Billy/Bobbie/Brad/Ben (quadruplets bodyguards)
| Val |
Char |
Base |
Points |
Total |
Roll |
Notes |
| 15 |
STR |
10 |
5 |
15 |
12- |
HTH Damage 3d6 END [1] |
| 14 |
DEX |
10 |
12 |
14 |
12- |
OCV 5 DCV 5 |
| 15 |
CON |
10 |
10 |
15 |
12- |
|
| 14 |
BODY |
10 |
8 |
14 |
12- |
|
| 10 |
INT |
10 |
0 |
10 |
11- |
PER Roll 12- |
| 10 |
EGO |
10 |
0 |
10 |
11- |
ECV: 3 |
| 15 |
PRE |
10 |
5 |
15 |
12- |
PRE Attack: 3d6 |
| 10 |
COM |
10 |
0 |
10 |
11- |
|
| 7 |
PD |
3 |
4 |
7/17 |
|
7/17 PD (0/10 rPD) |
| 5 |
ED |
3 |
2 |
5/15 |
|
5/15 ED (0/10 rED) |
| 3 |
SPD |
2.4 |
6 |
3 |
|
Phases: 4, 8, 12 |
| 6 |
REC |
6 |
0 |
6 |
|
|
| 30 |
END |
30 |
0 |
30 |
|
|
| 30 |
STUN |
30 |
0 |
30 |
|
|
| 6″ |
Running |
6 |
0 |
6″ |
|
|
| 2″ |
Swimming |
2 |
0 |
2″ |
|
|
| 3″ |
Leaping |
3 |
0 |
3″ |
52 |
Total Characteristics Points |
|
| Combat Skill Levels: +2 with Martial Maneuvers , +2 with Blaster Pistol |
|
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Fast Strike |
1/2 |
+2 |
+0 |
5d6 Strike |
| Offensive Strike |
1/2 |
-2 |
+1 |
7d6 Strike |
| Martial Grab |
1/2 |
-1 |
-1 |
Grab Two Limbs, 25 STR for holding on |
| Martial Escape |
1/2 |
+0 |
+0 |
30 STR vs. Grabs |
|
| Cost |
Power |
END |
| 3 |
+1 PER with all Sense Groups |
0 |
| 3 |
Total Powers Cost |
| Equipment |
END |
| Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2) (30 Active Points) |
0 |
| Blaster Pistol: Energy Blast 8d6, STUN Only (+0), Autofire (3 shots; +1/4) (50 Active Points); OAF (-1), STR Minimum: 9 (STR Minimum Doesn’t Add to Damage) (-1), Limited Range: 50″ (-1/4), 12 Charges (-1/4), Real Weapon (-1/4) |
[12] |
| Brass Knuckles: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), Real Weapon (-1/4) |
1 |
| Cost |
Maneuver |
|
Street Fighting |
| 3 |
1) Improvised weapons: Clubs, Empty Hand, Fist-Loads
|
| 4 |
2) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike
|
| 5 |
3) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike
|
| 3 |
4) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR for holding on
|
| 4 |
5) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs
|
| 19 |
Total Martial Arts Cost |
|
| Cost |
Name |
| 6 |
+2 with Martial Maneuvers |
| 2 |
+2 with Blaster Pistol |
| 6 |
WF: Common Melee Weapons, Energy Weapons, Small Arms |
| 3 |
PS: Appraise 12- |
| 3 |
Streetwise 12- |
| 3 |
Teamwork 12- |
| 3 |
Tactics 11- |
| 26 |
Total Skills Cost |
| Cost |
Disadvantage |
| 0 |
Normal Characteristic Maxima |
| 15 |
Loyal to Madame De Gracie: Paid well, friendly with the girls, possition with power (Common, Strong) |
| 15 |
Total Disadvantages Cost |
|
| Total earned: |
0 |
| Spent: |
0 |
| Unspent: |
0 |
| Base Points: |
100 |
| Disad Points: |
15 |
| Total Points: |
100 |
|
APPEARANCE
Hair Color:
Eye Color:
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Description:
BACKGROUND
POWERS/TACTICS