
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| 15 | Luck 3d6 | 0 |
| 6 | Professional Observer: +2 PER with all Sense Groups | 0 |
| 1 | Keen Eyed: +1 versus Range Modifier for Normal Sight | 0 |
| 22 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| 0 | AK: Home Town Area 8- |
| 0 | Acting 8- |
| 3 | Analyze: Electronic Warfare Tactics 13- |
| 3 | Bureaucratics 12- |
| 3 | Climbing 12- |
| 4 | Computer Programming (Personal Computers, Military Computers) 13- |
| 3 | Concealment 13- |
| 3 | Conversation 12- |
| 5 | Cramming |
| 3 | Cryptography 13- |
| 0 | CuK: Home Culture 8- |
| 3 | Deduction 13- |
| 3 | Electronics 13- |
| 3 | Instructor 13- |
| 3 | KS: Radar Recognition 13- |
| 3 | KS: US Naval History And Customs 13- |
| 2 | Language: Arabic (Modern) (fluent conversation) |
| 0 | Language: English (Idiomatic) |
| 2 | Navigation (Air) 13- |
| 0 | PS: Radio Intercept Officer (RIO) 11- |
| 3 | Parachuting 12- |
| 3 | Paramedics 13- |
| 0 | Persuasion 8- |
| 0 | Shadowing 8- |
| 0 | Stealth 8- |
| 3 | Survival 13- |
| 6 | Systems Operation (Communications Systems, Air to Air Missile System, Air/Space Traffic Control Systems, Radar, Sensor Jamming Equipment) 13- |
| 0 | TF: Bicycles, Small Motorized Ground Vehicles |
| 3 | Tactics 13- |
| 3 | Teamwork 12- |
| 4 | WF: Small Arms, Aircraft Missile Systems |
| 71 | Total Skills Cost |
| PERKS | |
| Cost | Name |
| 3 | Fringe Benefit: Lieutenant Commander |
| 3 | Total Perks Cost |
| TALENTS | |
| Cost | Name |
| 3 | Bump Of Direction |
| 3 | Total Talents Cost |
| DISADVANTAGES | ||||||||||||||||||||||||
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APPEARANCE
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BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION