
Val Char Cost Roll Notes
35 STR 25 16- Lift 3200.0kg; 7d6 [3]
18 DEX 24 13- OCV: 6/DCV: 6
28 CON 36 15-
10 BODY 0 11-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3
15 PRE 5 12- PRE Attack: 3d6
10 COM 0 11-
15/29 PD 8 Total: 15/29 PD (0/14 rPD)
15/29 ED 9 Total: 15/29 ED (0/14 rED)
4 SPD 12 Phases: 3, 6, 9, 12
13 REC 0
60 END 2
42 STUN 0
Total Characteristic Cost: 119
Movement:
Running: 26″/52″
Leaping: 7″/14″
Tunneling: 12″/24″
Cost Powers END
48 Stoned Powers: Multipower, 60-point reserve, all slots Only When In Contact With The Ground (-1/4)
5u 1) Rock Blast: Energy Blast 12d6 (60 Active Points); Only When In Contact With The Ground (-1/4) 6
5u 2) Eruption: Energy Blast 8d6, Explosion (+1/2) (60 Active Points); Only When In Contact With The Ground (-1/4) 6
4u 3) Entangle: Stony Prison: Entangle 6d6, 6 DEF (60 Active Points); Only Affects Targets on the Ground (-1/4), Only When In Contact With The Ground (-1/4) 6
4u 4) Dirt in your eyes: Sight Group Flash 8d6, No Normal Defense (Solid Covering Protecting The Eyes; +1/2) (60 Active Points); Limited Range (40″) (-1/4), Only When In Contact With The Ground (-1/4) 6
4u 5) Force Wall: Earth Wall: Force Wall (12 PD/12 ED) (60 Active Points); Extra Time: Delayed Phase (-1/4), Only When In Contact With The Ground (-1/4) 6
5u 6) Delving: Tunneling 12″ through 12 DEF material (60 Active Points); Only When In Contact With The Ground (-1/4) 6
42 Stone Skin: Armor (14 PD/14 ED)
23 Avalanche Riding: Running +20″ (26″ total) (40 Active Points); Side Effects (Side Effect only affects the environment near the character; Ground/Pavement Undernearth Character’s Feet Suffers 2d6 Killing Damage; -3/4) 4
5 Underground Breathing: Life Support (Expanded Breathing)
Street Brawling
Maneuver OCV DCV Notes
4 Block/Chin Block +2 +2 Block, Abort
4 Disarm -1 +1 Disarm; 45 STR to Disarm roll
4 Eye Gouge -1 -1 Flash 4d6
5 Hoist ‘n’ Heave -2 -2 Grab Two Limbs, 20 STR to Throw
4 Kidney Blow -2 +0 HKA 1d6 +1
4 Low Blow -1 +1 2d6 NND
4 Punch/Backhand +0 +2 9d6 Strike
5 Roundhouse/Two-Fisted Smash -2 +1 11d6 Strike
3 Tackle +0 +0 +v/5; You Fall, Target Falls
3 Throw +0 +1 7d6 +v/5, Target Falls
1 Weapon Element: Blades
1 Weapon Element: Clubs
Perks
3 Fringe Benefit: Mid-level organized crime leader
Skills
0 AK: Home country or region 8-
0 Acting 8-
3 Bureaucratics 12-
0 Climbing 8-
1 Combat Driving 8-
0 Concealment 8-
3 Conversation 12-
0 Deduction 8-
5 Demolitions 12-
3 Electronics 11-
2 Gambling (Card Games) 11-
3 KS: Finance 11-
3 KS: Stock Brokering/Trading 11-
3 Language: English (completely fluent)
0 Language: Spanish (idiomatic)
0 PS: Stockbroker 11-
3 Persuasion 12-
3 Research: Stock Market 11-
3 Seduction 12-
0 Stealth 8-
3 Streetwise 12-
0 TF: Small Motorized Ground Vehicles
3 WF: Small Arms, Blades, Clubs
Total Powers & Skill Cost: 231
Total Cost: 350
200+ Disadvantages
15 Distinctive Features: Face Scars (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Hunted: Bloodletters 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10 Hunted: KryptKeepers 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
15 Hunted: Local Police 11- (As Pow, NCI, Limited Geographical Area, Capture)
20 Hunted: State Police 11- (As Pow, NCI, Capture)
10 Physical Limitation: Sinks like a stone in water, cant swim or float (Infrequently, Greatly Impairing)
20 Psychological Limitatio: Loyal To Gang (Common, Total)
15 Psychological Limitation: Honorable (Common, Strong)
15 Social Limitation: Public ID (Frequently, Major)
20 Social Limitation: Subject to Orders (Very Frequently, Major)
Total Disadvantage Points: 350
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