Hawkins

Hawkins

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
33 DEX 10 69 33 16- OCV 11 DCV 11
30 CON 10 40 30 15-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
6 PD 6 0 6 6 PD (0 rPD)
6 ED 6 0 6 6 ED (0 rED)
6 SPD 4.3 17 6 Phases: 2, 4, 6, 8, 10, 12
12 REC 12 0 12
60 END 60 0 60
40 STUN 40 0 40
1″ Running 6 -10 1″
0″ Swimming 2 -2 0″
0″ Leaping 6 -6 0″ 139 Total Characteristics Points

POWERS
Cost Power END

70 Human Form: Multiform (350 Character Points in the most expensive form) 0
33   Flight: Multipower, 50-point reserve, all slots Restrainable (-1/2)
7m   1) Powered Flight: Flight 20″, x8 Noncombat 5
4m   2) Soaring Flight: Gliding 20″, x8 Noncombat 0
20   Hard To Hit: Bird-size: +4 with DCV

19   Fire and Ice: Elemental Control, 56-point powers, all slots No choice of Special Effect (-1/2)
38   1) Fire/Ice Blast: Energy Blast 15d6, Variable Special Effects (Fire or Ice; +1/4); Cannot Be Used With Multiple-Power Attacks (-1/4) 9
38   2) Fire/Ice Bolt: Killing Attack – Ranged 5d6, Variable Special Effects (Fire or Ice; +1/4); Cannot Be Used With Multiple-Power Attacks (-1/4) 9
22   3) Ice Armor: Armor (30 PD/15 ED); Costs Endurance (Only Costs END to Activate; -1/4) 7
19   4) Fire Shield: Force Field (15 PD/30 ED), Costs END Only To Activate (+1/4) 4
10   Alien Avian Physiology: Life Support (Self-Contained Breathing) 0

8     Hard To Perceive: Bird-size: +4 to Stealth
7     What I’ve Seen: Sight Group Images 1″ radius; Only to display what he has seen (-1/2) 1
5     Eyes Like a Hawk: +10 versus Range Modifier for Normal Sight 0
5     Easily Hidden: Bird-size: +4 to Concealment ; Self Only (-1/2)
2    Fire Vision: Infrared Perception (Sight Group); Only in Fire Mode (-1) 0
2    Ice Reflections: Ultraviolet Perception (Sight Group); Only in Ice Mode (-1) 0
309 Total Powers Cost

Combat Skill Levels: +4 with Move Through/Passing Strike/Passing Disarm , +4 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Flying Dodge 1/2 +4 Dodge All Attacks, Abort; FMove
Flying Grab 1/2 -2 -1 Grab Two Limbs, 40 STR for holding on; FMove
Flying Tackle 1/2 +0 -1 6d6 +v/5 Strike; You Fall, Target Falls; FMove
Passing Disarm 1/2 -1 -1 Disarm, 40 STR to Disarm; FMove
Passing Strike 1/2 +1 +0 6d6 +v/5; FMove
23 Total Martial Arts Cost

SKILLS
Cost Name

3 Acrobatics 16-
3 Breakfall 16-
2 KS: Future Tech 11-
2 Navigation (Air) 12-
6 Survival (Temperate/Subtropical, Mountain, Urban) 12-
3 Tactics 12-
12 +4 with Move Through/Passing Strike/Passing Disarm
31 Total Skills Cost
TALENTS
Cost Name

5 Eidetic Memory
5 Total Talents Cost 
DISADVANTAGES
Cost Disadvantage

15 Distinctive Features: Talking Hawk (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Hunted: Firewing 8- (Mo Pow, Harshly Punish)
10 Hunted: Hellhound 8- (As Pow, Harshly Punish)
5 Hunted: Sport Hunters 8- (Less Pow, Harshly Punish)
20 Physical Limitation: Light weight: +6″ Knockback (All the Time, Greatly Impairing)
15 Physical Limitation: Limited Manipulation (All the Time, Slightly Impairing)
20 Psychological Limitation: Claustrophobia (Very Common, Strong)
20 Psychological Limitation: Lust for knowledge (Very Common, Strong)
15 Psychological Limitation: Protector of innocents (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
150 Total Disadvantages Cost

EXPERIENCE POINTS
Total earned: 157
Spent: 157
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 507

APPEARANCE
Hair Color: Brown/White
Eye Color: Black
Height: 3′ 0″
Weight: 5 lbs
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

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