
Val Char Cost Roll Notes
18 STR 8 13- Lift 303.1kg; 3 1/2d6 [2]
30 DEX 60 15- OCV: 10/DCV: 10
20 CON 20 13-
10 BODY 0 11-
20 INT 10 13- PER Roll 13-
15 EGO 10 12- ECV: 5
20 PRE 10 13- PRE Attack: 4d6
14 COM 2 12-
4 PD 0 Total: 4 PD (0 rPD)
4 ED 0 Total: 4 ED (0 rED)
6 SPD 20 Phases: 2, 4, 6, 8, 10, 12
8 REC 0
40 END 0
29 STUN 0 Total Characteristic Cost: 140
Movement:
Running: 6″/12″
Leaping: 3″/6″
Swimming: 2″/4″
Cost Powers END
35 Rapier: Killing Attack – Hand-To-Hand 2 1/2d6 (3d6+1 w/STR), Armor Piercing (+1/2); OAF (Rapier; -1) 6
Notes: (x2 number of items)
7 Missile Deflection (Bullets & Shrapnel); OAF (Rapier; -1)
Fencing
Maneuver OCV DCV Notes
5 Ballestra +2 -2 Weapon +4 DC, Weapon +4 DC Strike; Half Move Required
3 Cut +2 +1 Weapon, Weapon Strike
4 Ceduto +0 +0 Weapon +3 DC, 15 STR to escape Bind
4 Double a Double +2 +2 Weapon +2 DC, Weapon +2 DC Strike, Must Follow Predefined Maneuver
5 Fleche +1 +0 Weapon +v/5; FMove
4 Froissement +2 -2 Disarm, 28 STR to Disarm roll
3 Grypes -1 -2 Grab One Limb; 10 STR disarm
5 Lunge +1 -2 Weapon +4 DC Strike
4 Parry +2 +2 Block, Abort
3 Pasata Soto +2 +2 Weapon, Weapon +foe’s v/5 Strike, You Fall, Response to Ballestra, Fleche, Lunge
4 Prise de Fer +1 +0 Bind, 28 STR
4 Riposte +2 +2 Weapon +2 DC Strike, Must Follow Block
5 Slash -2 +1 Weapon +4 DC Strike
5 Takeaway +0 +0 Grab Weapon, 28 STR to take weapon away
5 Thrust +1 +3 Weapon Strike
3 Trip +2 -1 4 1/2d6 Strike, Target Falls
4 Void — +5 Dodge, Affects All Attacks, Abort
0 Weapon Element: Blades
Perks
5 Fringe Benefit: Organized crime group overall leader
Talents
24 Combat Luck (12 PD/12 ED)
8 Lightning Reflexes: +5 DEX to act first with All Actions
Skills
3 Acting 13-
3 Acrobatics 15-
3 AK: Home Turf 13-
3 Breakfall 15-
3 Climbing 15-
3 Concealment 13-
3 Contortionist 15-
3 Conversation 13-
3 CuK: Gang Culture 13-
3 Deduction 13-
5 Defense Maneuver I-II
3 Fast Draw: Rapier 15-
3 Feint 15-
3 High Society 13-
2 KS: Fencing 11-
2 Language: English (fluent conversation)
0 Language: Spanish (idiomatic)
3 Lipreading 13-
3 Oratory 13-
3 PS: Business Man 13-
3 Paramedics 13-
3 Persuasion 13-
5 Rapid Attack (HTH)
3 Riding 15-
3 Seduction 13-
3 Shadowing 13-
3 Sleight Of Hand 15-
3 Stealth 15-
3 Streetwise 13-
4 Survival (Temperate/Subtropical, Urban) 13-
3 Tactics 13-
3 Teamwork 15-
4 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
9 +3 with Fencing
10 Two-Weapon Fighting (HTH)
2 WF: Blades, Off Hand
Total Powers & Skill Cost: 270
Total Cost: 410
200+ Disadvantages
10 Hunted: Bloodletters 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10 Hunted: KryptKeepers 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
15 Hunted: State and Local Police 8- (Mo Pow, NCI, Limited Geographical Area, Capture)
20 Hunted: Immigration 8- (Mo Pow, NCI, Capture)
20 Psychological Limitation: Code against killing minors (Common, Total)
20 Psychological Limitation: Honorable (Very Common, Strong)
15 Psychological Limitation: Sees himself as a Don Juan (Very Common, Moderate)
15 Reputation: Deadly with a blade, 14- (Extreme; Known Only To A Small Group)
10 Reputation: Man of his Word, 14- (Known Only To A Small Group)
15 Social Limitation: Secret ID (Frequently, Major)
60 Experience Points
Total Disadvantage Points: 410
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