
Player: Art
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| 80 | Weather Control Powers: Multipower, 80-point reserve | |
| 16m |
1) Zap: Energy Blast 16d6 (80 Active Points)
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8 |
| 4u |
2) Blizzard: Energy Blast 4d6, Area Of Effect (One Hex; +1/2), No Normal Defense (LS: Save Enviroment: Intense Cold; +1); Limited Range (20″) (-1/4)
|
5 |
| 7u |
3) Heavy Weather: Change Environment 8″ radius, 6 Points of NND Damage (defense is appropriate Life Support), Varying Effect Appropriate Weather (+1/2)
|
7 |
| 7u |
4) Blinding Weather: Change Environment 16″ radius, -6 to Sight Group PER Rolls, Reduced Endurance (1/2 END; +1/4), Varying Effect Appropriate Weather (+1/2)
|
3 |
| 5u |
5) Lightning Bolt: Killing Attack – Ranged 5d6+1; Conditional Power Power does not work vs insulated targets (-1/2)
|
8 |
| 3u |
6) Lightning Flash: Sight Group Flash 6d6, Area Of Effect (7″ Cone; +1), Two-Dimensional (-1/4) (52 Active Points); No Range (-1/2)
|
5 |
| 6u |
7) Slippery Ice: Change Environment 8″ radius, -8 to DEX Roll, Alterable Size, Long-Lasting 20 Minutes, Multiple Combat Effects, Reduced Endurance (1/2 END; +1/4); Only Affects Characters On Ground (-1/4)
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3 |
| 3u |
8) Thunderclap: Hearing Group Flash 10d6, Area Of Effect (7″ Cone; +1), Two-Dimensional (-1/4) (52 Active Points); No Range (-1/2)
|
5 |
| 5u |
9) Weather Control: Change Environment 8″ radius, 4 Temperature Level Adjustment, Megascale (1″ = 1 km; +1/4), Reduced Endurance (1/2 END; +1/4), Varying Effect Any Type Weather (+1); No Range (-1/2)
|
3 |
| 15 | Wind Control: Elemental Control, 30-point powers | |
| 12 |
1) Wind: Telekinesis (20 STR); Affects Whole Object (-1/4)
|
3 |
| 20 |
2) Windriding: Flight 15″, x4 Noncombat
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3 |
| 15 |
3) Wind Shield: Force Field (12 PD/12 ED), Reduced Endurance (1/2 END; +1/4) Notes: Force Fields are continuous by default.
|
1 |
| 10 | Mental Toughness: Mental Defense (12 points total) | 0 |
| 4 | Immunity to Temperature Extremes: Life Support (Safe in Intense Cold; Safe in Intense Heat) | 0 |
| 22 | Wind Sense: Detect Air Flow and Temperature A Class Of Things and Each Extra Thing or Class of Things 12- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense
Notes: Can sense Air flow and points or areas of heat or cold. Can be used to detect solid objects, but can only detect the rough shape. Can only be used to identify something if it has particularly defining features, such as a large pair of wings.
|
0 |
| 234 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| 0 | AK: Metro Detroit 8- |
| 7 | Acting 13- |
| 5 | PS : Weather Man 14- |
| 3 | Animal Handler (Aquatic Animals, Birds) 11-
Notes: Aquatics Animals is for fishing.
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| 0 | Breakfall 8- |
| 0 | Climbing 8- |
| 0 | Concealment 8- |
| 3 | Conversation 11- |
| 0 | Deduction 8- |
| 0 | Language: English (completely fluent; literate) (4 Active Points) |
| 2 | Musical Instrument Familiarity (Aerophones) 11- |
| 0 | Paramedics 8- |
| 0 | Persuasion 8- |
| 3 | Research 12- |
| 6 | Shadowing 15- (9 Active Points); Conditional Power Power does not work in Common Circumstances (Skill roll only applies if they don’t look up; -1/2) |
| 0 | Stealth 8- |
| 0 | TF: Everyman Skill, Small Motorized Ground Vehicles |
| 29 | Total Skills Cost |
| TALENTS | |
| Cost | Name |
| 3 | Bump Of Direction |
| 2 | Environmental Movement (no penalties in high winds) |
| 5 | Total Talents Cost |
| DISADVANTAGES | |||||||||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
Hair Color:
Eye Color: Sky Blue
Height:
Weight:
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION