The Boss

The Boss

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
15        STR         5          12-       Lift 200.0kg; 3d6 [1]
15        DEX        15        12-       OCV:  5/DCV:  5
15        CON       10        12-
12        BODY     4          11-
15        INT         5          12-       PER Roll 12-
15        EGO       10        12-       ECV:  5
15        PRE        5          12-       PRE Attack:  3d6
10        COM      0          11-
6          PD         3          Total:  6 PD (0 rPD)
3          ED         0          Total:  3 ED (0 rED)
3          SPD       5          Phases:  4, 8, 12
6          REC      0
30        END      0
35        STUN    7
Total Characteristic Cost:  71

Movement:
Running:         7″/14″
Leaping:          3″/6″
Swimming:      2″/4″

Cost    Powers            END
Street Fighting
            Maneuver                OCV   DCV   Notes
4          Block/Chin Block       +2        +2        Block, Abort
4          Disarm                          -1         +1        Disarm; 25 STR to Disarm roll
4          Eye Gouge                    -1         -1         Flash 4d6
5          Hoist ‘n’ Heave            -2         -2         Grab Two Limbs, 20 STR to Throw
4          Kidney Blow                -2         +0        HKA 1d6 +1
4          Low Blow                      -1         +1        2d6 NND
4          Punch/Backhand       +0        +2        5d6 Strike
5          Roundhouse/Two-Fisted Smash -2         +1        7d6 Strike
3          Tackle                          +0        +0        +v/5; You Fall, Target Falls
3          Throw                          +0        +1        3d6 +v/5, Target Falls
2          Weapon Element:  Blades, Clubs

            Perks
4          Fringe Benefit:  Mid- to high-level organized crime leader
15        Enforcer:  1 Follower: 75/75

            Skills
3          Acting 12-
3          AK: Gang Turf 12-
3          Climbing 12-
3          Combat Driving 12-
3          Concealment 12-
3          Conversation 12-
3          CuK: Gang Culture 12-
3          Deduction 12-
3          Fast Draw: Favorite Weapon 12-
3          KS: Specific Area of Responsibility 12-
3          Interrogation 12-
0          Language:  English (Idiomatic)
0          Paramedics 8-
3          Persuasion 12-
0          PS: Legitimate Job 11-
3          Shadowing 12-
3          Stealth 12-
2          Survival (Urban) 12-
2          TF:  Bicycles, Large Motorized Ground Vehicles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3          Streetwise 12-
3          Tactics 12-
3          Teamwork 12-
4          WF:  Common Melee Weapons, Small Arms
3          +1 with favorite type of weapon
6          +2 with Street Fighting

Total Powers & Skill Cost:  129
Total Cost:  200
100+    Disadvantages
15        Hunted:  Local Cops 11- (Mo Pow, Limited Geographical Area, Capture)
15        Hunted:  Rival Gangs 11- (Mo Pow, Limited Geographical Area, Harshly Punish)
15        Psychological Limitation:  Varies (Common, Strong)
15        Reputation:  Gang Boss, 14- (Extreme;  Known Only To A Small Group)
15        Social Limitation:  Secret ID (Frequently, Major)
5          Rivalry:  Professional (Other gang members; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10        Watched:  Higher ups in own gang 11- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
10        Watched:  Rivals in own gang 14- (As Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
Total Disadvantage Points:  200

Background/History:

Personality/Motivation:

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