
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| COMBAT MANEUVERS | |||||||||||||||||||||||||||||||||||
|
| POWERS | ||
| Cost | Power | END |
| 77 | Mental Attack Powers: Multipower, 60-point reserve, all slots Reduced Endurance (1/2 END; +1/4), Invisible Power Effects (Fully Invisible; +1) (135 Active Points); all slots Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4) | |
| 3u |
1) Ego Attack 3d6, Continuous (+1) (60 Active Points); Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4)
|
3 |
| 3u |
2) Ego Attack 3d6, Does BODY (+1) (60 Active Points); Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4)
|
3 |
| 3u |
3) Ego Attack 3d6, Area Of Effect (3″ Radius; +1) (60 Active Points); Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4)
|
3 |
| 3u |
4) Ego Attack 6d6 (60 Active Points); Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4)
|
3 |
| 3u |
5) Ego Attack 4d6, Armor Piercing (+1/2) (60 Active Points); Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4)
|
3 |
| 30 | Mental Powers: Elemental Control, 60-point powers | |
| 17 |
1) Mind Control 6d6 (Human class of minds), Telepathic (+1/4), Invisible Power Effects (Fully Invisible; +1/2) (52 Active Points); Stops Working If Mentalist Is Knocked Out (-1/4), Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4)
|
5 |
| 22 |
2) Mental Illusions 5d6, Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1/2), Area Of Effect (5″ Radius; +1) (75 Active Points); Limited Power Can only be use to convince other he looks like his choice of dog breed (-1)
|
0 |
| 24 |
3) Mind Scan 8d6, Invisible Power Effects (Fully Invisible; +1/2) (60 Active Points); Stops Working If Mentalist Is Knocked Out (-1/4)
|
6 |
| 24 |
4) Mind Link , Any Willing Target, No LOS Needed, Number of Minds (x8), Invisible Power Effects (Fully Invisible; +1/2) (60 Active Points); Stops Working If Mentalist Is Knocked Out (-1/4)
|
0 |
| 12 | Killing Attack – Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); Reduced Penetration (-1/4) | 1 |
| 1 | Damage Resistance (1 PD/1 ED) | 0 |
| 6 | Nightvision, Inherent (+1/4) (6 Active Points) | 0 |
| 4 | Dog Ears: Ultrasonic Perception (Hearing Group), Inherent (+1/4) (4 Active Points) | 0 |
| 6 | Dog Nose: Tracking with Normal Smell, Inherent (+1/4) (6 Active Points) | 0 |
| 7 | +3 PER with Smell/Taste Group, Inherent (+1/4) (7 Active Points) | 0 |
| 7 | +3 PER with Hearing Group, Inherent (+1/4) (7 Active Points) | 0 |
| 4 | +1 PER with all Sense Groups, Inherent (+1/4) (4 Active Points) | 0 |
| 5 | Clinging (normal STR) (10 Active Points); Limited Power Only to keep on outfits, Hats, glasses… (-1) | 0 |
| 261 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| 3 | Acting 12- |
| 0 | AK: Home Territory 8- |
| 0 | Climbing 8- |
| 3 | Concealment 12- |
| 0 | Deduction 8- |
| 0 | KS: Familar Smells 11- |
| 0 | Language: Domesticated Mammal (basic conversation) |
| 2 | Language: English (fluent conversation) |
| 0 | Pack Tactics 8- |
| 3 | Shadowing 12- |
| 3 | Stealth 13- |
| 3 | Survival 12- |
| 3 | Teamwork 13- |
| 3 | Tracking 12- |
| 23 | Total Skills Cost |
| DISADVANTAGES | |||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||
| EXPERIENCE POINTS | ||||||||||||
|
APPEARANCE
Hair Color: cinnamon and cream.
Eye Color: Brown
Height: 4′ 0″
Weight: 179 lbs
Description:
Ralph is a chow chow standing 20 inches at the shoulder. His distinctive traits include a lion’s-mane ruff around the head and shoulders; a blue-black tongue; deep-set almond eyes that add to a scowling, snobbish expression; and a stiff-legged gait. He has a smooth coat cinnamon and cream.
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION