Zabu

Zabu

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
15 CON 10 10 15 12-
15 BODY 10 10 15 12-
13 INT 10 3 13 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
8 COM 10 -1 8 11-
8 PD 3 5 8 8 PD (0 rPD)
8 ED 3 5 8 8 ED (0 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
30 END 30 0 30
40 STUN 31 9 40
7″ Running 6 2 7″
2″ Swimming 2 0 2″
3″ Leaping 3 0 3″ 102 Total Characteristics Points
Combat Skill Levels: +2 with HTH and Ranged Combat , +1 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Offensive Strike 1/2 -2 +1 7d6 Strike
Quick Shot 1/2 +1 +0 Strike, +4 DC
Far Shot 1/2 +1 -1 Strike +2 DC
Flying Dodge 1/2 +4 Dodge All Attacks, Abort; FMove
Martial Escape 1/2 +0 +0 30 STR vs. Grabs
POWERS
Cost  Power END
5 Luck 3d6 (15 Active Points); Only for cheating at cards (-2) 0
30 Physical Damage Reduction, Resistant, 50% 0
30 Energy Damage Reduction, Resistant, 50% 0
65 Total Powers Cost
EQUIPMENT
Equipment END
Medium Revolver: (Total: 25 Active Cost, 6 Real Cost) Killing Attack – Ranged 1 1/2d6 (standard effect: 4 BODY, 8 STUN), Required Hand: One-Handed (+0) (25 Active Points); OAF Fragile Expendable (Easy to obtain new Focus; -1 1/4), STR MIN 8 STR Min Cannot Add Damage (-1), 4 clips of 6 Charges (Increased Reloading Time: 2 Full Phases; -1/2), Beam (-1/4), Real Weapons (-1/4) (Real Cost: 6) [6]
Lever Action Rifle: Killing Attack – Ranged 2d6, Half Range Modifier (+1/4) (37 Active Points); OAF (Rifle; -1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4), 4 clips of 12 Charges (Increased Reloading Time: 1 Turn; -1/4)

Notes: Real Cost: 9 points
[12]
Concealed Fistload: Hand-To-Hand Attack +1d6 (5 Active Points); Hand-To-Hand Attack (-1/2), IAF (-1/2) 1
MARTIAL ARTS MANEUVERS
Cost  Maneuver
8 +2 Ranged Damage Class(es)
3 Empty Hand: Fist-Loads, Handguns, Rifles
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike

Notes: OCV 7, DCV 9, 8d6 with Fistload
4 Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +4 DC

Notes: With Pistol 9 OCV, 8 DCV, 3d6 KA, +2 range ——— With Rifle 9 OCV, 8 DCV, 3d6+1 KA, +2 range+
5 Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike +2 DC

Notes: 9 OCV, 7 DCV, 3d6+1 KA with rifle, +6 range+
5 Flying Dodge: 1/2 Phase, — OCV, +4 DCV, Dodge All Attacks, Abort; FMove
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs
34 Total Martial Arts Cost
SKILLS
Cost  Name
2 WF: Small Arms
12 +2 with HTH and Ranged Combat
6 Penalty Skill Levels: +2 vs. Range Modifier with All Attacks
10 +1 Overall
3 +1 with Acting, Gambling & Streetwise
3 Fast Draw 13-
3 PS: Outlaw 12-
3 KS: Various outlaw gangs 12-
3 CuK: Outlaw Culture 12-
3 Streetwise 13-
3 Riding 13-
3 Acting 13-
3 Breakfall 13-
3 Climbing 13-
3 Concealment 12-
3 Gambling 12-
1 Forgery 8-
3 Persuasion 13-
3 Shadowing 12-
3 Stealth 13-
3 Tactics 12-
3 Teamwork 13-
3 Trading 13-
6 Survival (Temperate/Subtropical, Desert, Urban) 12-
91 Total Skills Cost
PERKS
Cost  Name
2 Reputation: Known to be on the bad side of the law by other outlaws. (A medium-sized group) 14-, +1/+1d6
1 Reputation: Mostly his own gang. (A small to medium sized group) 14-, +1/+1d6
2 Money: Well Off (5 Active Points); Only his starting wealth (-1)

Notes: He has his ill gotten gains so far, but nowhere near enough to satisfy him without further villainy.
5 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
0 Normal Characteristic Maxima
0 Distinctive Features: Looks like trouble (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Hunted: Held in extreme suspicion, but notproof as of yet. 8- (Mo Pow, NCI, Limited Geographical Area, Watching)
15 Psychological Limitation: Avarice for the Big Score (Very Common, Moderate)
15 Psychological Limitation: Dishonest, will cheat and steal any time he is sure he can get away with it. (Very Common, Moderate)
35 Total Disadvantages Cost

APPEARANCE
Hair Color: Greying
Eye Color: Steel
Height:1.83 m
Weight: 80.00 kg
Description:

BACKGROUND
Outlaw Gang Leader Getting old enough to be greying, but hasn’t lost any of his edge. A dangerous hombre, most especially because he is fairly adept at acting.
POWERS/TACTICS

PERSONALITY/MOTIVATION
A truly evil man, but not stupid. Pretends to be better than he is as it makes his conivings more effective.

 

 

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