Sovereign

Sovereign

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 70 23- HTH Damage 14d6 END [7]
20 DEX 10 30 20 13- OCV 7 DCV 7
10 CON 10 0 29 15-
10 BODY 10 0 25 14-
13 INT 10 3 13 12- PER Roll 12-
10 EGO 10 0 18 13- ECV: 6
20 PRE 10 10 35 16- PRE Attack: 7d6
10 COM 10 0 10 11-
5 PD 14 -9 30 30 PD (17 rPD)
6 ED 6 0 31 31 ED (15 rED)
5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12
21 REC 20 2 21
58 END 58 0 58 Mental Defense: 14
77 STUN 75 2 77 Power Defense: 10
6″ Running 6 0 6″
2″ Swimming 2 0 2″
14″ Leaping 14 0 47″ 58 Total Characteristics Points
Combat Skill Levels: +3 with Martial Arts
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Passing Strike 1/2 +1 +0 14d6 +v/5; FMove
Flying Grab 1/2 -2 -1 Grab Two Limbs, 80 STR for holding on; FMove
POWERS
Cost  Power END
31 Divine Spark: Healing 2 BODY, Can Heal Limbs, Resurrection, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (101 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Always On (-1/2), Self Only (-1/2) 0
2 Flight 1″, Reduced Endurance (0 END; +1/2) (3 Active Points); Linked (Divine Spark; -1/2) 0
20 Multipower, 30-point reserve, (30 Active Points); all slots Linked (Divine Spark; -1/2)
2u
1) Flight 15″ (30 Active Points); Linked (Divine Spark; -1/2)
3
2u
2) Flight 5″, x32 Noncombat (30 Active Points); Linked (Divine Spark; -1/2)
3
2u
3) Leaping +25″ (47″ forward, 23 1/2″ upward) (Accurate) (30 Active Points); Linked (Divine Spark; -1/2)
3
1u
4) Leaping +8″ (47″ forward, 23 1/2″ upward) (Accurate, x8 Noncombat) (23 Active Points); Linked (Divine Spark; -1/2)
2
15 Divine Durability: Elemental Control, 30-point powers
30
1) Armor (17 PD/15 ED), Hardened (+1/4) (60 Active Points); Linked (Divine Spark; -1/2)
0
10
2) Energy Damage Reduction, Resistant, 50% (30 Active Points); Linked (Divine Spark; -1/2)
0
10
3) Physical Damage Reduction, Resistant, 50% (30 Active Points); Linked (Divine Spark; -1/2)
0
15
4) Divine Mind, Body & Spirit: (Total: 30 Active Cost, 30 Real Cost) Sight Group Flash Defense (10 points) (Real Cost: 10) plus +10 Mental Defense (14 points total) (Real Cost: 10) plus Power Defense (10 points) (Real Cost: 10)
0
23
5) Life Support (Eating: Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (50 Active Points); Linked (Divine Spark; -1/2)
0
7
6) Tireless: Succor 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (30 Active Points); Always On (-1/2), Only Restores to Starting Values (-1/2)
0
40 +60 STR (60 Active Points); Linked (Divine Spark; -1/2) 6
25 +19 CON (38 Active Points); Linked (Divine Spark; -1/2)
20 +15 BODY (30 Active Points); Linked (Divine Spark; -1/2)
10 +15 PRE (15 Active Points); Linked (Divine Spark; -1/2)
11 +8 EGO (16 Active Points); Linked (Divine Spark; -1/2)
5 +8 PD (8 Active Points); Linked (Divine Spark; -1/2)
7 +10 ED (10 Active Points); Linked (Divine Spark; -1/2)
5 Knockback Resistance -4″ (8 Active Points); Linked (Divine Spark; -1/2) 0
293 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 14d6 +v/5; FMove
5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 80 STR for holding on; FMove
10 Total Martial Arts Cost
SKILLS
Cost  Name
9 +3 with Martial Arts
3 Tactics 12-
3 Teamwork 13-
3 Conversation 16-
3 Interrogation 16-
3 Persuasion 16-
3 Seduction 16-
3 Shadowing 12-
3 Stealth 13-
3 Streetwise 16-
3 PS Hero 23-
39 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
25 Psychological Limitation: Overconfident (Very Common, Total)
20 Psychological Limitation: Seeks Justice (Very Common, Strong)
15 Social Limitation: Public ID (Very Frequently, Minor)
15 Social Limitation: Fameous (Very Frequently, Minor)
20 Hunted: Mafia 14- (Less Pow, NCI, Harshly Punish)
5 Distinctive Features: Golden Energy Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
100 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 50
Spent: 50
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 400

APPEARANCE
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BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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