John Doe

Player: Daniel

John Doe
Code Name: Dregs

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
23 STR 10 13 23/43 14- / 18- HTH Damage 4 1/2d6/8 1/2d6 END [2/4]
24 DEX 10 42 24 14- OCV 8 DCV 8
23 CON 10 26 23 14-
30 BODY 10 40 30 15-
33 INT 10 23 33 16- PER Roll 16-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
2 COM 10 -4 2 9-
6 PD 5 1 6/19 6/19 PD (0/9 rPD)
7 ED 5 2 7/20 7/20 ED (0/9 rED)
5 SPD 3.4 16 5 Phases: 3, 5, 8, 10, 12
15 REC 10 10 15
45 END 46 0 45 Mental Defense 10
54 STUN 54 0 54
7″ Running 6 2 7″
2″ Swimming 2 0 2″
4″ Leaping 5 0 4 1/2″/8 1/2″ 171 Total Characteristics Points
POWERS
Cost  Power END
36 iT’S NOT HUMAN: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0
13 Human Form: Shape Shift (Sight and Touch Groups)

Notes: Can change to boy or girl.(this can not reproduce other identies)
1
10 Sticky: Clinging (normal STR) 0
8 Goo Brain: Mental Defense (10 points total) 0
15 WHERE ARE ITS EYES?: Sight Group Flash Defense (15 points) 0
45 It can do what!?!: Multipower, 45-point reserve
2u
1) Liquid State: Desolidification (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2)
4
3u
2) Strong Wings: Flight 22″ (44 Active Points); Restrainable (-1/2)
4
4u
3) Bigger Blades: Killing Attack – Hand-To-Hand 1 1/2d6 (2 1/2d6 / 3d6+1 w/STR), Armor Piercing (+1/2) (37 Active Points)
4
3u
4) Arms Into Clubs: Hand-To-Hand Attack +9d6 (45 Active Points); Hand-To-Hand Attack (-1/2)
4
4u
5) Tissue Regeneration: Simplified Healing 4d6, Can Heal Limbs (45 Active Points)
4
22 Sudden Carapace: Armor (9 PD/9 ED) (27 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 3
9 Tentacles: (Total: 15 Active Cost, 9 Real Cost) Extra Limbs (5 Active Points); Limited Manipulation (-1/4) (Real Cost: 4) plus +10 STR (10 Active Points); Only with Extra Limbs (-1/2), No Figured Characteristics (-1/2) (Real Cost: 5) 1
23 Living Adaptive Weapon: Multipower, 23-point reserve
2u
1) Slime Compression: Density Increase (1,600 kg mass, +20 STR, +4 PD/ED, -4″ KB) (20 Active Points)
2
2u
2) Neural Static Discharge: Energy Blast 4d6, STUN Only (+0) (20 Active Points)
2
2u
3) Mental Supression Goo : Suppress Mentalist 4d6 (20 Active Points)
2
203 Total Powers Cost
SKILLS
Cost  Name
3 Mimicry 16-
3 Ventriloquism 16-
0 Acting 8-
0 Breakfall 8-
3 Deduction 16-
0 Climbing 8-
0 Concealment 8-
0 Language: English (completely fluent; literate) (4 Active Points)
0 Paramedics 8-
0 Persuasion 8-
0 PS 8-
3 Shadowing 16-
11 Stealth 17-
0 TF: Every man Skill, Small Motorized Ground Vehicles
0 AK 8-
3 Cryptography 16-
26 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
15 Dependence: Chocolate Takes 3d6 Damage (Common, 6 Hours)
20 Accidental Change: Startled 14- (Common)
15 Psychological Limitation: Fear of Needles (Common, Strong)
15 Psychological Limitation: Fear of Doctors (Uncommon, Total)
20 Distinctive Features: A moving humaniod shaped monster of Sludge (Concealable; Extreme Reaction; Detectable By Virtually Everyone)
10 Social Limitation: Is completely lost (Frequently, Minor)
20 Hunted : GenoCorp 11- (Mo Pow, Capture)
20 Vulnerability: 2 x STUN Extreme Heat (Common)
15 Susceptibility: Ultra High Frequency Noises 3d6 damage Instant (Uncommon)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 54
Spent: 50
Unspent: 4
Base Points: 200
Disad Points: 150
Total Points: 400

APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height:
Weight:
Description:

BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

 

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