
Val Char Cost Roll Notes
12 STR 2 11- Lift 132.0kg; 2d6 [1]
11 DEX 3 11- OCV: 4/DCV: 4
12 CON 4 11-
10 BOD 0 11-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3
11 PRE 1 11- PRE Attack: 2d6
10 COM 0 11-
5 PD 3 Total: 5 PD (0 rPD)
2 ED 0 Total: 2 ED (0 rED)
3 SPD 9 Phases: 4, 8, 12
4 REC 0
24 END 0
24 STUN 2
Total Characteristic Cost: 24
Movement:
Running: 6″/12″
Leaping: 2″/4″
Swimming: 2″/4″
Cost Powers END
Street Fighting
Maneuver OCV DCV Notes
5 Kick -2 +1 6d6 Strike
4 Kidney Blow -2 +0 HKA 1d6 +1
4 Low Blow -1 +1 2d6 NND
4 Punch/Backhand +0 +2 4d6 Strike
1 Weapon Element: Clubs
Perks
1 Fringe Benefit: Gang/organized crime group member
Skills
0 Acting 8-
0 AK: Gang Turf 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 CuK: Gang Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Player’s Choice 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Streetwise 11-
4 WF: Common Melee Weapons, Handguns, Shotguns
Total Powers & Skill Cost: 26
Total Cost: 50
25+ Disadvantages
5 Hunted: Own Gang 8- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
10 Hunted: Rival Gangs 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10 Psychological Limitation: Various (Common, Moderate)
Total Disadvantage Points: 50
Background/History:
Personality/Motivation:
Quote:
Powers/Tactics:
Campaign Use:
Appearance: