Thugs

Thugs

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
13        STR        3          12-       Lift 151.6kg; 2 1/2d6 [1]
13        DEX       9          12-       OCV:  4/DCV:  4
13        CON      6          12-
10        BODY    0         11-
10        INT       0          11-       PER Roll 11-
10        EGO      0          11-       ECV:  3
13        PRE       3          12-       PRE Attack:  2 1/2d6
10        COM     0          11-
6          PD         3          Total:  6 PD (0 rPD)
3          ED         0          Total:  3 ED (0 rED)
3          SPD       7          Phases:  4, 8, 12
6          REC       0
26        END      0
30        STUN    6

Total Characteristic Cost:  37

Movement:
Running:         6″/12″
Leaping:          2″/4″
Swimming:      2″/4″

Cost    Powers            END
Street Fighting
            Maneuver                                    OCV   DCV   Notes
4          Block/Chin Block                           +2        +2        Block, Abort
4          Disarm                                             -1         +1        Disarm; 23 STR to Disarm roll
4          Eye Gouge                                       -1         -1         Flash 4d6
5          Hoist ‘n’ Heave                                -2         -2         Grab Two Limbs, 20 STR to Throw
4          Kidney Blow                                    -2         +0        HKA 1d6 +1
4          Low Blow                                         -1         +1        2d6 NND
4          Punch/Backhand                          +0        +2        4 1/2d6 Strike
5          Roundhouse/Two-Fisted Smash-2         +1        6 1/2d6 Strike
3          Tackle                                              +0        +0        +v/5; You Fall, Target Falls
3          Throw                                              +0        +1        2 1/2d6 +v/5, Target Falls
2          Weapon Element:  Blades, Clubs

            Perks
1          Fringe Benefit:  Gang/organized crime group member

            Skills
0          Acting 8-
2          AK: Gang Turf 11-
3          Climbing 12-
0          Concealment 8-
0          Conversation 8-
2          CuK: Gang Culture 11-
0          Deduction 8-
0          Language:  English (Idiomatic)
0          Paramedics 8-
3          Persuasion 12-
0          PS: Player’s Choice 11-
3          Shadowing 11-
0          Stealth 8-
0          TF:  Bicycles, Small Motorized Ground Vehicles
3          Streetwise 12-
4          WF:  Common Melee Weapons, Handguns, Shotguns

Total Powers & Skill Cost:  63
Total Cost:  100
 50+      Disadvantages
15        Hunted:  Local Cops 11- (Mo Pow, Limited Geographical Area, Capture)
10        Hunted:  Rival Gangs 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10        Psychological Limitation:  Varies (Common, Moderate)
15        Watched:  Own Gang 14- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)

Total Disadvantage Points:  100

Background/History:

Personality/Motivation:

Quote:

Powers/Tactics:

Campaign Use:

Appearance:

Leave a Reply

Your email address will not be published. Required fields are marked *