
Player:Cryptos
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| 50 | Firepower!: Multipower, 75-point reserve, (75 Active Points); all slots Conditional Power Power does not work in Common Circumstances (Does not work in areas of heavy humdity…; -1/2) | |
| 5u |
1) Firecracker: Energy Blast 8 1/2d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (75 Active Points); Conditional Power Power does not work in Common Circumstances (Does not work in areas of heavy humdity…; -1/2)
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3 |
| 5u |
2) Here Comes the Sun!: Sight Group Flash 10d6, Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Conditional Power Power does not work in Common Circumstances (Does not work in areas of heavy humdity…; -1/2)
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3 |
| 5u |
3) Heat blast: Energy Blast 6 1/2d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (4″ Radius; +1) (74 Active Points); Conditional Power Power does not work in Common Circumstances (Does not work in areas of heavy humdity…; -1/2)
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3 |
| 5u |
4) Staying Alive: Healing BODY 7d6, Can Heal Limbs (75 Active Points); Conditional Power Power does not work in Common Circumstances (Does not work in areas of heavy humdity…; -1/2)
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7 |
| 3u |
5) Its Getting Hot in Here!: Change Environment 8″ radius, +6 Temperature Level Adjustment, Long-Lasting 20 Minutes (40 Active Points); Conditional Power Power does not work in Common Circumstances (Does not work in areas of heavy humdity…; -1/2)
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4 |
| 5 | Sight Group Flash Defense (5 points) | 0 |
| 35 | Flight 15″, x4 Noncombat | 3 |
| 18 | Life Support (Immunity: Bacterial Infections; Safe Environment: Zero Gravity; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) | 0 |
| 15 | Armor (5 PD/5 ED) | 0 |
| 27 | Body Of Fire: (Total: 30 Active Cost, 27 Real Cost) Physical Damage Reduction, Resistant, 25% (Real Cost: 15) plus Energy Damage Reduction, Resistant, 25% (15 Active Points); Does Not Work Against Cold (-1/4) (Real Cost: 12) | 0 |
| 20 | Fireeater: Absorption 4d6 (energy, Body) | 0 |
| 10 | Infrared Perception (Sight Group), Tracking | 0 |
| 203 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| 0 | Acting 8- |
| 0 | Climbing 8- |
| 0 | Concealment 8- |
| 0 | Deduction 8- |
| 3 | Linguist |
| 2 |
1) Language (fluent conversation; literate) (3 Active Points)
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| 2 |
2) Language (fluent conversation; literate) (3 Active Points)
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| 2 |
3) Language (fluent conversation; literate) (3 Active Points)
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| 0 |
4) Language: English (completely fluent; literate) (4 Active Points)
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| 0 | Paramedics 8- |
| 0 | Persuasion 8- |
| 5 | PS 14- |
| 3 | Breakfall 14- |
| 3 | Streetwise 11- |
| 3 | Criminology 14- |
| 0 | Shadowing 8- |
| 0 | Stealth 8- |
| 0 | TF: Everyman Skill, Small Motorized Ground Vehicles |
| 0 | AK 8- |
| 23 | Total Skills Cost |
| TALENTS | |
| Cost | Name |
| 4 | Speed Reading (x10) |
| 5 | Eidetic Memory |
| 9 | Total Talents Cost |
| DISADVANTAGES | ||||||||||||||||||||||||||||||
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APPEARANCE
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