
Code name:
Leather
Val Char Cost Roll Notes
10/28 STR 0 11- / 15- Lift 100.0kg/1212.6kg; 2d6/5 1/2d6
13/28 DEX 9 12- / 15- OCV: 4/9/DCV: 4/9
13/28 CON 6 12- / 15-
10/15 BODY 0 11- / 12-
23 INT 13 14- PER Roll 14-
18 EGO 16 13- ECV: 6
10/15 PRE 0 11- / 12- PRE Attack: 2d6/3d6
16 COM 3 12-
5/20 PD 3 Total: 5/20 PD (5/15 rPD)
5/20 ED 2 Total: 5/20 ED (5/15 rED)
4/6 SPD 17 Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12
7/14 REC 4
33/63 END 4
23/45 STUN 1 Total Characteristic Cost: 78
Movement:
Running: 6″/12″/12″/24″
Leaping: 2″/9″/4″/18″
Swimming: 2″/4″
Teleportation: 1″/2″
Cost Powers END
9 Leather: Shape Shift (Sight and Touch Groups), Costs END Only To Change Shape (+1/4); Affects Body Only (-1/2), Extra Time (Full Phase, Only to Activate, -1/4) 1
Leather Form, all slots Linked (Leather; -1/2)
Notes: All of these powers only activate when she shifts into her Leather form.
10 1) Bulk Up: +18 STR; Linked (Leather; -1/2), Visible (-1/4) 2
Notes: This will add easily noticed muscle mass.
30 2) Added Agility: +15 DEX; Linked (Leather; -1/2)
20 3) Sturdier: +15 CON; Linked (Leather; -1/2)
7 4) More Substantial: +5 BODY; Linked (Leather; -1/2)
3 5) Impressive!: +5 PRE; Linked (Leather; -1/2)
7 6) Faster: +1 SPD; Linked (Leather; -1/2)
7 7) Denser Skin: +11 PD; Linked (Leather; -1/2)
8 8) Resistant Skin: +12 ED; Linked (Leather; -1/2)
8 9) Toughened Skin: Damage Resistance (15 PD/15 ED); Linked (Leather; -1/2), Visible (-1/4)
Notes: This gives her skin a leathery appearance that is easily noticed.
7 10) Claws For Climbing: Clinging (normal STR); Linked (Leather; -1/2)
10 11) Elongating Arms: Stretching 3″; Linked (Leather; -1/2) 1
Notes: This power allows her to use her arms as a whip. Note: There are claws attached to the end of this ‘whip’.
30 12) Retractible Claws: Killing Attack – Hand-To-Hand 2d6 (2d6+1 / 3d6 w/STR), Armor Piercing (+1/2); Linked (Leather; -1/2) 4
8 13) Fleeter of Foot: Running +6″ (6″/12″ total); Linked (Leather; -1/2) 1
5 14) Spring in Her Step: Leaping +7″ (2″/12 1/2″ forward, 1″/6″ upward); Linked (Leather; -1/2) 1
2 Ultimate Pickpocketing: Teleportation 1″, Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1), Usable As Attack (+1) (7 Active Points); Only Versus Small, Pickpocketable Objects (-1), Requires A Sleight Of Hand Roll (Skill is subject to Sleight of Hand Skill vs. Sleight of Hand Skill contests; -3/4)
2 Polarized Sunglasses: Hearing Group Flash Defense (5 points); OAF (-1)
Martial Arts Training
Maneuver OCV DCV Notes
5 Block +1 +3 Block, Abort
4 Disarm -1 +1 Disarm; 20 STR / 38 STR to Disarm roll
4 Dodge — +5 Dodge, Affects All Attacks, Abort
5 Kick -2 +1 6d6 / 9 1/2d6 Strike
4 Punch +0 +2 4d6 / 7 1/2d6 Strike
3 Throw +0 +1 2d6 / 5 1/2d6 +v/5, Target Falls
4 Whip Bind +1 +0 Bind, 20 STR / 38 STR
4 Whip Disarm -1 +1 Disarm; 20 STR / 38 STR to Disarm
3 Whip Grab -1 -1 Grab Two Limbs, 20 STR / 38 STR for holding on
3 Whip Trip +2 -1 3d6 / 6 1/2d6 Strike, Target Falls
3 Weapon Element: Claws, Clubs, Staffs, Whips
Perks
4 Fringe Benefit: Mid- to high-level organized crime leader
Talents
10 Danger Sense (self only, in combat, Intuitional) 14-
Skills
0 AK: Detroit Area 8-
3 Acting 11- (12-)
3 Breakfall 12- (15-)
0 Climbing 8-
3 Computer Programming 14-
0 Concealment 8-
0 Conversation 8-
2 CuK: Gang Culture 11-
0 Deduction 8-
3 KS: Surgery 14-
0 Language: Spanish (Idiomatic)
3 Language: English (completely fluent)
0 PS: Doctor 11-
3 Paramedics 14-
5 Paramedics 15-
0 Persuasion 8-
3 Research 14-
3 SS: Anesthesiology 14-
2 SS: Chemistry 11-
3 SS: Emergency Medicine 14-
0 Shadowing 8-
3 Stealth 12- (15-)
0 TF: Bicycles, Small Motorized Ground Vehicles
4 WF: Small Arms, Clubs, Staffs, Whips
Total Powers & Skill Cost: 273
Total Cost: 350
200+ Disadvantages
20 Accidental Change: Reverts to Natural Form if Unconscious, Always (Uncommon)
15 Enraged: If attack hints of rape (Uncommon), go 11-, recover 11-
5 Hunted: Local Police 8- (As Pow, Limited Geographical Area, Capture)
15 Hunted: State Police 8- (As Pow, NCI, Capture)
15 Psychological Limitation: Claustrophbia (Common, Strong)
15 Psychological Limitation: Fear of Snakes (Common, Strong)
15 Psychological Limitation: Kleptomaniac (Common, Strong)
5 Reputation: Doctor Who Lost License, 11- (Known Only to Medicial Professionals)
5 Reputation: Petty Thief, 11- (Known Only To Law Enforcement)
10 Rivalry: Professional (Rival Gangs; Rival is As Powerful; Seek to Harm; Rival Aware of Rivalry)
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Seen as a Drama Queen (Very Frequently, Minor)
Total Disadvantage Points: 350
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