Cole Stone

Electron

Player: Isosheepington

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
35 STR 10 25 35 16- HTH Damage 7d6 END [3]
33 DEX 10 69 33 16- OCV 11 DCV 11
18 CON 10 16 18 13-
13 BODY 10 6 13 12-
18 INT 10 8 18 13- PER Roll 13-
14 EGO 10 8 14 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
16 COM 10 3 16 12-
7 PD 7 0 7/15 7/15 PD (0/8 rPD)
5 ED 4 1 5/13 5/13 ED (0/8 rED)
7 SPD 4.3 27 7 Phases: 2, 4, 6, 7, 9, 11, 12
11 REC 11 0 11
30 END 36 -3 30
40 STUN 40 0 40
6″ Running 6 0 6″
2″ Swimming 2 0 2″
12″ Leaping 7 5 12″ 170 Total Characteristics Points
POWERS
Cost  Power END
67 Static Tech: Multipower, 80-point reserve, all slots 4 clips of 16 Charges (+1/4); all slots OIF (-1/2)
5u
1) Static Blast: Energy Blast 16d6; OIF (-1/2)
0
2u
2) Static Levitation: Telekinesis (35 STR); Pull Only (-1), OIF (-1/2)
0
1u
3) Static Grapple: Swinging 20″; OIF (-1/2)
0
1u
4) Wingsuit: Gliding 5″; OIF (-1/2)
0
5u
5) Static Net: Entangle 7d6, 8 DEF (Stops A Given Sense Normal Sight); OIF (-1/2)
0
5u
6) Static Bomb: Entangle 5d6, 5 DEF, Explosion (+1/2); OIF (-1/2)
0
10 Static Adherence: Clinging (normal STR) 0
24 Armor (8 PD/8 ED) 0
120 Total Powers Cost
SKILLS
Cost  Name
7 Acrobatics 17-
0 Acting 8-
3 Breakfall 16-
2 CK: Seattle 11-
0 Climbing 8-
3 Concealment 13-
3 Contortionist 16-
0 Conversation 8-
0 Deduction 8-
3 Inventor 13-
2 KS: Jokes and Wisecracks 11-
0 Language: English (Idiomatic)
0 PS: Chemist 11-
0 Paramedics 8-
0 Persuasion 8-
2 SS: Biophysics 11-
2 SS: Chemistry 11-
2 SS: Physics 11-
3 Shadowing 13-
0 Stealth 8-
3 Streetwise 12-
10 Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Desert, Urban) 13-
0 TF: Small Motorized Ground Vehicles
2 Weaponsmith (Static Gadgets) 13-
10 +2 with HTH Combat
57 Total Skills Cost
TALENTS
Cost  Name
3 Ambidexterity (-2 Off Hand penalty)
4 Double Jointed
30 Danger Sense (immediate vicinity, out of combat, Function as a Sense) 16-
37 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
15 Hunted: Genocide: 8- (Occasionally), More Powerful, Harshly Punish
15 Hunted: Yakuza (Inherited fathers debt): 8- (Occasionally) (Mo Pow, Harshly Punish)
20 Code Against Killing: Common, Total
20 Great Responsibility (Common, Total)
20 Protector of Innocents: Common, Total
10 Reputation: , 11-
15 Secret Id: Cole Stone: Frequently (11-), Major
10 Vulnerability: Incoming Electric Attacks (overloads): 1 1/2x STUN Common
10 Vulnerability: Incomeing Electric Attacks: 1 1/2x BODY Common
15 Watched the Media: 14-, As Powerful, NCI, Watching
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 34
Spent: 34
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 384

APPEARANCE

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POWERS/TACTICS

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