Ohway

Brian Tucker
Code Name: Ohway

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
19 DEX 10 27 19 13- OCV 6 DCV 6
18 CON 10 16 18 13-
11 BODY 10 2 11 11-
23 INT 10 13 23 14- PER Roll 14-
23 EGO 10 26 23 14- ECV: 8
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
8 PD 3 5 8 8 PD (8 rPD)
8 ED 4 4 8 8 ED (8 rED)
4 SPD 2.9 11 4 Phases: 3, 6, 9, 12
9 REC 7 4 9
36 END 36 0 36 Mental Defense 20
28 STUN 28 0 28
6″ Running 6 0 6″
2″ Swimming 2 0 2″
3″ Leaping 3 0 3″ 116 Total Characteristics Points
POWERS
Cost  Power END
75 Telepathic Powers: Multipower, 75-point reserve
7u
1) Mental Assault: Ego Attack 6d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points)
3
7u
2) Mass Mental Assault: Ego Attack 3d6+1, Reduced Endurance (1/2 END; +1/4), Area Of Effect (4″ Radius; +1) (74 Active Points)
3
7u
3) Psychic Communications: Telepathy 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points)
3
7u
4) Psychic Domination: Mind Control 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points)
3
4u
5) Psychic Searchwaves: Mind Scan 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
3
3u
6) Mindsense: Detect Mind A Class Of Things 14- (Mental Group), Discriminatory, Analyze, Sense, Targeting (27 Active Points)
0
2u
7) Premonitions: Danger Sense (immediate vicinity, out of combat) (25 Active Points) 14-
45 Mind Link , Any Willing Target, Any distance, No LOS Needed, Number of Minds (x8) 0
18 Tougher Then He Looks: Damage Resistance (8 PD/8 ED/20 Mental Def.) 0
17 You Don’t Notice Me: Invisibility to Sight Group , Reduced Endurance (1/2 END; +1/4); Chameleon (-1/2) 1
15 Disciplined Mind: Mental Defense (20 points total) 0
10 Knows When To Shut His Eyes: Sight Group Flash Defense (10 points) 0
10 Psionic Awareness: Mental Awareness, Discriminatory, Increased Arc Of Perception (360 Degrees) 0
227 Total Powers Cost
SKILLS
Cost  Name
0 Acting 8-
0 AK: Metro Detroit 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Player’s Choice 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
0 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
20 Hunted: Geno Corp 11- (Mo Pow, Harshly Punish)
20 Hunted: Pure Geno 11- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Adventurous And Fun Loving (Common, Strong)
20 Psychological Limitation: Annoyingly Cheerful (Very Common, Strong)
15 Psychological Limitation: Novice Hero (Common, Strong)
10 Psychological Limitation: Shy, Tries To Aviod Being Noticed (Common, Moderate)
5 Social Limitation: Minor (16 or 17) (Occasionally, Minor: Cannot vote, buy alcohol, see a doctor without a parent’s knowledge, etc.)
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Secret Identity Very Frequently, Minor
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently, Major)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 343

APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 4′ 7″
Weight: 78 lbs
Age: 13
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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