Mark Fireoak

Mark Fireoak

 

 

 

 

 

 

CHARACTERISTICS – Combat Skill Levels: +2 with Bows & Blades
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
28 DEX 10 54 28 15- OCV 9 DCV 9
30 CON 10 40 30 15-
10 BODY 10 0 10 11-
25 INT 10 15 25 14- PER Roll 14-/16-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
16 COM 10 3 16 12-
6 PD 6 0 6 6 PD (0 rPD)
6 ED 6 0 6 6 ED (0 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
12 REC 12 0 12
60 END 60 0 60
40 STUN 40 0 40
8″ Running 6 4 8″
2″ Swimming 2 0 2″
6″ Leaping 6 0 6″ 173 Total Characteristics Points
Combat Skill Levels: +2 with Bows , +2 with Blades
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Mastery of The Blade
Block 1/2 +2 +2 Block, Abort
Defensive Block 1/2 +1 +3 Block, Abort
Evade 1/2 +5 Dodge, Affects All Attacks, Abort
Lightning Stroke 1/2 +2 +0 Weapon +2 DC Strike
Weapon Element: Blades
Mastery of the Bow
Basic Shot 1/2 +0 +0 Strike, +2 DC
Distance Shot 1+1 +0 -2 Strike , +1 Segment
Far Shot 1/2 +1 -1 Strike
Weapon Element: Bows
31 Total Martial Arts Cost
POWERS
Cost  Power END
22 The Joining: Mind Link , Any Member Of His Family, Any Dimension/Any Distance, Number of Minds (x16), Psychic Bond; Only With Others Who Have Mind Link (-1) 0
5 Elvish Lifespan: Life Support (Longevity Immortal) 0
10 Elvish Eyes: Ultraviolet Perception (Sight Group), Discriminatory 0
10 Elvish Immunity: Life Support (Immunity All terrestrial diseases and biowarfare agents) 0
2 Elvish Constitution: Life Support (Extended Breathing: 1 END per Turn; Sleeping Character only has to sleep 8 hours per week) 0
4 Elven Eyes: +2 PER with Sight Group 0
53 Total Powers Cost
SKILLS
Cost  Name
2 AK: Lothlorien 11-
2 AK: The Valley 11-
5 Animal Handler (Canines, Equines, Felines, Raptors) 12-
3 Breakfall 15-
3 Climbing 15-
3 Concealment 14-
3 Jack of All Trades
1
1) PS: Artist 11-
1
2) PS: Musician 11-
1
3) PS: Singer 11-
0 Language: English (idiomatic)
0 Language: Quenya (idiomatic)
0 Language: Sindarin (idiomatic)
3 Paramedics 14-
3 Power 14-
3 Scholar
1
1) KS: Ballads of the Green 11-
1
2) KS: Flora and Fauna 11-
1
3) KS: Music 11-
1
4) KS: Songs of Lothlorien 11-
1
5) KS: String Instruments 11-
1
6) KS: Way of the Bow 11-
1
7) KS: Way of the Sword 11-
1
8) KS: Wind Instruments 11-
1
9) KS: Wood Lore 11-
3 Shadowing 14-
3 Stealth 15-
6 Survival (Temperate/Subtropical, Desert, Mountain) 14-
3 Tracking 14-
4 WF: Common Melee Weapons, Common Missile Weapons
2 Weaponsmith (Bows) 14-
9 Penalty Skill Levels: +3 vs. Range Modifier with All Attacks
6 +2 with Bows
6 +2 with Blades
84 Total Skills Cost
TALENTS
Cost  Name
3 Absolute Range Sense
3 Environmental Movement (no penalties on Balance Manevuers)
3 Environmental Movement (no penalties when moving through underbrush)
9 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
15 Hunted: Genocide 8- (Mo Pow, Harshly Punish)
5 Hunted: Various girls’ fathers 8- (Less Pow, usually punch)
25 Psychological Limitation: Protector of Innocents (Very Common, Total)
15 Psychological Limitation: Adventurous And Fun Loving (Very Common, Moderate)
10 Psychological Limitation: Womanizer (Common, Moderate)
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently, Major)
15 Social Limitation: Secret ID (Frequently, Major)
5 Social Limitation: Minor (16 or 17) (Occasionally, Minor: Cannot vote, buy alcohol, see a doctor without a parent’s knowledge, etc.)
25 Watched: Spock 14- (Mo Pow, NCI, PC is very easy to find, Watching)
10 Vulnerability: 2 x Effect Sonic-based Attacks (flashes, etc.) (Uncommon)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350

APPEARANCE
Hair Color: Black
Eye Color: Green
Height: 6′ 0″
Weight: 169 lbs
Description:
At only 15, Mark already has the mature looks of his father if not the height and bulk. Ruggedly handsome with long, shaggy black hair and startling green eyes, the lean, well-muscled boy is never without female attention. Preferring styles in clothing that vary with his environment, Mark is at home in the greens and browns of the forest or jeans and tees of Earth and no matter which, he wears them well.
BACKGROUND
The Seeker ghosted through the darkened streets on silent, booted feet, the voluminous cloak that covered her from throat to asphalt hiding any hint of the shape beneath. While it was possible to have landed in a city with a higher crime rate, for someone completely innocent of such matters, she had been horrified by the acts of pure evil she had witnessed in her short time in the area. Here in the ‘Cold and Green’ people killed one another over such insignificant matters that it was not hard to understand her conclusion that the entire population must be mad.
That night she tracked a rumor overheard as she sat in a dark corner of one of the danker establishments the people of this land frequented in an effort to eradicate all thoughts of their troubles using various means. Strong drink, strong herbs, and even stronger concoctions undreamt of in her distant homeland along with fevered couplings in foul places following an exchange of coin seemed to her to be the norm of the city. She had learned, however, that even in this most foul of lands, occasionally a spark of innocence shone out like a beacon. It was such a beacon she sought that night.

Two, a man and a woman, nearly as secluded as they groped one another in an alcove near where she sat, their voices clearly audible to one born with superb hearing. After a few hurried moments of animalistic grunts and moans the duo subsided and spoke softly.

“You gotta get rid of that brat,” the man said, his breathing still harsh from his exertions.

“What do ya want me to do, throw him out on the street? He’s only five!” the woman replied.

“Well, he ain’t yours!” the man said, the zipping of his pants distinct even over the background sounds of the bar.

“Baby, I can’t do that,” the woman said, her voice a coo.

“There’s that shelter just up the block from you, drop the little bastard off there,” the man replied.
Glass shattered and sparks flew as small metal pellets peppered the inside of the building, instantly killing the pair so near. Struck on her left side just below one breast, the seeker was knocked from her seat onto the stickiness of the saloon’s floor. At least three other of the slugs tugged at the leather of her cloak and instinctively she pulled a dagger from a sheath at her hip. Taking a slow breath she determined that, other than a bruise, she had taken no lasting damage. Slowly she rose to a crouch, her eyes just above the level of the table she has so recently occupied, to find the room in the expected chaos. Keeping low, she rounded the corner of the alcove and pulled aside the dingy drape.

Immediately she knew there was nothing she could do for the couple, both stared at her through sightless eyes. Crawling under the table, she felt along the bench-like seat and found what she was looking for. The object disappeared into the interior of the cloak as she backed out. Once clear, she rose to her feet and, deftly weaving between over-turned chairs and panicked people, left through the open front door. Once out onto the street she took a deep breath to clear the stench of death from her nose though the city’s odors were only a marginal improvement. Unhurriedly she disappeared into the night.

Faint grey had begun to tint the eastern sky before she arrived at her destination. Had it not been for a gift from the Great One, the night’s chill damp air would have rendered her comatose. Even so she shivered at the thought of being unprotected. Pulling the cloak tighter around her slender body, she studied the numerous tiny placards displayed in two rows beside the building’s entrance. Finding the one she sought, she tried the door, finding it locked. For a moment she considered then in a blink stood on inside the small front hall.

Moving quickly, for the wail of distant sirens were growing louder, she mounted the stairs to the topmost floor and found the proper door. Again it was locked but she hesitated to duplicate her earlier trick with the glass front door. To step thus into an unknown space was to invite death but she did have to hurry. Raising a gloved fist, she rapped smartly on the door and listened. For a moment, she heard only the increasing noise of approaching authority then a click and the door opened just enough for an eye to appear, an eye considerably lower than her own diminutive five feet. Without words, the door swung open and the Seeker stepped inside.

The apartment was every bit as run down as she expected, with a shabby couch set before a table holding one of the ubiquitous entertainment devices she had no use for. A table and four mis-matched chairs were wedged against a wall beside a stove, several white paper containers scattered about. Through the open door to the only other room, she could see an iron framed bed with grey sheets and a tattered blanket. Assured the rooms had but the one occupant, she turned her attention to the small figure in pink pajamas.

The boy was about five, as she had expected and thin to the point of malnutrition. He stood watching her silently through huge brown eyes. He looked slightly dirty, his thatch of brown hair tousled and stringy and the Seeker could see no joy in his eyes only weary resignation. For a moment she thought her heart would break then she stepped up to him and opened her cloak, pulling him inside where his cold body pressed against hers. Squatting she took him in her arms and stood.

“What is your name, child,” she said softly, her accent so strange to the boy that he pulled away slightly to get a better look at her. Their eyes met and she smiled.

“Mark,” he said in a whisper. “Are you my mommy?”

“Yes, my son, I am your mommy.”

POWERS/TACTICS
Mark, much to his own disappointment, did not inherit his father’s powers in the DNA change though Archer has hinted this may not be a certainty. He did, however, inherit a great deal of the physical aspects of the bowman. He has all of the physical advantages of his elvish blood; a perfect body, increased life-span, enhanced sense, immunity to diseases but also the advantage of all the training available in the Valley. Trained in the Way of the Sword and the Way of the Bow by his father, Mark has also become nearly as expert at woodscraft. Linguistically adept he has also mastered the two variations of the elvish language as well as English but the skills he seems to rely on the most are his musical accomplishments. Living among the talented and artistic elves of his father’s people, coupled with his parents’ own talents, has produced a talented musician and singer. These two skills make him remarkably successful with the girls of his home world and his introduction of ‘modern’ music to the Forest has done much the same with the elvish maidens there as well.
PERSONALITY/MOTIVATION
Of all the children of Archer and Raven, Mark, so far, is the most truly elvish. Knowing he is virtually immortal gives him a laid back outlook on life and a devil-may-care attitude. Though he does make regular trip home and has a large number of friends there, mainly female, he prefers to spend the majority of his time with his father’s people. At this time it is highly doubtful Mark will ever take up his father’s calling as a superhero, possibly due to his lack of true ‘powers’. This may change, however, if the boy ever develops such abilities.
Girls are one major difference between father and son. Where Archer has always been monogamous, Mark has no such proclivities. From the moment the boy discovered girls, he has been dedicated to conquering as many as possible in the short amount of time, be they human or elf. His eldest sister, Jessy, constantly warns him against this rampant promiscuity but the boy blithely ignores her. Luthien also warns him of consequences but as she refuses to be specific, Mark refuses to listen to her.

 

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