
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| 60 | Water Control: Multipower, 60-point reserve | |
| 6u |
1) Fire Extinguisher: Dispel Fire Powers 16d6, One At A Time (+1/4)
|
6 |
| 6u |
2) Enhanced Swimming: Succor: Swimming 8d6, Ranged (+1/2)
|
6 |
| 6u |
3) Inhibit Swimming: Suppress: Swimming 12d6
|
6 |
| 6u |
4) Water Mastery: Suppress: Water Powers 4d6, All Powers Simultaneously (+2)
|
6 |
| 6u |
5) Water Blast: Energy Blast 12d6
|
6 |
| 5u |
6) Drowning: Killing Attack – Ranged 1d6, No Normal Defense (LS: Self-Contained Breathing or need not breathe; +1), Does BODY (+1), Continuous (+1); No Knockback (-1/4)
|
6 |
| 4u |
7) Steam Blast: Killing Attack – Ranged 4d6; Limited Range (25″) (-1/4), No Knockback (-1/4)
|
6 |
| 4u |
8) Dehydrate: Energy Blast 6d6, No Normal Defense (Power DEF or body that lacks liquids; +1) (60 Active Points); Victim At Least 50% Immersed In Water Gets A Free Recovery Of This Damage Each Phase (-1/2)
|
6 |
| 3u |
9) Hydrokinesis: Telekinesis (33 STR), Affects Porous; Only On Water (-1)
|
6 |
| 3u |
10) Fatal Dehydration: Energy Blast 4d6, No Normal Defense (Power DEF or body that lacks liquids; +1), Does BODY (+1); Victim At Least 50% Immersed In Water Gets A Free Recovery Of This Damage Each Phase (-1/2), No Knockback (-1/4)
|
6 |
| 30 | Water Powers: Elemental Control, 60-point powers | |
| 24 |
1) Water Form: Physical Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)
|
6 |
| 20 |
2) Body Of Water: Desolidification (affected by water, fire, cold attacks), Reduced Endurance (0 END; +1/2); Cannot Pass Through Solid Objects (-1/2)
|
0 |
| 30 |
3) Water Shield: Force Field (18 PD/12 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2)
|
0 |
| 30 |
4) Fast Super-Swimming: Swimming +30″ (32″ total) (x8 Noncombat), Reduced Endurance (0 END; +1/2)
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| 27 | Water Walkway: Flight 10″, Usable Simultaneously (up to 8 people at once; +1); Only In Contact Of Surface Of Water Of Designated Body Of Water (-1/4), Limited to Users Non-combat Running (-1/4) | 4 |
| 5 | Breathe Underwater: Life Support (Expanded Breathing) | 0 |
| 5 | Underwater Eyes: Nightvision | 0 |
| 3 | Aquatic Movement: Environmental Movement (Water) | |
| 3 | Have A Drink: Life Support (Eating Character does not eat), 1 Continuing Charge lasting 1 Day (+0), Usable Simultaneously (up to 8 people at once; +1); Only To Provide Water To Drink (-1) | [1 cc] |
| 3 | Underwater Comfort: Life Support (Safe in High Pressure; Safe in Intense Cold) | 0 |
| 289 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| 0 | AK: Native Country 8- |
| 0 | Acting 8- |
| 0 | Climbing 8- |
| 0 | Concealment 8- |
| 0 | Conversation 8- |
| 0 | Deduction 8- |
| 0 | Language: English (Idiomatic) |
| 0 | PS: Player’s Choice 8- |
| 0 | Paramedics 8- |
| 0 | Persuasion 8- |
| 3 | SS: Hydrographics 12- |
| 3 | SS: Marine Biology 12- |
| 0 | Shadowing 8- |
| 0 | Stealth 8- |
| 0 | TF: Small Motorized Ground Vehicles |
| 6 | Total Skills Cost |
| DISADVANTAGES | |||||||||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
Hair Color: Blue
Eye Color: Blue
Height: 5′ 11″
Weight: 145 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION