
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat Skill Levels: +1 with pistols & rifles
| POWERS | ||
| Cost | Power | END |
| 1 | Immune to liver damage. Must be a mutant. (1 Active Points) | 1 |
| 1 | Total Powers Cost | |
| EQUIPMENT | ||
| Equipment | END | |
| Medium Revolver: (Total: 25 Active Cost, 6 Real Cost) Killing Attack – Ranged 1 1/2d6 (standard effect: 4 BODY, 8 STUN), Required Hand: One-Handed (+0) (25 Active Points); OAF Fragile Expendable (Easy to obtain new Focus; -1 1/4), STR MIN 8 STR Min Cannot Add Damage (-1), 4 clips of 6 Charges (Increased Reloading Time: 2 Full Phases; -1/2), Beam (-1/4), Real Weapons (-1/4) (Real Cost: 6) | [6] | |
| Lever Action Rifle: Killing Attack – Ranged 2d6, Half Range Modifier (+1/4) (37 Active Points); OAF (Rifle; -1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4), 4 clips of 12 Charges (Increased Reloading Time: 1 Turn; -1/4)
Notes: Real Cost: 9 points
|
[12] | |
| SKILLS | |
| Cost | Name |
| 2 | WF: Handguns, Ion Blasters |
| 3 | +1 with pistols & rifles |
| 3 | Fast Draw 12- |
| 2 | PS: Outlaw 11- |
| 2 | KS: Various outlaw gangs 11- |
| 2 | CuK: Outlaw Culture 11- |
| 3 | Streetwise 12- |
| 3 | Riding 12- |
| 6 | Survival (Temperate/Subtropical, Desert, Urban) 11- |
| 26 | Total Skills Cost |
| PERKS | |
| Cost | Name |
| 1 | Reputation: Known to be on the bad side of the law by other outlaws. (A medium-sized group) 11-, +1/+1d6 |
| 1 | Total Perks Cost |
| DISADVANTAGES | |||||||||||||||||||||
|
|||||||||||||||||||||
| EXPERIENCE POINTS | ||||||||||||
|
APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:
BACKGROUND
Generic bad guy
POWERS/TACTICS
PERSONALITY/MOTIVATION