Fifth-Water

Water

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
25 DEX 10 45 25 14- OCV 8 DCV 8
30 CON 10 40 30 15-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
20 COM 10 5 20 13-
8 PD 4 4 8/26 8/26 PD (0/18 rPD)
6 ED 6 0 6/18 6/18 ED (0/12 rED)
6 SPD 3.5 25 6 Phases: 2, 4, 6, 8, 10, 12
11 REC 10 2 11
60 END 60 0 60
40 STUN 34 6 40
6″ Running 6 0 6″
2″ Swimming 2 0 32″
3″ Leaping 4 0 3 1/2″ 155 Total Characteristics Points
POWERS
Cost  Power END
60 Water Control: Multipower, 60-point reserve
6u
1) Fire Extinguisher: Dispel Fire Powers 16d6, One At A Time (+1/4)
6
6u
2) Enhanced Swimming: Succor: Swimming 8d6, Ranged (+1/2)
6
6u
3) Inhibit Swimming: Suppress: Swimming 12d6
6
6u
4) Water Mastery: Suppress: Water Powers 4d6, All Powers Simultaneously (+2)
6
6u
5) Water Blast: Energy Blast 12d6
6
5u
6) Drowning: Killing Attack – Ranged 1d6, No Normal Defense (LS: Self-Contained Breathing or need not breathe; +1), Does BODY (+1), Continuous (+1); No Knockback (-1/4)
6
4u
7) Steam Blast: Killing Attack – Ranged 4d6; Limited Range (25″) (-1/4), No Knockback (-1/4)
6
4u
8) Dehydrate: Energy Blast 6d6, No Normal Defense (Power DEF or body that lacks liquids; +1) (60 Active Points); Victim At Least 50% Immersed In Water Gets A Free Recovery Of This Damage Each Phase (-1/2)
6
3u
9) Hydrokinesis: Telekinesis (33 STR), Affects Porous; Only On Water (-1)
6
3u
10) Fatal Dehydration: Energy Blast 4d6, No Normal Defense (Power DEF or body that lacks liquids; +1), Does BODY (+1); Victim At Least 50% Immersed In Water Gets A Free Recovery Of This Damage Each Phase (-1/2), No Knockback (-1/4)
6
30 Water Powers: Elemental Control, 60-point powers
24
1) Water Form: Physical Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)
6
20
2) Body Of Water: Desolidification (affected by water, fire, cold attacks), Reduced Endurance (0 END; +1/2); Cannot Pass Through Solid Objects (-1/2)
0
30
3) Water Shield: Force Field (18 PD/12 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2)
0
30
4) Fast Super-Swimming: Swimming +30″ (32″ total) (x8 Noncombat), Reduced Endurance (0 END; +1/2)
27 Water Walkway: Flight 10″, Usable Simultaneously (up to 8 people at once; +1); Only In Contact Of Surface Of Water Of Designated Body Of Water (-1/4), Limited to Users Non-combat Running (-1/4) 4
5 Breathe Underwater: Life Support (Expanded Breathing) 0
5 Underwater Eyes: Nightvision 0
3 Aquatic Movement: Environmental Movement (Water)
3 Have A Drink: Life Support (Eating Character does not eat), 1 Continuing Charge lasting 1 Day (+0), Usable Simultaneously (up to 8 people at once; +1); Only To Provide Water To Drink (-1) [1 cc]
3 Underwater Comfort: Life Support (Safe in High Pressure; Safe in Intense Cold) 0
289 Total Powers Cost
SKILLS
Cost  Name
0 AK: Native Country 8-
0 Acting 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 PS: Player’s Choice 8-
0 Paramedics 8-
0 Persuasion 8-
3 SS: Hydrographics 12-
3 SS: Marine Biology 12-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicles
6 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: Wet, icy nude girl (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Hunted: To be defined 8- (Mo Pow, NCI, Capture)
10 Hunted: To be defined 8- (As Pow, Harshly Punish)
15 Psychological Limitation: Always calm and collected (Common, Strong)
20 Psychological Limitation: Seductive (Very Common, Strong)
20 Psychological Limitation: Fear of fire (Very Common, Strong)
20 Susceptibility: If within 2″ of moderate open flame 2d6 damage per Phase (Uncommon)

Notes: Moderate means campfire, fireplace, etc or larger
15 Vulnerability: 1 1/2 x STUN Fire Attacks (Very Common)
15 Vulnerability: 1 1/2 x BODY Fire Attacks (Very Common)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 100
Spent: 100
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 450

APPEARANCE
Hair Color: Blue
Eye Color: Blue
Height: 5′ 11″
Weight: 145 lbs
Description:
BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

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