Fafnir Hybrid Form

Fafnir
Hybrid Form

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
40 STR 10 30 40 17- HTH Damage 8d6 END [4]
25 DEX 10 45 25 14- OCV 8 DCV 8
25 CON 10 30 25 14-
22 BODY 10 24 22 13-
15 INT 10 5 15 12- PER Roll 12-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
20 COM 10 5 20 13-
12 PD 8 4 22 22 PD (10 rPD)
10 ED 5 5 20 20 ED (10 rED)
6 SPD 3.5 25 6 Phases: 2, 4, 6, 8, 10, 12
13 REC 13 0 13
50 END 50 0 50 Mental Defense: 10
58 STUN 55 3 58
6″ Running 6 0 6″
2″ Swimming 2 0 2″
8″ Leaping 8 0 8″ 206 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Martial Block 1/2 +2 +2 Block, Abort
Martial Disarm 1/2 -1 +1 Disarm; 50 STR to Disarm
Martial Dodge 1/2 +5 Dodge, Affects All Attacks, Abort
Martial Strike 1/2 +0 +2 10d6 Strike
Martial Throw 1/2 +0 +1 8d6 +v/5, Target Falls
POWERS
Cost  Power END
Helm, all slots OIF (-1/2)
3
1) Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)
0
3
2) Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)
0
30 Dragon Scales: Armor (10 PD/10 ED) 0
28 Detect Dragon-kind 12- (Smell/Taste Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Targeting 0
5 Detect Poisons A Class Of Things 12- (Smell/Taste Group) 0
40 Lighting bolt Breath weapon. : Energy Blast 14d6 (70 Active Points); 6 Charges (Needs to sleep to recharge. ; -3/4) [6]
5 Tail : Extra Limb (1) 0
5 Infrared Perception (Sight Group) 0
24 Claws: Killing Attack – Hand-To-Hand 2d6 (4d6 w/STR); Reduced Penetration (-1/4) 3
6 Dragon MInded: Mental Defense (10 points total) 0
10 Tracking with Smell/Taste Group 0
159 Total Powers Cost
Equipment END
Mind Link , Human class of minds, Specific Group of Minds, No LOS Needed, Number of Minds (x16) (40 Active Points); Limited Class Of Minds Only works with others with Battlenet comm units (-1), Sense Affected As Radio/Hearing [very common Sense] (-1/2), Does Not Provide Mental Awareness (-1/4) 0
SKILLS
Cost  Name
0 Acting 8-
0 AK: Home Town Area 8-
3 Animal Handler 13-
3 Breakfall 14-
0 Climbing 8-
4 Computer Programming (Personal Computers) 13-
3 Concealment 12-
3 Conversation 13-
0 CuK: Home Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 PS: Game Designer 11-
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
0 Stealth 8-
2 Survival (Temperate/Subtropical) 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Tactics 12-
3 Tracking 12-
24 Total Skills Cost
TALENTS
Cost  Name
3 Lightning Calculator
4 Speed Reading (x10)
7 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
25 Distinctive Features: Um … dragon! (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Not good in crowds of more that five people (Very Common, Moderate)
15 Psychological Limitation: Territorial (Very Common, Moderate)
5 Rivalry: Professional (with other non-metallic dragons; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Psychological Limitation: Code Against Killing (Common, Moderate)
15 Social Limitation: Secret Identity (Frequently, Major)
20 Psychological Limitation: Protective Of Innocents (Very Common, Strong)
20 Social Limitation: Subject To Orders (Very Frequently, Major)
10 Hunted by Sanguinarios: 11- (Less Pow, Capture)
15 Hunted by Geno Corp: 11- (As Pow, Capture)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 65
Spent: 65
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 415

APPEARANCE
Hair Color: Silver scales
Eye Color: Silver
Height: 2.01 m
Weight: 99.00 kg
Description:
BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

Leave a Reply

Your email address will not be published. Required fields are marked *