MIGUEL HERNANDEZ

Miguel Hernandez

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
35        STR     25        16-       Lift 3200.0kg; 7d6 [3]
18        DEX    24        13-       OCV:  6/DCV:  6
28        CON   36        15-
10        BODY 0          11-
10        INT     0          11-       PER Roll 11-
10        EGO    0          11-       ECV:  3
15        PRE     5          12-       PRE Attack:  3d6
10        COM   0          11-
15/29   PD       8          Total:  15/29 PD (0/14 rPD)
15/29   ED       9          Total:  15/29 ED (0/14 rED)
4          SPD     12        Phases:  3, 6, 9, 12
13        REC    0
60        END    2
42        STUN  0

Total Characteristic Cost:  119

Movement:
Running:         26″/52″
Leaping:          7″/14″
Tunneling:       12″/24″
Cost    Powers            END

48        Stoned Powers:  Multipower, 60-point reserve, all slots Only When In Contact With The Ground (-1/4)

5u        1)  Rock Blast:  Energy Blast 12d6 (60 Active Points); Only When In Contact With The Ground (-1/4)    6

5u        2)  Eruption:  Energy Blast 8d6, Explosion (+1/2) (60 Active Points); Only When In Contact With The Ground (-1/4)  6

4u        3)  Entangle: Stony Prison:  Entangle 6d6, 6 DEF (60 Active Points); Only Affects Targets on the Ground (-1/4), Only When In Contact With The Ground (-1/4)            6

4u        4)  Dirt in your eyes:  Sight Group Flash 8d6, No Normal Defense (Solid Covering Protecting The Eyes; +1/2) (60 Active Points); Limited Range (40″) (-1/4), Only When In Contact With The Ground (-1/4)       6

4u        5)  Force Wall: Earth Wall:  Force Wall (12 PD/12 ED) (60 Active Points); Extra Time: Delayed Phase (-1/4), Only When In Contact With The Ground (-1/4)        6

5u        6)  Delving:  Tunneling 12″ through 12 DEF material (60 Active Points); Only When In Contact With The Ground (-1/4)  6

42        Stone Skin:  Armor (14 PD/14 ED)

23        Avalanche Riding:  Running +20″ (26″ total) (40 Active Points); Side Effects (Side Effect only affects the environment near the character; Ground/Pavement Undernearth Character’s Feet Suffers 2d6 Killing Damage; -3/4)            4

5          Underground Breathing:  Life Support  (Expanded Breathing)

Street Brawling
            Maneuver                OCV   DCV   Notes
4          Block/Chin Block        +2        +2        Block, Abort
4          Disarm                          -1         +1        Disarm; 45 STR to Disarm roll
4          Eye Gouge                    -1         -1         Flash 4d6
5          Hoist ‘n’ Heave            -2         -2         Grab Two Limbs, 20 STR to Throw
4          Kidney Blow                -2         +0        HKA 1d6 +1
4          Low Blow                     -1         +1        2d6 NND
4          Punch/Backhand       +0        +2        9d6 Strike
5          Roundhouse/Two-Fisted Smash         -2         +1        11d6 Strike
3          Tackle                          +0        +0        +v/5; You Fall, Target Falls
3          Throw                          +0        +1        7d6 +v/5, Target Falls
1          Weapon Element:  Blades
1          Weapon Element:  Clubs

            Perks
3          Fringe Benefit:  Mid-level organized crime leader

            Skills
0          AK: Home country or region 8-
0          Acting 8-
3          Bureaucratics 12-
0          Climbing 8-
1          Combat Driving 8-
0          Concealment 8-
3          Conversation 12-
0          Deduction 8-
5          Demolitions 12-
3          Electronics 11-
2          Gambling (Card Games) 11-
3          KS: Finance 11-
3          KS: Stock Brokering/Trading 11-
3          Language:  English (completely fluent)
0          Language:  Spanish (idiomatic)
0          PS: Stockbroker 11-
3          Persuasion 12-
3          Research: Stock Market 11-
3          Seduction 12-
0          Stealth 8-
3          Streetwise 12-
0          TF:  Small Motorized Ground Vehicles
3          WF:  Small Arms, Blades, Clubs

Total Powers & Skill Cost:  231
Total Cost:  350
 
200+    Disadvantages
15        Distinctive Features:  Face Scars (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10        Hunted:  Bloodletters 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10        Hunted:  KryptKeepers 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
15        Hunted:  Local Police 11- (As Pow, NCI, Limited Geographical Area, Capture)
20        Hunted:  State Police 11- (As Pow, NCI, Capture)
10        Physical Limitation:  Sinks like a stone in water, cant swim or float (Infrequently, Greatly Impairing)
20        Psychological Limitatio:  Loyal To Gang (Common, Total)
15        Psychological Limitation:  Honorable (Common, Strong)
15        Social Limitation:  Public ID (Frequently, Major)
20        Social Limitation:  Subject to Orders (Very Frequently, Major)
Total Disadvantage Points:  350

Background/History:

Personality/Motivation:

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Appearance:

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