Stefan List

Stefan List

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
15 CON 10 10 15 12-
13 BODY 10 6 13 12-
13 INT 10 3 13 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
6 PD 3 3 6/15 6/15 PD (0/9 rPD)
6 ED 3 3 6/15 6/15 ED (0/9 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
30 END 30 0 30
35 STUN 28 7 35
7″ Running 6 2 7″
2″ Swimming 2 0 2″
2″ Leaping 3 0 2 1/2″ 82 Total Characteristics Points
Combat Skill Levels: +2 with Ranged Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Offensive Strike 1/2 -2 +1 6 1/2d6 Strike
Quick Shot 1/2 +1 +0 Strike, +2 DC
Far Shot 1/2 +1 -1 Strike
EQUIPMENT
Equipment END
Medium Revolver: (Total: 25 Active Cost, 6 Real Cost) Killing Attack – Ranged 1 1/2d6 (standard effect: 4 BODY, 8 STUN), Required Hand: One-Handed (+0) (25 Active Points); OAF Fragile Expendable (Easy to obtain new Focus; -1 1/4), STR MIN 8 STR Min Cannot Add Damage (-1), 4 clips of 6 Charges (Increased Reloading Time: 2 Full Phases; -1/2), Beam (-1/4), Real Weapons (-1/4) (Real Cost: 6) [6]
10 Guage Double Barrel Shotgun: Killing Attack – Ranged 3d6+1, +1 Increased STUN Multiplier (+1/4), Area Of Effect Accurate (One Hex; +1/2) (87 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Cannot Use Targeting (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), 16 clips of 2 Boostable Charges (-1/4), Reduced Penetration (-1/4)

Notes: Real Cost: 15 Points
[2 bc]
MARTIAL ARTS MANEUVERS
Cost  Maneuver
2 Empty Hand: Handguns, Rifles
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike

Notes: OCV 7, DCV 8, 7d6 with Fistload
4 Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC

Notes: With Pistol 9 OCV, 7 DCV, 2d6+1 KA, +2 range ——— With Shotgun 9 OCV AE, 7 DCV 2d6 KA x2, +1 stun multiple, +2 range
5 Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike

Notes: With Shotgun 9 OCV AE, 6 DCV 1 1/2d6 KA x2, +1 stun multiple, +6 range
16 Total Martial Arts Cost
SKILLS
Cost  Name
2 WF: Small Arms
10 +2 with Ranged Combat
6 Penalty Skill Levels: +2 vs. Range Modifier with All Attacks
3 Fast Draw 13-
3 PS: Outlaw 12-
3 KS: Various outlaw gangs 12-
3 CuK: Outlaw Culture 12-
3 Streetwise 12-
3 Riding 13-
3 Acting 12-
3 Breakfall 13-
3 Climbing 13-
3 Concealment 12-
3 Gambling 12-
3 Paramedics 12-
3 Shadowing 12-
3 Stealth 13-
3 Tactics 12-
3 Teamwork 13-
6 Survival (Temperate/Subtropical, Desert, Urban) 12-
72 Total Skills Cost
PERKS
Cost  Name
2 Reputation: Known to be on the bad side of the law by other outlaws. (A medium-sized group) 14-, +1/+1d6
2 Total Perks Cost
TALENTS
Cost  Name
18 Combat Luck (9 PD/9 ED)
18 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
0 Normal Characteristic Maxima
0 Distinctive Features: Looks like trouble (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
15 Psychological Limitation: Avarice for the Big Score (Very Common, Moderate)
15 Psychological Limitation: Dishonest, will cheat and steal any time he is sure he can get away with it. (Very Common, Moderate)
30 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 160
Disad Points: 30
Total Points: 190

APPEARANCE
Hair Color:Greying
Eye Color:Black
Height:1.83 m
Weight:80.00 kg
Description:

BACKGROUND
Outlaw Gang Lieutenant

Getting old enough to be greying, but hasn’t lost any of his edge.
POWERS/TACTICS

PERSONALITY/MOTIVATION
Been the gang leader’s right hand man for so long, he’s greying himself. Perfectly well aware that the boss is utterly lacking in loyalty, but also knows he is too useful to be sold out.

Leave a Reply

Your email address will not be published. Required fields are marked *