
Player: Jerry Varvel


| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Combat Skill Levels: +1 with Mental Combat , +1 with All Combat
| POWERS | ||
| Cost | Power | END |
| 8 | Barrier of the Mind: Mental Defense (12 points total) | 0 |
| 24 | Circle of Minds: Mind Link , Human class of minds, Any Willing Target, Number of Minds (x8) (30 Active Points); Limited Power Power loses about a fourth of its effectiveness (Not vs. Robots / Androids; -1/4) | 0 |
| 2 | Flight 1″, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (4 Active Points); Always On (-1/2), Limited Power Power loses about a third of its effectiveness (Hovers just above ground – Fake walking; -1/2), no Noncombat movement (-1/4) | 0 |
| 33 | Mind Scan 10d6 (Human class of minds), +5 ECV, Reduced Endurance (1/2 END; +1/4) (75 Active Points); IAF Unbreakable (Head Crown; -1/2), Gestures (-1/4), Incantations (-1/4), Limited Power Power loses about a fourth of its effectiveness (Not vs Robots / Androids; -1/4) | 3 |
| 16 | Telekinetic: Elemental Control, 64-point powers, (32 Active Points); all slots IAF Unbreakable (Glove; -1/2), Gestures (-1/4), Incantations (-1/4) | |
| 16 |
1) Telekinesis (28 STR), Affects Porous, Fine Manipulation (62 Active Points); IAF Unbreakable (Glove; -1/2), Gestures (-1/4), Incantations (-1/4)
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6 |
| 16 |
2) FF (22 PD/22 ED/6 Power Defense), Reduced Endurance (1/2 END; +1/4) (62 Active Points); IAF Unbreakable (Glove; -1/2), Gestures (-1/4), Incantations (-1/4)
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2 |
| 16 |
3) Telekinetic Shield: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); IAF Unbreakable (Glove; -1/2), Gestures (-1/4), Incantations (-1/4)
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0 |
| 16 |
4) Flight 19″, x4 Noncombat, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4) (64 Active Points); IAF Unbreakable (Glove; -1/2), Gestures (-1/4), Incantations (-1/4)
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2 |
| 16 |
5) FW (8 PD/8 ED), Reduced Endurance (0 END; +1/2) (60 Active Points); IAF Unbreakable (Glove; -1/2), Gestures (-1/4), Incantations (-1/4)
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0 |
| 40 | Ego Effects: Multipower, 70-point reserve, (70 Active Points); all slots IAF Unbreakable (Crown; -1/2), Limited Power Power loses about a fourth of its effectiveness (Not vs. Robots / Androids; -1/4) | |
| 4u |
1) Ego Attack 5 1/2d6, Reduced Endurance (1/2 END; +1/4) (69 Active Points); IAF Unbreakable (Crown; -1/2), Limited Power Power loses about a fourth of its effectiveness (Not vs. Robots / Androids; -1/4)
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2 |
| 4u |
2) Mind Control 11d6 (Human class of minds), Reduced Endurance (1/2 END; +1/4) (69 Active Points); IAF Unbreakable (Crown; -1/2), Limited Power Power loses about a fourth of its effectiveness (Not vs. Robots / Androids; -1/4)
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2 |
| 4u |
3) Mental Illusions 11d6 (Human class of minds), Reduced Endurance (1/2 END; +1/4) (69 Active Points); IAF Unbreakable (Crown; -1/2), Limited Power Power loses about a fourth of its effectiveness (Not vs. Robots / Androids; -1/4)
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2 |
| 4u |
4) Mental Illusions 5 1/2d6 (Human class of minds), Area Of Effect (12″ Radius; +1 1/2) (70 Active Points); IAF Unbreakable (Crown; -1/2), Limited Power Power loses about a fourth of its effectiveness (Not vs. Robots / Androids; -1/4)
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7 |
| 4u |
5) Sight, Hearing and Smell/Taste Groups Images Increased Size (16″ radius; +1), +/-5 to PER Rolls (70 Active Points); IAF Unbreakable (Crown; -1/2), Limited Power Power loses about a fourth of its effectiveness (Not vs. Robots / Androids; -1/4)
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7 |
| 4u |
6) Telepathy 11d6 (Human class of minds), Reduced Endurance (1/2 END; +1/4) (69 Active Points); IAF Unbreakable (Crown; -1/2), Limited Power Power loses about a fourth of its effectiveness (Not vs. Robots / Androids; -1/4)
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2 |
| 3u |
7) Entangle 2d6, 2 DEF (Stops A Given Sense Mental Awareness), Transparent to Physical Attacks Limited Group (+1/4), Reduced Endurance (1/2 END; +1/4), BOECV (Mental Defense applies; +1) (62 Active Points); IAF Unbreakable (Crown; -1/2), Limited Power Power loses about a fourth of its effectiveness (Not vs. Robots / Androids; -1/4)
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3 |
| 230 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| 3 | Acting 12- |
| 3 | Breakfall 13- |
| 5 | Bureaucratics 13- |
| 3 | Disguise 12- |
| 3 | Paramedics 12- |
| 2 | PS: Appraise 11- |
| 5 | +1 with Mental Combat |
| 8 | +1 with All Combat |
| 32 | Total Skills Cost |
| PERKS | |
| Cost | Name |
| 1 | Custom Perk |
| 1 | Total Perks Cost |
| DISADVANTAGES | ||||||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:
BACKGROUND
Michael Ivy arrives in Hudson City with his wife Madalyne. She walks along beside his wheelchair as they arrive at the airport. They stop at the luggage claim. She grabs the bags and attaches them to the back of his chair. A pained look crosses his face as she does the heavy lifting, but smiles up at her as she leans down to kiss his cheek. “I love you Maddie.” She ruffles his hair, “I love you too, Mike.” She ruffles his hair. “Let’s go. The taxi is suppose to be here waiting.”
They make their way towards the airport exit and the waiting taxis. They spot the one taxi van and make their way towards the van. The side door opens and a ramp drops out. Michael sends his wheelchair over to the van. “If you’ll load the luggage in the back for us, that would be great.” Michael looks at the van setup and nods to his wife. “It will work.” He backs his chair up the ramp and turns it so that he is facing front. Madalyne latches the chair into place in the van. Madalyne kisses his cheek again and climbs into the front seat, after making sure that all the luggage has been loaded in the back.
POWERS/TACTICS
PERSONALITY/MOTIVATION