Enforcers

Enforcers

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
15        STR         5          12-       Lift 200.0kg; 3d6 [1]
13        DEX        9          12-       OCV:  4/DCV:  4
15        CON       10        12-
10        BODY     0          11-
13        INT          3          12-       PER Roll 12-
13        EGO        6          12-       ECV:  4
15        PRE         5          12-       PRE Attack:  3d6
10        COM       0          11-
6          PD           3          Total:  6 PD (0 rPD)
3          ED           0          Total:  3 ED (0 rED)
3          SPD         7          Phases:  4, 8, 12
6          REC        0
30        END       0
32        STUN     6
Total Characteristic Cost:  56
Movement:
Running:         7″/14″
Leaping:          3″/6″
Swimming:      2″/4″
Cost    Powers            END

Street Fighting
            Maneuver                                   OCV   DCV   Notes
4          Block/Chin Block                           +2        +2        Block, Abort
4          Disarm                                             -1         +1        Disarm; 25 STR to Disarm roll
4          Eye Gouge                                       -1         -1         Flash 4d6
5          Hoist ‘n’ Heave                               -2         -2         Grab Two Limbs, 20 STR to Throw
4          Kidney Blow                                    -2         +0        HKA 1d6 +1
4          Low Blow                                         -1         +1        2d6 NND
4          Punch/Backhand                           +0        +2        5d6 Strike
5          Roundhouse/Two-Fisted Smash -2         +1        7d6 Strike
3          Tackle                                               +0        +0        +v/5; You Fall, Target Falls
3          Throw                                               +0        +1        3d6 +v/5, Target Falls
2          Weapon Element:  Blades, Clubs
            Perks
3          Fringe Benefit:  Mid-level organized crime leader
            Skills
0          Acting 8-
2          AK: Gang Turf 11-
3          Climbing 12-
1          Combat Driving 8-
3          Concealment 12-
3          Conversation 12-
2          CuK: Gang Culture 11-
0          Deduction 8-
3          Fast Draw: Favorite Weapon 12-
3          KS: Specific Area of Responsibility 12-
3          Interrogation 12-
0          Language:  English (Idiomatic)
0          Paramedics 8-
3          Persuasion 12-
0          PS: Legitimate Job 11-
3          Shadowing 12-
3          Stealth 12-
2          Survival (Urban) 12-
2          TF:  Bicycles, Large Motorized Ground Vehicles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3          Streetwise 12-
1          Tactics 8-
1          Teamwork 8-
4          WF:  Common Melee Weapons, Small Arms
1          +1 with favorite weapon
3          +1 with Street Fighting
Total Powers & Skill Cost:  94
Total Cost:  150
75+      Disadvantages
15        Hunted:  Local Cops 11- (Mo Pow, Limited Geographical Area, Capture)
15        Hunted:  Rival Gangs 11- (Mo Pow, Limited Geographical Area, Harshly Punish)
15        Psychological Limitation:  Varies (Common, Strong)
10        Reputation:  Gang Enforcer, 11- (Extreme;  Known Only To A Small Group)
5          Rivalry:  Professional (Other gang members; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15        Watched:  Higher ups in own gang 14- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)

Total Disadvantage Points:  150

Background/History:

Personality/Motivation:

Quote:

Powers/Tactics:

Campaign Use:

Appearance:

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