Lawrence Joyner

Player: Pear

Lawrence Joyner
Code Name: Lash

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [4]
20 DEX 10 30 20 13- OCV 7 DCV 7
18 CON 10 16 18 13-
18 BODY 10 16 18 13-
10 INT 10 0 10 11- PER Roll 11-/14-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
14 COM 10 2 14 12-
12 PD 4 8 12 12 PD (0 rPD)
5 ED 4 1 5 5 ED (0 rED)
5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12
8 REC 8 0 8
47 END 36 5 46
44 STUN 37 7 44
6″ Running 6 0 6″/26″
2″ Swimming 2 0 2″
4″ Leaping 4 0 4″/19″ 146 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Defensive Block 1/2 +1 +3 Block, Abort
Grappling Throw 1/2 +0 +2 6d6 Strike; Target Falls; Must Follow Grab
Martial Disarm 1/2 -1 +1 Disarm; 30 STR to Disarm
Martial Dodge 1/2 +5 Dodge, Affects All Attacks, Abort
Martial Grab 1/2 -1 -1 Grab Two Limbs, 30 STR for holding on
Martial Strike 1/2 +0 +2 6d6 Strike
Nerve Strike 1/2 -1 +1 2d6 NND
Offensive Strike 1/2 -2 +1 8d6 Strike
Reversal var -1 -2 35 STR to Escape; Grab Two Limbs
Takedown 1/2 +1 +1 4d6 Strike; Target Falls
39 Total Martial Arts Cost
POWERS
Cost  Power END
40 Streching Powers: Multipower, 40-point reserve
1u
1) Strong Grip: Clinging (normal STR) (10 Active Points)
0
2u
2) Suffocate: Energy Blast 2 1/2d6, No Normal Defense (LS: Self-Contained Breathing; +1), Continuous (+1); No Range (-1/2), Must Follow Grab or Entangle (-1/2)
4
1u
3) Wraparound: Entangle 4d6, 4 DEF; Feedback (-1), No Range (-1/2), Cannot Form Barriers (-1/4)
4
1u
4) Bridgework: Flight 8″, Usable By Other (+1/4); Not Usable By Character (-1/2), No Noncombat Movement (-1/4)
2
2u
5) Big, Hard Hands: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2)
3
1u
6) Spring Legs: Leaping +15″ (4″/19″ forward, 2″/9 1/2″ upward) (15 Active Points)
1
4u
7) Bouncing Missiles: Missile Deflection (Arrows, Slings, Etc.), +5 OCV, Full Range (+1) (40 Active Points)
0
4u
8) Long, Stretchy Legs: Running +20″ (6″/26″ total) (40 Active Points)
4
8m
9) Enhanced Malleability: Stretching 8″ (40 Active Points)
4
14 Active Sonar (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees) (25 Active Points); Incantations (Requires Incantations throughout; -1/2), Concentration (1/2 DCV; -1/4) 0
30 Resilient Form: Physical Damage Reduction, Resistant, 50% 0
6 +3 PER with Sight Group 0
12 Force Field (8 PD/4 ED) (Protect Carried Items), Hardened (+1/4) (27 Active Points); Activation Roll 14- (Forcefield moving chains. ; -1/2), OIF (Chains; -1/2), Physical Manifestation (-1/4) 3
6 Knockback Resistance -3″ 0
132 Total Powers Cost
SKILLS
Cost  Name
0 Acting 8-
0 AK: Home Town Area 8-
5 Climbing 14-
0 Concealment 8-
0 Conversation 8-
3 Contortionist 13-
0 CuK: Home Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Player’s Choice 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
8 Total Skills Cost
PERKS
Cost  Name
2 Deep Cover
2 Reputation: World Renown Martial Artist (A medium-sized group) 14-, +1/+1d6
4 Total Perks Cost
TALENTS
Cost  Name
3 Ambidexterity (-2 Off Hand penalty)
3 Simulate Death
25 Combat Sense (Discriminatory, Tracking) 11-
31 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
20 Dependent NPC: Wife (Jennifer) and Son (Bradley) 8- (Normal; Unaware of character’s adventuring career/Secret ID; Group DNPC: x2 DNPCs)
20 Enraged: Threatening those who can’t defend themselves (Common), go 8-, recover 8-

Notes: Common is Injured/Attacked.
15 Hunted: Geno Corp 8- (Mo Pow, Harshly Punish)
10 Watching: U.S. Government 8- (Mo Pow, NCI, Watching)
15 Psychological Limitation: Willing to take unecessary risks for adrenaline (Common, Strong)
10 Reputation: Hot-headed MMA Fighter, 11-
20 Social Limitation: Subject to Orders (Very Frequently, Major)
10 Physical Limitation: Extremely Large, cannot use normal clothes or items (Frequently, Slightly Impairing)
5 Reputation: Hands Registered As Lethal Weapons, 8-
10 Social Limitation: Has to attend tournaments sometimes (Occasionally, Major)
15 Social Limitation: Secret Identity (Frequently, Major)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 14
Spent: 10
Unspent: 4
Base Points: 200
Disad Points: 150
Total Points: 360

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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