
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| COMBAT MANEUVERS | |||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| 31 | Divine Spark: Healing 2 BODY, Can Heal Limbs, Resurrection, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (101 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Always On (-1/2), Self Only (-1/2) | 0 |
| 2 | Flight 1″, Reduced Endurance (0 END; +1/2) (3 Active Points); Linked (Divine Spark; -1/2) | 0 |
| 20 | Multipower, 30-point reserve, (30 Active Points); all slots Linked (Divine Spark; -1/2) | |
| 2u |
1) Flight 15″ (30 Active Points); Linked (Divine Spark; -1/2)
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3 |
| 2u |
2) Flight 5″, x32 Noncombat (30 Active Points); Linked (Divine Spark; -1/2)
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3 |
| 2u |
3) Leaping +25″ (47″ forward, 23 1/2″ upward) (Accurate) (30 Active Points); Linked (Divine Spark; -1/2)
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3 |
| 1u |
4) Leaping +8″ (47″ forward, 23 1/2″ upward) (Accurate, x8 Noncombat) (23 Active Points); Linked (Divine Spark; -1/2)
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2 |
| 15 | Divine Durability: Elemental Control, 30-point powers | |
| 30 |
1) Armor (17 PD/15 ED), Hardened (+1/4) (60 Active Points); Linked (Divine Spark; -1/2)
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0 |
| 10 |
2) Energy Damage Reduction, Resistant, 50% (30 Active Points); Linked (Divine Spark; -1/2)
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0 |
| 10 |
3) Physical Damage Reduction, Resistant, 50% (30 Active Points); Linked (Divine Spark; -1/2)
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0 |
| 15 |
4) Divine Mind, Body & Spirit: (Total: 30 Active Cost, 30 Real Cost) Sight Group Flash Defense (10 points) (Real Cost: 10) plus +10 Mental Defense (14 points total) (Real Cost: 10) plus Power Defense (10 points) (Real Cost: 10)
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0 |
| 23 |
5) Life Support (Eating: Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (50 Active Points); Linked (Divine Spark; -1/2)
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0 |
| 7 |
6) Tireless: Succor 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (30 Active Points); Always On (-1/2), Only Restores to Starting Values (-1/2)
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0 |
| 40 | +60 STR (60 Active Points); Linked (Divine Spark; -1/2) | 6 |
| 25 | +19 CON (38 Active Points); Linked (Divine Spark; -1/2) | |
| 20 | +15 BODY (30 Active Points); Linked (Divine Spark; -1/2) | |
| 10 | +15 PRE (15 Active Points); Linked (Divine Spark; -1/2) | |
| 11 | +8 EGO (16 Active Points); Linked (Divine Spark; -1/2) | |
| 5 | +8 PD (8 Active Points); Linked (Divine Spark; -1/2) | |
| 7 | +10 ED (10 Active Points); Linked (Divine Spark; -1/2) | |
| 5 | Knockback Resistance -4″ (8 Active Points); Linked (Divine Spark; -1/2) | 0 |
| 293 | Total Powers Cost | |
| MARTIAL ARTS MANEUVERS | ||
| Cost | Maneuver | |
| 5 | Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 14d6 +v/5; FMove | |
| 5 | Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 80 STR for holding on; FMove | |
| 10 | Total Martial Arts Cost | |
| SKILLS | |
| Cost | Name |
| 9 | +3 with Martial Arts |
| 3 | Tactics 12- |
| 3 | Teamwork 13- |
| 3 | Conversation 16- |
| 3 | Interrogation 16- |
| 3 | Persuasion 16- |
| 3 | Seduction 16- |
| 3 | Shadowing 12- |
| 3 | Stealth 13- |
| 3 | Streetwise 16- |
| 3 | PS Hero 23- |
| 39 | Total Skills Cost |
| DISADVANTAGES | ||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
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