Ralph

Player: Pear

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [3]
20 DEX 10 30 20 13- OCV 7 DCV 7
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 13-/19-
21 EGO 10 22 21 13- ECV: 7
25 PRE 10 15 25 14- PRE Attack: 5d6
15 COM 10 3 15 12-
5 PD 3 2 5 5 PD (1 rPD)
4 ED 4 0 4 4 ED (1 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
40 END 40 0 40
28 STUN 28 0 28
8″ Running 6 4 8″
2″ Swimming 2 0 2″
3″ Leaping 3 0 3″ 114 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Avoid Harm 1/2 +5 Dodge, Affects All Attacks, Abort
Holding Bite 1/2 +0 -1 Grab One Limb, +10 STR
Pounce 1/2 -2 +1 7d6 Strike
Smash/Claw Slash 1/2 +0 +2 5d6 Strike
Trip 1/2 +2 -1 4d6 Strike, Target Falls
19 Total Martial Arts Cost
POWERS
Cost  Power END
77 Mental Attack Powers: Multipower, 60-point reserve, all slots Reduced Endurance (1/2 END; +1/4), Invisible Power Effects (Fully Invisible; +1) (135 Active Points); all slots Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4)
3u
1) Ego Attack 3d6, Continuous (+1) (60 Active Points); Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4)
3
3u
2) Ego Attack 3d6, Does BODY (+1) (60 Active Points); Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4)
3
3u
3) Ego Attack 3d6, Area Of Effect (3″ Radius; +1) (60 Active Points); Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4)
3
3u
4) Ego Attack 6d6 (60 Active Points); Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4)
3
3u
5) Ego Attack 4d6, Armor Piercing (+1/2) (60 Active Points); Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4)
3
30 Mental Powers: Elemental Control, 60-point powers
17
1) Mind Control 6d6 (Human class of minds), Telepathic (+1/4), Invisible Power Effects (Fully Invisible; +1/2) (52 Active Points); Stops Working If Mentalist Is Knocked Out (-1/4), Cannot Be Used Through Mind Link (-1/4), Does Not Provide Mental Awareness (-1/4)
5
22
2) Mental Illusions 5d6, Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1/2), Area Of Effect (5″ Radius; +1) (75 Active Points); Limited Power Can only be use to convince other he looks like his choice of dog breed (-1)
0
24
3) Mind Scan 8d6, Invisible Power Effects (Fully Invisible; +1/2) (60 Active Points); Stops Working If Mentalist Is Knocked Out (-1/4)
6
24
4) Mind Link , Any Willing Target, No LOS Needed, Number of Minds (x8), Invisible Power Effects (Fully Invisible; +1/2) (60 Active Points); Stops Working If Mentalist Is Knocked Out (-1/4)
0
12 Killing Attack – Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); Reduced Penetration (-1/4) 1
1 Damage Resistance (1 PD/1 ED) 0
6 Nightvision, Inherent (+1/4) (6 Active Points) 0
4 Dog Ears: Ultrasonic Perception (Hearing Group), Inherent (+1/4) (4 Active Points) 0
6 Dog Nose: Tracking with Normal Smell, Inherent (+1/4) (6 Active Points) 0
7 +3 PER with Smell/Taste Group, Inherent (+1/4) (7 Active Points) 0
7 +3 PER with Hearing Group, Inherent (+1/4) (7 Active Points) 0
4 +1 PER with all Sense Groups, Inherent (+1/4) (4 Active Points) 0
5 Clinging (normal STR) (10 Active Points); Limited Power Only to keep on outfits, Hats, glasses… (-1) 0
261 Total Powers Cost
SKILLS
Cost  Name
3 Acting 12-
0 AK: Home Territory 8-
0 Climbing 8-
3 Concealment 12-
0 Deduction 8-
0 KS: Familar Smells 11-
0 Language: Domesticated Mammal (basic conversation)
2 Language: English (fluent conversation)
0 Pack Tactics 8-
3 Shadowing 12-
3 Stealth 13-
3 Survival 12-
3 Teamwork 13-
3 Tracking 12-
23 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: Very Large Dog (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Enraged: If kicked like a dog (Uncommon), go 11-, recover 11-
15 Hunted: Animal Control 11- (Less Pow, NCI, Capture)
15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing)
5 Physical Limitation: Normal Canine food (No Chocolate, Raisins, Onions etc.) (Infrequently, Slightly Impairing)
5 Physical Limitation: Cannot Speak (Infrequently, Slightly Impairing)
10 Psychological Limitation: Doesn’t Always understand Human Actions/Reasoning (Common, Moderate)
20 Psychological Limitation: Very Protective of children (Common, Total)
15 Social Limitation: Very Large Dog (Frequently, Major)
20 Social Limitation: Subject to Orders (Very Frequently, Major)
15 Watched: The Government 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 83
Spent: 83
Unspent: 0
Base Points: 200
Disad Points: 130
Total Points: 413

APPEARANCE
Hair Color: cinnamon and cream.
Eye Color: Brown
Height: 4′ 0″
Weight: 179 lbs
Description:
Ralph is a chow chow standing 20 inches at the shoulder. His distinctive traits include a lion’s-mane ruff around the head and shoulders; a blue-black tongue; deep-set almond eyes that add to a scowling, snobbish expression; and a stiff-legged gait. He has a smooth coat cinnamon and cream.
BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

Leave a Reply

Your email address will not be published. Required fields are marked *