Player: IsoSheepington

Code Name: Vauban
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| COMBAT MANEUVERS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| 37 | Sub Dermal Armor: Armor (15 PD/16 ED) (47 Active Points); IIF (-1/4) | 0 |
| 25 | Combat System: Multipower, 50-point reserve, (50 Active Points); all slots OIF (-1/2), Each time a power with Charges is used, it will cost 5 END on top of the charges used: END is drawn from the END Reserve (-1/2) | |
| 2u |
1) Baton Charge: Killing Attack – Hand-To-Hand 2 1/2d6 (4d6 w/STR), Power Can Draw END from Character or END Reserve (+1/4); OIF (-1/2), Each time a power with Charges is used, it will cost 5 END on top of the charges used: END is drawn from the END Reserve (-1/2)
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5 |
| 2u |
2) Cutting Disk: Killing Attack – Ranged 3d6+1, 16 Charges (+0); OIF (-1/2), Each time a power with Charges is used, it will cost 5 END on top of the charges used: END is drawn from the END Reserve (-1/2)
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[16] |
| 2u |
3) Deployable Baton: Hand-To-Hand Attack +10d6 (50 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), Each time a power with Charges is used, it will cost 5 END on top of the charges used: END is drawn from the END Reserve (-1/2)
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5 |
| 2u |
4) Drone: Clairsentience (Sight Group And Normal Hearing), x2 Range (450″), +3 to PER Roll, Mobile Perception Point (can move up to 24″ per Phase), Transmit, 3 Continuing Charges lasting 20 Minutes each (+0); OIF (-1/2), Each time a power with Charges is used, it will cost 5 END on top of the charges used: END is drawn from the END Reserve (-1/2)
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[3 cc] |
| 2u |
5) Energy Chackram: Energy Blast 10d6, 16 Charges (+0) (50 Active Points); OIF (-1/2), Each time a power with Charges is used, it will cost 5 END on top of the charges used: END is drawn from the END Reserve (-1/2)
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[16] |
| 2u |
6) Energy Grenade: Energy Blast 6 1/2d6, 16 Charges (+0), Explosion (+1/2); OIF (-1/2), Each time a power with Charges is used, it will cost 5 END on top of the charges used: END is drawn from the END Reserve (-1/2)
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[16] |
| 2u |
7) Flash Disk: Sight Group Flash 6 1/2d6, 16 Charges (+0), Explosion (+1/2); OIF (-1/2), Each time a power with Charges is used, it will cost 5 END on top of the charges used: END is drawn from the END Reserve (-1/2)
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[16] |
| 2u |
8) Grapple disk: Swinging 20″, x4 Noncombat, 64 Charges (+1/2) (37 Active Points); OIF (-1/2), Each time a power with Charges is used, it will cost 5 END on top of the charges used: END is drawn from the END Reserve (-1/2)
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[64] |
| 2u |
9) Trap Disk: Entangle 2d6, 3 DEF, 16 Charges (+0), Area Of Effect (3″ Radius; +1) (50 Active Points); OIF (-1/2), Each time a power with Charges is used, it will cost 5 END on top of the charges used: END is drawn from the END Reserve (-1/2)
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[16] |
| 25 | Target Scanner: Find Weakness 13- with All Attacks, Power Can Draw END from Character or END Reserve (+1/4) (50 Active Points); OIF (-1/2), Costs Endurance (-1/2) | 5 |
| 14 | Internal Power Supply: Endurance Reserve (120 END, 10 REC) Reserve: IIF (-1/4); REC: Slow Recovery 5 Minutes (-1), Must Plug In A Power Source (-1/4) | 0 |
| 16 | Life Support (Eating: Character does not eat; Self-Contained Breathing; Sleeping: Character does not sleep) | 0 |
| 11 | Regeneration: Healing 1d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) | 0 |
| 9 | STR Augmentation: +15 STR, Power Can Draw END from Character or END Reserve (+1/4); OIF (-1/2), No Figured Characteristics (-1/2) | 2 |
| 155 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| 0 | Acting 8- |
| 0 | Climbing 8- |
| 3 | Combat Driving 13- |
| 3 | Combat Piloting 13- |
| 3 | Computer Programming 14- |
| 0 | Concealment 8- |
| 3 | Conversation 14- |
| 3 | Deduction 14- |
| 3 | Electronics 14- |
| 3 | Interrogation 14- |
| 0 | AK: Sydney Australia 8- |
| 0 | CuK: Aussie Culture 8- |
| 3 | Linguist |
| 2 |
1) Language: Japanese (fluent conversation; literate)
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| 0 |
2) Language: English (idiomatic)
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| 2 |
3) Language: Spanish (fluent conversation; literate)
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| 2 |
4) Language: mandarin (fluent conversation; literate)
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| 3 | Paramedics 14- |
| 0 | Persuasion 8- |
| 4 | PS: Gadgeteer 13- |
| 4 | SS: Robotic enginerring 13- |
| 3 | Shadowing 14- |
| 5 | Stealth 14- |
| 2 | TF: Common Motorized Ground Vehicles, Combat Aircraft, Two-Wheeled Motorized Ground Vehicles |
| 51 | Total Skills Cost |
| DISADVANTAGES | |||||||||||||||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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