
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Combat Skill Levels: +2 with Multipower , +1 Overall
| POWERS | ||
| Cost | Power | END |
| 40 | Life Energy Powers: Multipower, 60-point reserve, all slots Limited Power Power Cannot Be Pushed (-1/4), Only In Heroic Identity (-1/4) | |
| 4u |
1) Energy Blast 12d6; Limited Power Power Cannot Be Pushed (-1/4), Only In Heroic Identity (-1/4)
|
6 |
| 4u |
2) Energy Blast 8d6, Armor Piercing (+1/2); Limited Power Power Cannot Be Pushed (-1/4), Only In Heroic Identity (-1/4)
|
6 |
| 4u |
3) Energy Blast 8d6, Area Of Effect (One Hex; +1/2); Limited Power Power Cannot Be Pushed (-1/4), Only In Heroic Identity (-1/4)
|
6 |
| 4u |
4) Energy Blast 6d6, No Normal Defense (Non-living, Power Defense, Hardened rED; +1); Limited Power Power Cannot Be Pushed (-1/4), Only In Heroic Identity (-1/4)
|
6 |
| 4u |
5) Entangle 6d6, 6 DEF; Limited Power Power Cannot Be Pushed (-1/4), Only In Heroic Identity (-1/4)
|
6 |
| 4u |
6) Healing BODY 4d6, Ranged (+1/2); Limited Power Power Cannot Be Pushed (-1/4), Only In Heroic Identity (-1/4)
Notes: This one power actually feeds off the user’s personal life force, i.e. END.
|
6 |
| 20 | Life Energy Powers: Elemental Control, 50-point powers, all slots Only In Heroic Identity (-1/4) | |
| 20 |
1) Force Field (20 PD/20 ED), Costs END Only To Activate (+1/4); Only In Heroic Identity (-1/4)
|
4 |
| 20 |
2) Flight 20″, No Turn Mode (+1/4); Only In Heroic Identity (-1/4)
|
5 |
| Powered Up, all slots Only In Heroic Identity (-1/4) | ||
| 26 |
1) Endurance Reserve (130 END, 20 REC); Only In Heroic Identity (-1/4)
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0 |
| 7 | Instant Change (one set of clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa); Limited Target Limited (-1/2) | 1 |
| 7 | Mental Defense (10 points total) | 0 |
| 164 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| 3 | AK: Millennium City 14- |
| 3 | Acrobatics 15- |
| 3 | Breakfall 15- |
| 3 | Climbing 15- |
| 1 | Combat Driving 8- |
| 6 | Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers) 14- |
| 3 | Concealment 14- |
| 3 | Conversation 12- |
| 3 | Criminology 14- |
| 0 | CuK: Native Culture 8- |
| 3 | Deduction 14- |
| 3 | Interrogation 12- |
| 0 | Language: English (idiomatic) |
| 0 | Language: Japanese (idiomatic) |
| 3 | Lipreading 14- |
| 3 | Lockpicking 15- |
| 3 | PS: Detective 14- |
| 3 | Paramedics 14- |
| 3 | Persuasion 12- |
| 3 | Scholar |
| 2 |
1) KS: Criminal Law 14-
|
| 2 |
2) KS: Known Criminals 14-
|
| 2 |
3) KS: Local Underworld 14-
|
| 2 |
4) KS: Organized Crime 14-
|
| 3 | Scientist |
| 2 |
1) SS: Ballistics 14-
|
| 2 |
2) SS: Criminal Psychology 14-
|
| 2 |
3) SS: Physics 14-
|
| 3 | Security Systems 14- |
| 3 | Seduction 12- |
| 3 | Shadowing 14- |
| 3 | Sleight Of Hand 15- |
| 3 | Stealth 15- |
| 3 | Streetwise 12- |
| 0 | TF: Bicycles, Small Motorized Ground Vehicles |
| 8 | +2 with Multipower |
| 8 | Penalty Skill Levels: +4 vs. Range Modifier with a tight group of attacks |
| 10 | +1 Overall |
| 113 | Total Skills Cost |
| PERKS | |
| Cost | Name |
| 1 | Fringe Benefit: Licensed Private Investigator |
| 3 | Base Contribution (17 base points) |
| 4 | Total Perks Cost |
| DISADVANTAGES | ||||||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION