Belle

Isabella
Code Name: Nyx

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
11 STR 10 1 11 11- HTH Damage 2d6 END [1]
29 DEX 10 57 29 15- OCV 10 DCV 10
23 CON 10 26 23 14-
12 BODY 10 4 12 11-
25 INT 10 15 25 14- PER Roll 14-
20 EGO 10 20 20 13- ECV: 7
10 PRE 10 0 10 11- PRE Attack: 2d6
14 COM 10 2 14 12-
11 PD 2 9 11/23 11/23 PD (0/12 rPD)
13 ED 5 8 13/23 13/23 ED (0/10 rED)
6 SPD 3.9 21 6 Phases: 2, 4, 6, 8, 10, 12
11 REC 7 8 11
46 END 46 0 46
40 STUN 30 10 40
7″ Running 6 2 7″
2″ Swimming 2 0 2″
2″ Leaping 2 0 2″ 183 Total Characteristics Points
POWERS
Cost  Power END
15 The Dark Blade: Multipower, 30-point reserve, (30 Active Points); all slots OAF Unbreakable (-1)
1u
1) Flat of the Blade: Energy Blast 4d6, No Range Modifier (+1/2) (30 Active Points); OAF Unbreakable (-1)
3
1u
2) Edge of the Blade: Killing Attack – Hand-To-Hand 1d6+1 (1 1/2d6 w/STR), Armor Piercing (+1/2) (30 Active Points); OAF Unbreakable (-1)
3
1u
3) Swat of the Blade: Missile Deflection (Any Ranged Attack) (20 Active Points); OAF Unbreakable (-1)
0
1u
4) Reach Through The Dark: Telekinesis (20 STR) (30 Active Points); OAF Unbreakable (-1)
3
18 Call The Sword: Teleportation 20″, Usable As Attack (+1); Only usable on the Sword (-2), Extra Time (Full Phase, -1/2), Side Effects, occurs automatically whenever Power is used (only affects the environment; Killing Attack – Ranged 1d6, Area Of Effect (20″ Line); -1/2), Must Pass Through Intervening Space (-1/4), no Noncombat movement (-1/4)

Notes: If the sword is dropped or taken, it is possible for the user to regain possession by ‘calling’ the sword back to her. This requires a standard ‘attack’ on the sword which has an inherent DCV of 3. If the user ‘misses’ this attack the sword will not return. The fact that this is an attack ends the user’s phase whether the attack is successful or not, and it will take a full phase for the sword to travel back to the user. The sword’s path will be a straight line and it can damage anything between itself and the user, be it walls, cars, buses, people, dogs, cats, nuns or other obstructions. It is assumed to pass through these obstructions without hindrance regardless of damage inflicted on said obstructions.
8
20 Detect Sword’s Location: Detect A Single Thing 14- (Mystic Group), Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting; Maximum Detection Range is 20″ (-1/4)

Notes: This uses a standard Perception roll with appropriate range mods so the sowrd’s distance from the user can be quite a ways on a good Perception roll. However, for the Call the Sword tro work, she must get within 20″ of it.
0
20 Ways of The Void: Elemental Control, 40-point powers
13
1) Fade from Reality: Desolidification (40 Active Points); Lockout (-1/2)
4
20
2) Step Through The Void: Teleportation 20″ (40 Active Points)
4
20
3) Step to The Edge: Invisibility to Sight, Hearing and Smell/Taste Groups , Costs END Only To Activate (+1/4) (37 Active Points)
3
22 Armor (12 PD/10 ED) (33 Active Points); OIF (-1/2) 0
7 Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) 0
159 Total Powers Cost
SKILLS
Cost  Name
3 Language Arabic (fluent conversation; literate)
3 Mechanics 14-
0 Language English (idiomatic; literate)
3 Poisoning 14-
3 Language Russian (fluent conversation; literate)
4 KS: Arcane And Occult Lore 15-
0 AK: Home Town Area 8-
0 Acting 8-
3 Breakfall 13-
0 Climbing 8-
7 Concealment 16-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
3 Demolitions 14-
9 Interrogation 14-
3 Lockpicking 13-
3 Mimicry 14-
3 Paramedics 14-
0 Persuasion 8-
3 Riding 13-
0 Shadowing 8-
3 Sleight Of Hand 13-
0 Stealth 8-
3 Survival 14-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Tracking 14-
3 Ventriloquism 14-
1 WF: Blades
63 Total Skills Cost
PERKS
Cost  Name
1 Vehicles & Bases (7 points)

Notes: This is pretty small but she was being charged a point just for having ) points in the Vehicle/Base. FOr the one point she can get a nice little house or something.
1 Total Perks Cost
TALENTS
Cost  Name
3 Absolute Time Sense
3 Ambidexterity (-2 Off Hand penalty)
4 Speed Reading (x10)
10 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
25 Hunted: Genocide 11- (Mo Pow, NCI, Harshly Punish)
15 Physical Limitation: Insomnia (Frequently, Greatly Impairing)
15 Psychological Limitation: Need to Prove Herself (Very Common, Moderate)
10 Psychological Limitation: Must buy and fix clocks: (Common, Moderate)
15 Reputation: Creepy Girl, 11- (Extreme)
15 Reputation: Never without Her sword, 14-
15 Rivalry: Professional (Black Knight; Rival is More Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
15 Social Limitation: Has a dark atmosphere (Very Frequently, Minor)
15 Social Limitation: Secret ID (Frequently, Major)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 64
Spent: 64
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 414

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

 

 

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