
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| COMBAT INFORMATION | |||||||||||||||||||||||||
|
|||||||||||||||||||||||||
| COMBAT MANEUVERS | |||||||||||||||||||||||||
|
|||||||||||||||||||||||||
| POWERS | ||
| Cost | Power | END |
| 5 | Luck 1d6 | 0 |
| 5 | Total Powers Cost | |
| EQUIPMENT | ||
| Equipment | END | |
| Combat suit: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2), Half Mass (-1/2), Activation Roll 15- (-1/4)
Notes: This is a battlefield outfit of helmet, upper body covering (typically a jacket and/or vest), gauntlets, and high boots, covering Hit Locations 3-14 and 16-18. Price: 540 credits.
|
0 | |
| Mark II-Q Laser Pistol: Killing Attack – Ranged 2 1/2d6 (40 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4), Blocked By Smoke Or Steam (-1/4), 16 Charges (-0) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Real Weapon (-1/4) | [16] | |
| Military Communicator: : High Range Radio Perception (Radio Group), Difficult To Dispel (x8 Active Points; +3/4) (21 Active Points)
Notes: Typically worn on the wrist, this device transmits both video and audio, and is hardened to prevent it from being jammed. Price: 2,100 credits. HRRP (Radio Group), Difficult To Dispel (x8 Active Points; +ľ) (21 Active Points); OIF (-˝), Affected As Sight And Hearing Group
|
0 | |
| Radio Perception/Transmission (Radio Group) (10 Active Points); IAF (-1/2)
Notes: The descendant of modern cell phones and portable radios — a tiny unit no bigger than a nickel, with a sensitive microphone and voice-activated controls, capable of automatically linking up to the local wireless network to allow instant communication with anyone else on the planet (or in orbit). They need no maintenance because they’re cheap enough to be disposable. Price: 15 credits
|
0 | |
| MARTIAL ARTS MANEUVERS | ||
| Cost | Maneuver | |
| 1 | Weapon Element: Handguns | |
| 4 | Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
Notes: OCV 9, Crack Shot
|
|
| 5 | Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike
Notes: OCV 9 DCV 8, Elbows, knees, and powerful spin kicks.
|
|
| 4 | Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm
Notes: OCV 9 DCV 8
|
|
| 5 | Flying Dodge: 1/2 Phase, — OCV, +4 DCV, Dodge All Attacks, Abort; FMove
Notes: DCV 13! YIKES!
|
|
| 19 | Total Martial Arts Cost | |
| SKILLS | |
| Cost | Name |
| 0 | AK: Trade lanes in Dragon empire 8- |
| 0 | Acting 8- |
| 3 | Breakfall 13- |
| 3 | Bureaucratics 13- |
| 0 | Climbing 8- |
| 3 | Combat Piloting 13- |
| 0 | Computer Programming 8- |
| 3 | Concealment 13- |
| 3 | Conversation 13- |
| 0 | Deduction 8- |
| 3 | Gambling 13- |
| 3 | Lockpicking 13- |
| 3 | Mechanics 13- |
| 0 | Native Language (idiomatic; Literate) (4 Active Points) |
| 0 | PS: Choice (Everyman Skill) 11- |
| 0 | Paramedics 8- |
| 3 | Persuasion 13- |
| 3 | Security Systems 13- |
| 3 | Seduction 13- |
| 0 | Shadowing 8- |
| 3 | Sleight Of Hand 13- |
| 3 | Stealth 13- |
| 3 | Streetwise 13- |
| 3 | Trading 13- |
| 1 | TF: Personal-Use Spacecraft (0 Active Points) |
| 6 | +2 with any three maneuvers or a tight group of attacks |
| 4 | Penalty Skill Levels: +2 vs. OCV Penalties with Martial Maneuvers |
| 3 | Interrogation 13- |
| 56 | Total Skills Cost |
| PERKS | |
| Cost | Name |
| 3 | Well-Connected |
| 2 |
1) Contact (Contact has significant Contacts of his own) (3 Active Points) 11-
|
| 4 |
2) Favor (5 Active Points)
|
| 9 | Total Perks Cost |
| TALENTS | |
| Cost | Name |
| 6 | Combat Luck (3 PD/3 ED) |
| 6 | Total Talents Cost |
| DISADVANTAGES | ||||||||||||||||||||||||
|
||||||||||||||||||||||||
| EXPERIENCE POINTS | ||||||||||||
|
APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:
BACKGROUND: Mason Forester was born in a trading family. His parents instilled the concept of the favor. If you do something nice for someone else, they might pay you back. It may take years, but they might pay you back. On the surface, they were ordinary traders, dealing in hard to find items. But it wasn’t until he was older that he realized they were also Pirates. But they don’t kill unless they have no choice. “An enemy today might be a client tomorrow” was their saying. But Mason really wanted to be a pilot. So he saved every credit he could. Eventually he bought the ugliest shuttle he could afford. He called it “The Rust Bucket ” and now he could go anywhere. Flying around got him a lot of “trading” opportunities and many favors. But he didn’t share his new fortune with “The Boss”. Head of the Pirates guild. He became a hunted man and had to use several favors just to stay alive. While he was on the run, he learned that the “bugs” got his parents. He went to investigate and the bugs destroyed his ship. Now he has to find other ways to do what he does best..
POWERS/TACTICS
PERSONALITY/MOTIVATION