is equivalent to the Smith & Wesson Model 29. Note: when using her Shadow Form the pistols become part of the shadow and so she is able to ‘shoot from the shadows’.
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[6] |
| 37 | Shadow Form: Shape Shift (Sight, Hearing, Touch and Smell/Taste Groups, a shadow of anything), Imitation, Instant Change, Costs END Only To Change Shape (+1/4); Must copy an existing shadow (-1/2)
Notes: This allows her to become just like a shadow i.e. two dimensional, and conform to any surface (Clinging). The shadow can be any shape, a person, a tree, a mailbox. She must take the shape of an existing shadow so she cannot appear as a random shadow that doesn’t have a corrisponding physical object. In all respect she looks like nothing but a shadow, and even feels, smells and sounds like the surface beneath the shadow. Think of her as a coat of paint on whatever. She is still able to speak, and be heard, touch something and effect it, and fart and be smelled. These are all things that she can consciously control.
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4 |
| 7 | Shadows on the Wall: Clinging (normal STR) (10 Active Points); Linked (Shadow Form; -1/2) | 0 |
| 33 | Multipower, 50-point reserve, (50 Active Points); all slots Gestures (Requires both hands; -1/2) | |
| 2u |
1) Shadowstep: Teleportation 25″ (50 Active Points); Only from shadow to shadow (-1/2), Gestures (Requires both hands; -1/2)
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5 |
| 2u |
2) Shadow Drain: Energy Blast 10d6 (50 Active Points); No Range (-1/2), Gestures (Requires both hands; -1/2)
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5 |
| 3u |
3) Restore Light: Healing BODY 5d6 (50 Active Points); Gestures (Requires both hands; -1/2)
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5 |
| 13 | Life Support (Self-Contained Breathing; Sleeping: Character does not sleep) | 0 |
| 32 | Insubstantial: Force Field (13 PD/13 ED), Costs END Only To Activate (+1/4) | 3 |
| 146 | Total Powers Cost | |
| EQUIPMENT | ||
| Equipment | END | |
| Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
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| SKILLS | |
| Cost | Name |
| 10 | +1 Overall |
| 6 | +2 with Analyze Magic, Concealment & Shadowing |
| 3 | Analyze: Magic 12- |
| 3 | Concealment 12- |
| 3 | Shadowing 12- |
| 0 | AK: Home Town Area 8- |
| 3 | Acrobatics 14- |
| 0 | Acting 8- |
| 0 | Climbing 8- |
| 3 | Contortionist 14- |
| 3 | Conversation 13- |
| 0 | CuK: Home Culture 8- |
| 0 | Deduction 8- |
| 0 | Language: English (Idiomatic) |
| 3 | Lockpicking 14- |
| 0 | PS: Player’s Choice 11- |
| 0 | Paramedics 8- |
| 0 | Persuasion 8- |
| 5 | Rapid Attack (Ranged) |
| 3 | Seduction 13- |
| 3 | Sleight Of Hand 14- |
| 3 | Stealth 14- |
| 3 | Streetwise 13- |
| 0 | TF: Bicycles, Small Motorized Ground Vehicles |
| 10 | Two-Weapon Fighting (Ranged) |
| 64 | Total Skills Cost |
| PERKS | |
| Cost | Name |
| 3 | Anonymity |
| 3 | Contact: Anon (Contact has useful Skills or resources, Good relationship with Contact) 8- |
| 6 | Total Perks Cost |
| TALENTS | |
| Cost | Name |
| 3 | Ambidexterity (-2 Off Hand penalty) |
| 2 | Trackless Stride |
| 4 | Double Jointed |
| 9 | Total Talents Cost |
| DISADVANTAGES | |||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:
BACKGROUND
Day in the life of Grace Normington
POWERS/TACTICS
PERSONALITY/MOTIVATION






