
Player: Vertigo Master


| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| COMBAT MANEUVERS | ||||||||||||||||||||
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| RANGE MODIFIERS | ||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| 15 | Pliable Body Morph: Elemental Control, 30-point powers | |
| 15 |
1) Armor (10 PD/10 ED) (30 Active Points)
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0 |
| 15 |
2) (Pliable): Physical Damage Reduction, Resistant, 50% (30 Active Points)
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0 |
| 15 |
3) (Pliable): Energy Damage Reduction, Resistant, 50% (30 Active Points)
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0 |
| 10 |
4) Color Blend: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2) (30 Active Points); Chameleon (-1/2)
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0 |
| 15 |
5) rubber snap: Running +12″ (19″ total), Reduced Endurance (1/2 END; +1/4) (30 Active Points)
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1 |
| 43 | Body Manipulation: Multipower, 75-point reserve, (75 Active Points); OIF Expendable (Focus of opportunity (requires appropriate material); Easy to obtain new Focus; -1/2); all slots Extra Time (Delayed Phase, Only to Activate, -1/4) | |
| 6u |
1) Bladed Arms: Killing Attack – Hand-To-Hand 2 1/2d6 (3 1/2d6 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (70 Active Points); Extra Time (Delayed Phase, Only to Activate, -1/4)
Notes: This isn’t set up to use with martial arts because of the Armor Piercing.
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3 |
| 2u |
2) Hammer: Hand-To-Hand Attack +5d6, Reduced Endurance (1/2 END; +1/4) (31 Active Points); Hand-To-Hand Attack (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4)
Notes: Damage 5d6, Damage with strength 10D6. Damage with strength and fast strike 12d6. Damage with strength and offence strike 14d6.
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1 |
| 5u |
3) Expanding staff Range 10″: 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Range Based On Strength (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4)
Notes: Strength damage is not added do to it being a ranged attack.
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3 |
| 1 | Life Support: Life Support (Extended Breathing: 1 END per Turn) | 0 |
| 5 | Resilient body: Damage Resistance (5 PD/5 ED) | 0 |
| 5 | Sunglasses: Sight Group Flash Defense (10 points) (10 Active Points); OAF (-1) | 0 |
| 10 | Mental Defense (12 points total) | 0 |
| 5 | Nightvision | 0 |
| 167 | Total Powers Cost | |
| MARTIAL ARTS MANEUVERS | ||
| Cost | Maneuver | |
| 4 | Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 7d6 Strike
Notes: Very high probability of hitting. +2 OCV, +0 DCV, 12D6 Hammer Damage: Bared-handed damage is 7d6.
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| 5 | Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
Notes: All out attack used to maximize damage at the cost of chances to hit the target. Does Maximum Damage: -2 OCV, +1 DCV, 3d6+1 Armor Piercing Killing Damage: Bare-handed damage is 9d6.
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| 5 | Flying Dodge: 1/2 Phase, — OCV, +4 DCV, Dodge All Attacks, Abort; FMove
Notes: Can be used with FULL running speed. Not effective against an Area Of Effect attack. Most effective if used as an Abort.
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| 1 | Weapon Element: Axes, Maces, Hammers, and Picks, Empty Hand | |
| 15 | Total Martial Arts Cost | |
| SKILLS | |
| Cost | Name |
| 0 | Acting 8- |
| 3 | Breakfall 15- |
| 0 | Climbing 8- |
| 3 | Computer Programming 13- |
| 0 | Concealment 8- |
| 3 | Contortionist 15- |
| 0 | Conversation 8- |
| 0 | TF: Small Motorized Ground Vehicles |
| 0 | Deduction 8- |
| 3 | Inventor 13- |
| 0 | AK: Home country or region 8- |
| 0 | Native Language (idiomatic; Literate) (4 Active Points) |
| 0 | Paramedics 8- |
| 0 | Persuasion 8- |
| 2 | PS: Chemist 11- |
| 2 | SS: inorganic chemistry 11- |
| 3 | Shadowing 13- |
| 3 | Stealth 15- |
| 22 | Total Skills Cost |
| DISADVANTAGES | ||||||||||||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:
BACKGROUND
Annabelle Shinjou, daughter of Yggdrasil, who wields a power I call The Forge (will probably be her hero name as well). She has the ability to alchemically modify herself or her immediate surroundings, to a degree, like hardening the carbon in the flesh of her arms into diamond-hard gauntlets, or fashioning a sword or spear out of herself.
Akari joined the team out of a desire to help people, but, due to a sheltered upbringing, is relatively new to the workings of the world. Is being watched by a powerful organization who would like nothing more than to recapture her and utilize her to devise an army of next-gen supersoldiers, and perhaps figure out how to exploit her unique ability
POWERS/TACTICS
PERSONALITY/MOTIVATION