Felipe Fernandez

Felipe Fernandez

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
13        STR       3          12-       Lift 151.6kg; 2 1/2d6 [1]
17        DEX      21        12-       OCV:  6/DCV:  6
15        CON     10        12-
10        BODY   0          11-
10        INT       0          11-       PER Roll 11-
28        EGO     36        15-       ECV:  9
13        PRE      3          12-       PRE Attack:  2 1/2d6
14        COM    2          12-
3/18     PD        0          Total:  3/18 PD (0/15 rPD)
3/15     ED        0          Total:  3/15 ED (0/12 rED)
4          SPD      13        Phases:  3, 6, 9, 12
6          REC      0
30        END      0
25        STUN    0
Total Characteristic Cost:  88

Movement:
Running:         6″/12″
Flight:  20″/40″
Leaping:          2″/4″
Swimming:      2″/4″

Cost    Powers            END
58        Flying Knives (Telekinesis):  Multipower, 75-point reserve, all slots 32 Recoverable Charges (+3/4); all slots OAF (Knives; -1), Gestures (Throwing the Knives; -1/4)

3u        1)  Die, Bitch!:  Killing Attack – Ranged 5d6; OAF (Knives; -1), Gestures (Throwing the Knives; -1/4)

3u        2)  Whirling Blades:  Killing Attack – Ranged 2d6+1, Area Of Effect (4″ Radius; +1); OAF (Knives; -1), Gestures (Throwing the Knives; -1/4)

3u        3)  Multiple Blades:  Killing Attack – Ranged 3d6+1, Autofire (5 shots; +1/2); OAF (Knives; -1), Gestures (Throwing the Knives; -1/4)

40        Mind Flaying:  Multipower, 50-point reserve, all slots Visible (-1/4)

4u        1)  Psychic Blast:  Ego Attack 5d6; Visible (-1/4)      5

4u        2)  Psychic Rape:  Telepathy 10d6; Visible (-1/4)      5

4u        3)  Psychic Flash:  Sight and Mental Groups Flash 9d6; Visible (-1/4)         5

16        Telekinetic Powers:  Elemental Control, 40-point powers, all slots Gestures (-1/4)

16        1)  Bounce!:  Missile Deflection (Any Ranged Attack), Missile Reflection; Gestures (-1/4)

16        2)  Telekinetic Flight:  Flight 20″; Gestures (-1/4)      4

16        3)  Telekinetic Shield:  Force Field (15 PD/12 ED), Reduced Endurance (0 END; +1/2); Gestures (-1/4)

16        4)  Telekinesis (20 STR), Fine Manipulation; Gestures (-1/4) 4

9          Mental Defense (15 points total)

Sevillian Knife fighting
            Maneuver                 OCV   DCV   Notes
4          Block                              +2        +2        Block, Abort
4          Cambio (Foist)              +2        +0        Weapon +2 DC Strike
5          Desjarretazo (Stab)      -2         +1        Weapon +4 DC Strike
4          Dodge                           —          +5        Dodge, Affects All Attacks, Abort
3          Grab                                -1         -1         Grab Two Limbs, 23 STR for holding on
5          Punaladas (Thrusts)    +1        +3        Weapon  Strike
4          Tajos (Slashes)             +0        +2        Weapon +2 DC Strike
1          Weapon Element:  Blades

            Perks
3          Fringe Benefit:  Mid-level organized crime leader

            Skills
0          AK: Detroit Area 8-
0          Acting 8-
0          Climbing 8-
0          Concealment 8-
0          Conversation 8-
0          CuK: Gang Culture 8-
0          Deduction 8-
3          Fast Draw 12-
2          KS: Sevillian Knifefighting 11-
0          Language:  Spanish (Idiomatic)
1          Language:  English (basic conversation)
5          +1 with anything involving knives
0          PS: Prep Cook 11-
0          Paramedics 8-
0          Persuasion 8-
5          Rapid Attack (Ranged)
0          Shadowing 8-
3          Sleight Of Hand 12-
0          Stealth 8-
0          TF:  Bicycles, Small Motorized Ground Vehicles
1          WF:  Blades
1          WF:  Off Hand

Total Powers & Skill Cost:  262
Total Cost:  350
 
200+    Disadvantages
20        Enraged:  In Combat (Common), go 11-, recover 11-
15        Hunted:  Interpol 8- (As Pow, NCI, Capture)
10        Hunted:  Local Police 8- (As Pow, NCI, Limited Geographical Area, Capture)
10        Hunted:  Rival Gangs 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
15        Hunted:  State Police 8- (As Pow, NCI, Capture)
10        Psychological Limitation:  Bloodthirsty Killer (Uncommon, Strong)
15        Psychological Limitation:  More then a little crazy (Common, Strong)
10        Reputation:  Bloodthirsty Killer, 11- (Extreme;  Known Only To A Small Group)
10        Rivalry:  Professional, Rival Gangs, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
15        Social Limitation:  Secret ID (Frequently, Major)
20        Social Limitation:  Subject to Orders (Frequently, Severe)
Total Disadvantage Points:  350

Background/History:

Personality/Motivation:

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