Richmond Greywater

Richmond Greywaters
Player: Art

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
26 DEX 10 48 26 14- OCV 9 DCV 9
20 CON 10 20 20 13-
12 BODY 10 4 12 11-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
8 PRE 10 -2 8 11- PRE Attack: 1 1/2d6
14 COM 10 2 14 12-
15 PD 3 12 15/27 15/27 PD (0/12 rPD)
24 ED 4 20 24/36 24/36 ED (0/12 rED)
5 SPD 3.6 14 5 Phases: 3, 5, 8, 10, 12
10 REC 7 6 10
48 END 40 4 48 Mental Defense: 12
30 STUN 29 1 30
7″ Running 6 2 7″
2″ Swimming 2 0 2″
2″ Leaping 3 0 2 1/2″ 139 Total Characteristics Points
POWERS
Cost  Power END
80 Weather Control Powers: Multipower, 80-point reserve
16m
1) Zap: Energy Blast 16d6 (80 Active Points)
8
4u
2) Blizzard: Energy Blast 4d6, Area Of Effect (One Hex; +1/2), No Normal Defense (LS: Save Enviroment: Intense Cold; +1); Limited Range (20″) (-1/4)
5
7u
3) Heavy Weather: Change Environment 8″ radius, 6 Points of NND Damage (defense is appropriate Life Support), Varying Effect Appropriate Weather (+1/2)
7
7u
4) Blinding Weather: Change Environment 16″ radius, -6 to Sight Group PER Rolls, Reduced Endurance (1/2 END; +1/4), Varying Effect Appropriate Weather (+1/2)
3
5u
5) Lightning Bolt: Killing Attack – Ranged 5d6+1; Conditional Power Power does not work vs insulated targets (-1/2)
8
3u
6) Lightning Flash: Sight Group Flash 6d6, Area Of Effect (7″ Cone; +1), Two-Dimensional (-1/4) (52 Active Points); No Range (-1/2)
5
6u
7) Slippery Ice: Change Environment 8″ radius, -8 to DEX Roll, Alterable Size, Long-Lasting 20 Minutes, Multiple Combat Effects, Reduced Endurance (1/2 END; +1/4); Only Affects Characters On Ground (-1/4)
3
3u
8) Thunderclap: Hearing Group Flash 10d6, Area Of Effect (7″ Cone; +1), Two-Dimensional (-1/4) (52 Active Points); No Range (-1/2)
5
5u
9) Weather Control: Change Environment 8″ radius, 4 Temperature Level Adjustment, Megascale (1″ = 1 km; +1/4), Reduced Endurance (1/2 END; +1/4), Varying Effect Any Type Weather (+1); No Range (-1/2)
3
15 Wind Control: Elemental Control, 30-point powers
12
1) Wind: Telekinesis (20 STR); Affects Whole Object (-1/4)
3
20
2) Windriding: Flight 15″, x4 Noncombat
3
15

3) Wind Shield: Force Field (12 PD/12 ED), Reduced Endurance (1/2 END; +1/4)

Notes: Force Fields are continuous by default.
1
10 Mental Toughness: Mental Defense (12 points total) 0
4 Immunity to Temperature Extremes: Life Support (Safe in Intense Cold; Safe in Intense Heat) 0
22 Wind Sense: Detect Air Flow and Temperature A Class Of Things and Each Extra Thing or Class of Things 12- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense

Notes: Can sense Air flow and points or areas of heat or cold. Can be used to detect solid objects, but can only detect the rough shape. Can only be used to identify something if it has particularly defining features, such as a large pair of wings.
0
234 Total Powers Cost
SKILLS
Cost  Name
0 AK: Metro Detroit 8-
7 Acting 13-
5 PS : Weather Man 14-
3 Animal Handler (Aquatic Animals, Birds) 11-

Notes: Aquatics Animals is for fishing.
0 Breakfall 8-
0 Climbing 8-
0 Concealment 8-
3 Conversation 11-
0 Deduction 8-
0 Language: English (completely fluent; literate) (4 Active Points)
2 Musical Instrument Familiarity (Aerophones) 11-
0 Paramedics 8-
0 Persuasion 8-
3 Research 12-
6 Shadowing 15- (9 Active Points); Conditional Power Power does not work in Common Circumstances (Skill roll only applies if they don’t look up; -1/2)
0 Stealth 8-
0 TF: Everyman Skill, Small Motorized Ground Vehicles
29 Total Skills Cost
TALENTS
Cost  Name
3 Bump Of Direction
2 Environmental Movement (no penalties in high winds)
5 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
15 Social Limitation: Secret ID (Frequently, Major)
15 Reputation: Shy when not in front of the camera, 14-
20 Psychological Limitation: Devoted To Sister (Very Common, Strong)
20 Psychological Limitation: Doesn’t like large groups over 20 (Very Common, Strong)
10 Psychological Limitation: Aquaphobic (swimming) (Uncommon, Strong)
10 Physical Limitation: Can not touch delitcate electronics (Frequently, Slightly Impairing)

Notes: If electronics are made for out door use he can operate them like a cellphone, car, weather proof tablet. If the electronics are made for indoor use like home computer, flat screen t.vs, siri, and modern tech, it has a chance for him to accidental short them with staic electricity (GM discretion). Old electronics like a tube t.v or radio are not effected.
30 Hunted: Genocide 14- (Mo Pow, NCI, Harshly Punish)
20 Dependent NPC: Rachel, 15 year old sister 14- (Normal)
10 Social Limitation: Subject to Orders (Frequently, Minor)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 52
Spent: 52
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 402

APPEARANCE
Hair Color:
Eye Color: Sky Blue
Height:
Weight:
Description:
BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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