Fifth-Fire

Fire

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
25 DEX 10 45 25 14- OCV 8 DCV 8
30 CON 10 40 30 15-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
20 COM 10 5 20 13-
4 PD 4 0 4/22 4/22 PD (0/18 rPD)
10 ED 6 4 10/32 10/32 ED (0/22 rED)
6 SPD 3.5 25 6 Phases: 2, 4, 6, 8, 10, 12
11 REC 10 2 11
60 END 60 0 60
40 STUN 34 6 40
7″ Running 6 2 7″
0″ Swimming 2 -2 0″
18″ Leaping 4 15 18 1/2″ 170 Total Characteristics Points

POWERS
Cost Power END
44 Fire Power: Multipower, 77-point reserve, all slots Activation Roll 14- (-1/2), Conditional Power Power Does Not Work In Water (-1/4)

4u 1) Extinguish Fire: Dispel Fire Powers 20d6, One At A Time (+1/4) (75 Active Points) 7

4u 2) Desiccate : Energy Blast 7 1/2d6, No Normal Defense (LS: Safe Environment: Intense Heat; +1) (76 Active Points) 8

4u 3) Fire Blast: Energy Blast 15d6 (75 Active Points) 7

4u 4) Narrow Cone Fire Blast: Energy Blast 10d6, Area Of Effect (One Hex; +1/2) (75 Active Points) 7

4u 5) Fireball: Energy Blast 10d6, Explosion (+1/2) (75 Active Points) 7

4u 6) Fire Mastery: Suppress Fire Powers 5d6, All Powers Simultaneously (+2) (75 Active Points) 7

4u 7) Melting Beam: Killing Attack – Ranged 3d6+1, Penetrating (+1/2) (75 Active Points) 7

3u 8) Line Of Fire: Energy Blast 7 1/2d6, Area Of Effect (16″ Line; +1) (76 Active Points); No Range (-1/2) 8

4u 9) Firestarter Blast: (Total: 75 Active Cost, 38 Real Cost) Energy Blast 8d6 (40 Active Points) (Real Cost: 23) plus Killing Attack – Ranged 1/2d6, Uncontrolled (lasts until flammable material is consumed) (+1/2), Reduced Endurance (0 END; +1/2), Sticky (+1/2), Continuous (+1) (35 Active Points); Linked (Energy Blast; -1/2) (Real Cost: 15) 4

2u 10) Fiery Prison: Killing Attack – Ranged 1d6+1, Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1) (70 Active Points); Targets Only Take Damage If They Touch Cage Or Move In/Out Of The Affected Hex (-1/2), Power can be extinguished with water or fire extinguisher (-1/2) 0

3u 11) Greater Pyrokinesis: Telekinesis (50 STR) (75 Active Points); Only Works On Fire (-1) 7

24 Protection of Fire: Elemental Control, 60-point powers, all slots Conditional Power Power Does Not Work In Water (-1/4)

51 1) Fire Wall: (Total: 132 Active Cost, 67 Real Cost) Force Wall (8 PD/8 ED), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2) (80 Active Points); Power can be extinguished with water or fire extinguisher (-1/2) (Real Cost: 46) plus Killing Attack – Ranged 1d6, Damage Shield (+1/2), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (52 Active Points); Linked (Force Wall; -1/2), Power can be extinguished with water or fire extinguisher (-1/2), No Knockback (-1/4) (Real Cost: 21) 0

32 2) Burning Fire Shield: (Total: 90 Active Cost, 47 Real Cost) Force Field (18 PD/22 ED), Reduced Endurance (0 END; +1/2) (60 Active Points); Power can be extinguished with water or fire extinguisher (-1/2) (Real Cost: 34) plus Killing Attack – Ranged 1/2d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (30 Active Points); Linked (Force Field; -1/2), Power can be extinguished with water or fire extinguisher (-1/2) (Real Cost: 13) 0

17 3) Fire Immunity: Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Fire (-1/2) 0

17 4) Absorb Fire: Absorption 12d6 (energy, Energy to STUN) (60 Active Points); Fire Only (-1/2) 0
10 Eyes Of Fire: Sight Group Flash Defense (12 points); Only Versus Flashed Based On Light (-1/4) 0
10 Gather ‘Round The Fire: Life Support (Safe in Intense Cold; Safe in Intense Heat), Area Of Effect (4″ Radius; +1 1/2) 0

5 Sense Temperature: Detect Temperature 12- (Unusual Group), Sense 0

5 Thermal Vision: Infrared Perception (Sight Group) 0

6 Fire Walking: Flight 7″; Only on lava etc (-1), Only In Contact With A Surface (-1/4) 1

4 Fiery Warmth: Life Support (Safe in Intense Cold; Safe in Intense Heat) 0
265 Total Powers Cost 

SKILLS
Cost Name

0 Acting 8-
3 AK: The Pacific Ring of Fire 12-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (Idiomatic)
3 Paramedics 12-
0 Persuasion 8-
0 PS: Player’s Choice 8-
3 Seduction 12-
3 SS: Vulcanology 12-
3 SS: Thermodynamics 12-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicles
15 Total Skills Cost

DISADVANTAGES
Cost Disadvantage

15 Distinctive Features: Fiery nude girl (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Hunted: To be defined 8- (Mo Pow, NCI, Capture)
10 Hunted: To be defined 8- (As Pow, Harshly Punish)
15 Psychological Limitation: Hot-tempered (Common, Strong)
20 Psychological Limitation: Inveterate flirt (Very Common, Strong)
20 Psychological Limitation: Fear of water (Very Common, Strong)
20 Susceptibility: If submersed in water 2d6 damage per Phase (Uncommon)
15 Vulnerability: 1 1/2 x STUN Earth and Water Attacks (Very Common)
15 Vulnerability: 1 1/2 x BODY Earth and Water Attacks (Very Common)
150 Total Disadvantages Cost

APPEARANCE
Hair Color: Red
Eye Color: Yellow
Height: 5′ 11″
Weight: 145 lbs
Description:
BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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