| Val |
Char |
Base |
Points |
Total |
Roll |
Notes |
| 15 |
STR |
10 |
5 |
15 |
12- |
HTH Damage 3d6 END [1] |
| 18 |
DEX |
10 |
24 |
18 |
13- |
OCV 6 DCV 6 |
| 18 |
CON |
10 |
16 |
18 |
13- |
|
| 10 |
BODY |
10 |
0 |
10 |
11- |
|
| 18 |
INT |
10 |
8 |
18 |
13- |
PER Roll 13- |
| 14 |
EGO |
10 |
8 |
14 |
12- |
ECV: 5 |
| 15 |
PRE |
10 |
5 |
15 |
12- |
PRE Attack: 3d6 |
| 14 |
COM |
10 |
2 |
14 |
12- |
|
| 4 |
PD |
3 |
1 |
4/19 |
|
4/19 PD (0/15 rPD) |
| 4 |
ED |
4 |
0 |
4/9 |
|
4/9 ED (0/5 rED) |
| 3 |
SPD |
2.8 |
2 |
3 |
|
Phases: 4, 8, 12 |
| 7 |
REC |
7 |
0 |
7 |
|
|
| 40 |
END |
36 |
2 |
40 |
|
|
| 27 |
STUN |
27 |
0 |
27 |
|
|
| 6″ |
Running |
6 |
0 |
6″ |
|
|
| 2″ |
Swimming |
2 |
0 |
2″ |
|
|
| 3″ |
Leaping |
3 |
0 |
3″ |
73 |
Total Characteristics Points |
|
POWERS
Cost Power END
25 Gadget Pool: Variable Power Pool, 20 base + 5 control cost, all slots OAF (-1)
24 Armored Costume: Armor (15 PD/5 ED); IIF (-1/4) 0
15 Dumb Luck: Luck 3d6 0
10 Radio Earplug: Radio Perception/Transmission (Radio Group), Encrypted (+1/2); Does Not Work In Water (-1/4), IIF (-1/4) 0
7 9mm (Browning HP): Killing Attack – Ranged 1d6+1, 20 Charges (+1/4); OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4) [20]
81 Total Powers Cost
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Disarm |
1/2 |
-1 |
+1 |
Disarm; 25 STR to Disarm roll |
| Kidney Blow |
1/2 |
-2 |
+0 |
HKA 1d6 +1 |
| Low Blow |
1/2 |
-1 |
+1 |
2d6 NND |
| Punch/Backhand |
1/2 |
+0 |
+2 |
5d6 Strike |
| Roundhouse/Two-Fisted Smash |
1/2 |
-2 |
+1 |
7d6 Strike |
| 21 Total Martial Arts Cost |
|
|
|
|
|
SKILLS
Cost Name
0 Acting 8-
0 AK: Home Town Area 8-
3 CK: Seattle 13-
0 Climbing 8-
8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 13-
0 Concealment 8-
3 Conversation 12-
3 Criminology 13-
3 Cryptography 13-
0 CuK: Home Culture 8-
3 Deduction 13-
3 Inventor 13-
2 KS: Police Proceedure 11-
0 Language: English (Idiomatic)
3 Lipreading 13-
3 Lockpicking 13-
3 Mechanics 13-
2 PS: Detective 11-
0 PS: Player’s Choice 11-
0 Paramedics 8-
0 Persuasion 8-
3 Security Systems 13-
3 Shadowing 13-
3 Stealth 13-
3 Streetwise 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 WF: Blades, Clubs, Fist-Loads, Handguns, Rifles, Shotguns
54 Total Skills Cost
PERKS
Cost Name
2 Fringe Benefit: Concealed Weapon Permit (where appropriate)
2 Fringe Benefit: Local Police Powers
2 Fringe Benefit: Private Investigator License
3 Well-Connected
3 1) Contact: Bail Bondsman (Contact has significant Contacts of his own, Good relationship with Contact) 11-
3 2) Contact: Bartender (Contact has significant Contacts of his own, Good relationship with Contact) 11-
2 3) Contact: Cabbie (Good relationship with Contact) 11-
4 4) Contact: Catholic Priest (Contact has access to major institutions, Contact has significant Contacts of his own, Good relationship with Contact) 11-
5 5) Contact: City Alderman (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
5 6) Contact: Col. Peter Thorne, US Army Intelligence (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
3 7) Contact: Hooker (Contact has significant Contacts of her own, Good relationship with Contact) 11-
4 8) Contact: Lawyer (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
2 9) Contact: Pusher (Contact has significant Contacts of his own) 11-
4 10) Contact: Reporter (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
5 11) Contact: SPD Police Detective Captain (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
5 12) Contact: Special Agent Helen Grey, FBI (Contact has access to major institutions, Contact has significant Contacts of her own, Contact has useful Skills or resources, Good relationship with Contact) 11-
54 Total Perks Cost
TALENTS
Cost Name
3 Lightsleep
3 Total Talents Cost
DISADVANTAGES
Cost Disadvantage
20 Normal Characteristic Maxima
10 Physical Limitation: Insomnia (Frequently, Slightly Impairing)
10 Physical Limitation: Weirdness Magnet (Infrequently, Greatly Impairing)
20 Psychological Limitation: Curious (Common, Total)
15 Psychological Limitation: Fear of Spiders (Common, Strong)
10 Psychological Limitation: Overly Cautious (Uncommon, Strong)
10 Reputation: Dumb Luck, 11-
15 Watched: US Government 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
110 Total Disadvantages Cost
| Total earned: |
0 |
| Spent: |
0 |
| Unspent: |
0 |
| Base Points: |
200 |
| Disad Points: |
110 |
| Total Points: |
286 |
|
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5′ 11″
Weight: 182 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION