Drifter

Drifter/Isolda
Player: Isosheepington

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 32 15- HTH Damage 6d6 END [3]
29 DEX 10 57 29 15- OCV 10 DCV 10
23 CON 10 26 23 14-
12 BODY 10 4 12 11-
25 INT 10 15 25 14- PER Roll 14-
20 EGO 10 20 20 13- ECV: 7
10 PRE 10 0 10 11- PRE Attack: 2d6
14 COM 10 2 14 12-
16 PD 7 9 16/28 16/28 PD (0/12 rPD)
13 ED 5 8 13/23 13/23 ED (0/10 rED)
6 SPD 3.9 21 6 Phases: 2, 4, 6, 8, 10, 12
16 REC 12 8 16
46 END 46 0 46
50 STUN 40 10 50
7″ Running 6 2 7″
2″ Swimming 2 0 2″
6″ Leaping 6 0 6″ 190 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Martial Strike 1/2 +0 +2 Weapon +2 DC Strike
POWERS
Cost  Power END
29 Void Channeling: Multipower, 59-point reserve, (59 Active Points); all slots OAF Unbreakable (-1)
4m
1) Energy Sash: Energy Blast 8d6 (40 Active Points); OAF Unbreakable (-1)
4
1u
2) Not holding back: Killing Attack – Hand-To-Hand 1d6+1 (2 1/2d6 w/STR), Armor Piercing (+1/2) (30 Active Points); OAF Unbreakable (-1)
3
1u
3) Reach Through The Dark: Telekinesis (20 STR) (30 Active Points); OAF Unbreakable (-1)
3
20 Void Walking: Elemental Control, 40-point powers
20
1) Void Dash: Teleportation 20″ (40 Active Points)
4
20
2) Enter the Void: Invisibility to Sight, Hearing and Smell/Taste Groups , Costs END Only To Activate (+1/4) (37 Active Points)
3
13

3) Call Cerberus, the bladed staff: Teleportation 20″, Usable As Attack (+1); Only usable on the Sword (-2), Extra Time (Full Phase, -1/2), Side Effects, occurs automatically whenever Power is used (only affects the environment; Killing Attack – Ranged 1d6, Area Of Effect (20″ Line); -1/2), Must Pass Through Intervening Space (-1/4), no Noncombat movement (-1/4)

Notes: If the sword is dropped or taken, it is possible for the user to regain possession by ‘calling’ the sword back to her. This requires a standard ‘attack’ on the sword which has an inherent DCV of 3. If the user ‘misses’ this attack the sword will not return. The fact that this is an attack ends the user’s phase whether the attack is successful or not, and it will take a full phase for the sword to travel back to the user. The sword’s path will be a straight line and it can damage anything between itself and the user, be it walls, cars, buses, people, dogs, cats, nuns or other obstructions. It is assumed to pass through these obstructions without hindrance regardless of damage inflicted on said obstructions.
8
22 Armor (12 PD/10 ED) (33 Active Points); OIF (-1/2) 0
7 Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) 0
14 DDense Muscle Fibres: +14 STR 1
12 N-Ray Perception (Sight Group), Increased Arc Of Perception (240 Degrees) 0
163 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
4 Total Martial Arts Cost
SKILLS
Cost  Name
0 Acting 8-
3 Breakfall 15-
0 Climbing 8-
7 Concealment 16-
0 Conversation 8-
0 Deduction 8-
3 Demolitions 14-
9 Interrogation 14-
0 AK: Home Town Area 8-
0 CuK: Home Culture 8-
3 Linguist
1
1) Arabic: Spanish (fluent conversation; literate) (3 Active Points)
0
2) Language (idiomatic; literate)
1
3) Language (fluent conversation; literate) (3 Active Points)
3 Lockpicking 15-
3 Mechanics 14-
3 Mimicry 14-
3 Paramedics 14-
0 Persuasion 8-
3 Riding 15-
0 Shadowing 8-
3 Sleight Of Hand 15-
0 Stealth 8-
3 Survival 14-
3 Tracking 14-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Ventriloquism 14-
1 WF: Blades
55 Total Skills Cost
PERKS
Cost  Name
5 Money: Well Off
5 Total Perks Cost
TALENTS
Cost  Name
4 Speed Reading (x10)
3 Perfect Pitch
7 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted: Russian Government 11- (Mo Pow, Capture)
10 Physical Limitation: Insomnia, Plagued by nightmares (Infrequently, Greatly Impairing)
15 Psychological Limitation: Need to Prove Herself (Very Common, Moderate)
15 Psychological Limitation: Bad Temper (Common, Strong)
15 Rivalry: Professional (Starbolt; Rival is More Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret ID (Frequently, Major)
100 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 83
Spent: 74
Unspent: 9
Base Points: 250
Disad Points: 100
Total Points: 424

APPEARANCE
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BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

 

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