Generic Western Outlaw

Generic Outlaw

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
8 INT 10 -2 8 11- PER Roll 11-
8 EGO 10 -4 8 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
8 COM 10 -1 8 11-
5 PD 2 3 5 5 PD (0 rPD)
2 ED 2 0 2 2 ED (0 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
4 REC 4 0 4
20 END 20 0 20
20 STUN 20 0 20
6″ Running 6 0 6″
2″ Swimming 2 0 2″
2″ Leaping 2 0 2″ 17 Total Characteristics Points

Combat Skill Levels: +1 with pistols & rifles

POWERS
Cost  Power END
1 Immune to liver damage. Must be a mutant. (1 Active Points) 1
1 Total Powers Cost
EQUIPMENT
Equipment END
Medium Revolver: (Total: 25 Active Cost, 6 Real Cost) Killing Attack – Ranged 1 1/2d6 (standard effect: 4 BODY, 8 STUN), Required Hand: One-Handed (+0) (25 Active Points); OAF Fragile Expendable (Easy to obtain new Focus; -1 1/4), STR MIN 8 STR Min Cannot Add Damage (-1), 4 clips of 6 Charges (Increased Reloading Time: 2 Full Phases; -1/2), Beam (-1/4), Real Weapons (-1/4) (Real Cost: 6) [6]
Lever Action Rifle: Killing Attack – Ranged 2d6, Half Range Modifier (+1/4) (37 Active Points); OAF (Rifle; -1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4), 4 clips of 12 Charges (Increased Reloading Time: 1 Turn; -1/4)

Notes: Real Cost: 9 points
[12]
SKILLS
Cost  Name
2 WF: Handguns, Ion Blasters
3 +1 with pistols & rifles
3 Fast Draw 12-
2 PS: Outlaw 11-
2 KS: Various outlaw gangs 11-
2 CuK: Outlaw Culture 11-
3 Streetwise 12-
3 Riding 12-
6 Survival (Temperate/Subtropical, Desert, Urban) 11-
26 Total Skills Cost
PERKS
Cost  Name
1 Reputation: Known to be on the bad side of the law by other outlaws. (A medium-sized group) 11-, +1/+1d6
1 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
0 Normal Characteristic Maxima
0 Distinctive Features: Looks like trouble (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
15 Hunted: The Law wherever they have committed crimes 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish)
15 Psychological Limitation: Avarice for the Big Score (Very Common, Moderate)
15 Psychological Limitation: Dishonest, will cheat and steal any time they are sure they can get away with it. (Very Common, Moderate)
45 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 0
Disad Points: 45
Total Points: 45

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND
Generic bad guy
POWERS/TACTICS

PERSONALITY/MOTIVATION

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