Fafnir Dragon Form

Fafnir (Dragon)

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
50 STR 10 40 50 19- HTH Damage 10d6 END [5]
17 DEX 10 21 17 12- OCV 6 DCV 6
30 CON 10 40 30 15-
24 BODY 10 28 24 14-
18 INT 10 8 18 13- PER Roll 13-
14 EGO 10 8 14 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
14 PD 10 4 14/24 14/24 PD (0/10 rPD)
12 ED 6 6 12/22 12/22 ED (0/10 rED)
4 SPD 2.7 13 4 Phases: 3, 6, 9, 12
16 REC 16 0 16
60 END 60 0 60 Mental Defense: 10
68 STUN 64 4 68
18″ Running 6 24 18″
2″ Swimming 2 0 2″
10″ Leaping 10 0 10″ 206 Total Characteristics Points
POWERS
Cost  Power END
40 Lightning: Multipower, 40-point reserve
4u
1) Lightning Strike: Killing Attack – Ranged 3d6-1
4
4u
2) Lightning Bolt: Killing Attack – Ranged 1d6+1, Area Of Effect (8″ Line; +1)
4
30 Dragon Scales: Armor (10 PD/10 ED) 0
28 Detect Dragon-kind 13- (Smell/Taste Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Targeting 0
5 Detect Poisons A Class Of Things 13- (Smell/Taste Group) 0
5 Wings and tail: Extra Limbs (3) 0
13 Winged: Flight 10″; Restrainable (-1/2) 2
24 Bite/Claws: Killing Attack – Hand-To-Hand 2d6 (4d6 w/STR); Reduced Penetration (-1/4) 3
6 Dragon Minded: Mental Defense (10 points total) 0
25 Big Paws and Feet, and Tail: Area Of Effect (up to One Hex; +1/2) for up to 50 Active Points of STR 2
8 Reach: Stretching 2″, Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) 0
10 Tracking with Smell/Taste Group 0
5 Ultraviolet Perception (Sight Group) 0
207 Total Powers Cost
Equipment END
Mind Link , Human class of minds, Specific Group of Minds, No LOS Needed, Number of Minds (x16) (40 Active Points); Limited Class Of Minds Only works with others with Battlenet comm units (-1), Sense Affected As Radio/Hearing [very common Sense] (-1/2), Does Not Provide Mental Awareness (-1/4) 0
SKILLS
Cost  Name
0 Acting 8-
0 AK: Home Town Area 8-
3 Animal Handler 13-
3 Breakfall 12-
0 Climbing 8-
4 Computer Programming (Personal Computers) 14-
3 Concealment 13-
3 Conversation 13-
0 CuK: Home Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 PS: Game Designer 11-
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
0 Stealth 8-
2 Survival (Temperate/Subtropical) 13-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Tactics 13-
3 Tracking 13-
24 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
25 Distinctive Features: Um … dragon! (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
10 Physical Limitation: Huge, 4 times human size (8 meters, or 4″; -2 DCV, +2 to PER Rolls to perceive) Frequently, Slightly Impairing
10 Physical Limitation: Heavy: 660 kg. (Frequently, Slightly Impairing)
15 Psychological Limitation: Not good in crowds of more that five people (Very Common, Moderate)
15 Psychological Limitation: Territorial (Very Common, Moderate)
20 Psychological Limitation: Protective Of Innocents (Very Common, Strong)
5 Rivalry: Professional (with other non-metallic dragons; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret Identity (Frequently, Major)
20 Social Limitation: Subject To Orders (Very Frequently, Major)
15 Hunted by Geno Corp: 11- (As Pow, Capture)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 94
Spent: 94
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 444

APPEARANCE
Hair Color: Silver Scales
Eye Color: Silver
Height: 4.01 m
Weight: 272.00 kg
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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