William Washburn

Raven’s 1st Mate

William Washburn

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
13 DEX 10 9 13 12- OCV 4 DCV 4
13 CON 10 6 13 12-
10 BODY 10 0 10 11-
11 INT 10 1 11 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
3 PD 3 0 3/10 3/10 PD (0/7 rPD)
3 ED 3 0 3/10 3/10 ED (0/7 rED)
4 SPD 2.3 17 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
26 END 26 0 26
24 STUN 24 0 24
7″ Running 6 2 7″
2″ Swimming 2 0 2″
2″ Leaping 3 0 2 1/2″ 43 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Killing Strike 1/2 -2 +0 HKA 1d6 +1
Martial Strike 1/2 +0 +2 4 1/2d6 Strike
Martial Throw 1/2 +0 +1 2 1/2d6 +v/5, Target Falls
Offensive Strike 1/2 -2 +1 6 1/2d6 Strike
16 Total Martial Arts Cost
POWERS
Cost  Power END
46 Fire and Smoke: Multipower, 80-point reserve, all slots Activation Roll 14- (-1/2), Only In Heroic Identity (-1/4)
3u
1) Change To Smoke: Desolidification , Usable Simultaneously (up to 2 people at once; +1/2); Activation Roll 14- (-1/2), Only In Heroic Identity (-1/4)
6
3u
2) Lost in the Smoke: Invisibility to Sight and Hearing Groups , No Fringe, Usable Simultaneously (up to 2 people at once; +1/2); Activation Roll 14- (-1/2), Only In Heroic Identity (-1/4)
5
5u
3) Roiling Smoke: Darkness to Sight, Hearing and Smell/Taste Groups 7″ radius; Activation Roll 14- (-1/2), Only In Heroic Identity (-1/4)
8
5u
4) Smoke Gets In Your Eyes: Sight Group Flash 16d6; Activation Roll 14- (-1/2), Only In Heroic Identity (-1/4)
8
4u
5) Blow Torch!: Killing Attack – Ranged 3d6+1, Armor Piercing (+1/2); Activation Roll 14- (-1/2), Only In Heroic Identity (-1/4)
7
10 Kevlar Body Armor: Armor (7 PD/7 ED); Activation Roll 12- (-3/4), IIF (-1/4) 0
76 Total Powers Cost
SKILLS
Cost  Name
0 Acting 8-
2 AK: Seattle Area 11-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 CuK: Seattle Drug Culture 8-
0 Deduction 8-
2 KS: Local Pushers 11-
2 KS: Street Drugs 11-
0 Language: English (Idiomatic)
0 PS: Carpenter 11-
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
3 Stealth 12-
3 Streetwise 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 WF: Small Arms, Street Weapons
15 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
15 Hunted: The Pack 8- (Mo Pow, Harshly Punish)
10 Psychological Limitation: Wants Raven (Uncommon, Strong)
15 Rivalry: Romantic (Ghost Archer; Rival is Significantly More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Watched: Grantor of Powers 8- (Mo Pow, NCI, Watching)
50 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 100
Disad Points: 50
Total Points: 150

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

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