
Val Char Cost Roll Notes
13 STR 3 12- Lift 151.6kg; 2 1/2d6 [1]
13 DEX 9 12- OCV: 4/DCV: 4
13 CON 6 12-
10 BODY 0 11-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3
13 PRE 3 12- PRE Attack: 2 1/2d6
10 COM 0 11-
6 PD 3 Total: 6 PD (0 rPD)
3 ED 0 Total: 3 ED (0 rED)
3 SPD 7 Phases: 4, 8, 12
6 REC 0
26 END 0
30 STUN 6
Total Characteristic Cost: 37
Movement:
Running: 6″/12″
Leaping: 2″/4″
Swimming: 2″/4″
Cost Powers END
Street Fighting
Maneuver OCV DCV Notes
4 Block/Chin Block +2 +2 Block, Abort
4 Disarm -1 +1 Disarm; 23 STR to Disarm roll
4 Eye Gouge -1 -1 Flash 4d6
5 Hoist ‘n’ Heave -2 -2 Grab Two Limbs, 20 STR to Throw
4 Kidney Blow -2 +0 HKA 1d6 +1
4 Low Blow -1 +1 2d6 NND
4 Punch/Backhand +0 +2 4 1/2d6 Strike
5 Roundhouse/Two-Fisted Smash-2 +1 6 1/2d6 Strike
3 Tackle +0 +0 +v/5; You Fall, Target Falls
3 Throw +0 +1 2 1/2d6 +v/5, Target Falls
2 Weapon Element: Blades, Clubs
Perks
1 Fringe Benefit: Gang/organized crime group member
Skills
0 Acting 8-
2 AK: Gang Turf 11-
3 Climbing 12-
0 Concealment 8-
0 Conversation 8-
2 CuK: Gang Culture 11-
0 Deduction 8-
0 Language: English (Idiomatic)
0 Paramedics 8-
3 Persuasion 12-
0 PS: Player’s Choice 11-
3 Shadowing 11-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Streetwise 12-
4 WF: Common Melee Weapons, Handguns, Shotguns
Total Powers & Skill Cost: 63
Total Cost: 100
50+ Disadvantages
15 Hunted: Local Cops 11- (Mo Pow, Limited Geographical Area, Capture)
10 Hunted: Rival Gangs 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10 Psychological Limitation: Varies (Common, Moderate)
15 Watched: Own Gang 14- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
Total Disadvantage Points: 100
Background/History:
Personality/Motivation:
Quote:
Powers/Tactics:
Campaign Use:
Appearance: