Imperial Trooper

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [3]
14 DEX 10 12 14 12- OCV 5 DCV 5
13 CON 10 6 13 12-
11 BODY 10 2 11 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
4 PD 3 1 4/10 4/10 PD (0/6 rPD)
4 ED 3 1 4/10 4/10 ED (0/6 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
6 REC 6 0 6
26 END 26 0 26
25 STUN 25 0 25
6″ Running 6 0 6″
2″ Swimming 2 0 2″
2″ Leaping 3 0 2 1/2″ 36 Total Characteristics Points
EQUIPMENT
Equipment END
Storm Trooper Armor: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2), Half Mass (-1/2), Activation Roll 14- (-1/2), Real Armor (-1/4)

Notes: Built on the cheep by penny pinching bureaucrats.
0
Blaster, Plasma: Energy Blast 7d6, 4 clips of 16 Charges (+1/4), Autofire (2 shots; +1/4), Armor Piercing (+1/2) (70 Active Points); OAF (-1), Beam (-1/4), Real Weapon (-1/4) [16]
SKILLS
Cost  Name
6 WF: Beam Weapons, Emplaced Weapons, Energy Weapons
3 +1 with Blasters
3 Combat Driving 12-
3 Demolitions 11-
2 KS: Imperial Military 11-
3 Paramedics 11-
0 PS: Imperial Storm Trooper 8-
3 Riding 12-
3 Security Systems 11-
3 Systems Operation 11-
3 Tactics 11-
32 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
0 Distinctive Features: Highly distinctive armor that hides individuality. (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
25 Social Limitation: Subject to military life and orders (Very Frequently, Severe)
20 Reputation: Universally hated, 14- (Extreme)
45 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 68
Disad Points: 45
Total Points: 68

 

3 thoughts on “Imperial Trooper

Leave a Reply

Your email address will not be published. Required fields are marked *