
Val Char Cost Roll Notes
13 STR 3 12- Lift 151.6kg; 2 1/2d6 [1]
17 DEX 21 12- OCV: 6/DCV: 6
15 CON 10 12-
10 BODY 0 11-
10 INT 0 11- PER Roll 11-
28 EGO 36 15- ECV: 9
13 PRE 3 12- PRE Attack: 2 1/2d6
14 COM 2 12-
3/18 PD 0 Total: 3/18 PD (0/15 rPD)
3/15 ED 0 Total: 3/15 ED (0/12 rED)
4 SPD 13 Phases: 3, 6, 9, 12
6 REC 0
30 END 0
25 STUN 0
Total Characteristic Cost: 88
Movement:
Running: 6″/12″
Flight: 20″/40″
Leaping: 2″/4″
Swimming: 2″/4″
Cost Powers END
58 Flying Knives (Telekinesis): Multipower, 75-point reserve, all slots 32 Recoverable Charges (+3/4); all slots OAF (Knives; -1), Gestures (Throwing the Knives; -1/4)
3u 1) Die, Bitch!: Killing Attack – Ranged 5d6; OAF (Knives; -1), Gestures (Throwing the Knives; -1/4)
3u 2) Whirling Blades: Killing Attack – Ranged 2d6+1, Area Of Effect (4″ Radius; +1); OAF (Knives; -1), Gestures (Throwing the Knives; -1/4)
3u 3) Multiple Blades: Killing Attack – Ranged 3d6+1, Autofire (5 shots; +1/2); OAF (Knives; -1), Gestures (Throwing the Knives; -1/4)
40 Mind Flaying: Multipower, 50-point reserve, all slots Visible (-1/4)
4u 1) Psychic Blast: Ego Attack 5d6; Visible (-1/4) 5
4u 2) Psychic Rape: Telepathy 10d6; Visible (-1/4) 5
4u 3) Psychic Flash: Sight and Mental Groups Flash 9d6; Visible (-1/4) 5
16 Telekinetic Powers: Elemental Control, 40-point powers, all slots Gestures (-1/4)
16 1) Bounce!: Missile Deflection (Any Ranged Attack), Missile Reflection; Gestures (-1/4)
16 2) Telekinetic Flight: Flight 20″; Gestures (-1/4) 4
16 3) Telekinetic Shield: Force Field (15 PD/12 ED), Reduced Endurance (0 END; +1/2); Gestures (-1/4)
16 4) Telekinesis (20 STR), Fine Manipulation; Gestures (-1/4) 4
9 Mental Defense (15 points total)
Sevillian Knife fighting
Maneuver OCV DCV Notes
4 Block +2 +2 Block, Abort
4 Cambio (Foist) +2 +0 Weapon +2 DC Strike
5 Desjarretazo (Stab) -2 +1 Weapon +4 DC Strike
4 Dodge — +5 Dodge, Affects All Attacks, Abort
3 Grab -1 -1 Grab Two Limbs, 23 STR for holding on
5 Punaladas (Thrusts) +1 +3 Weapon Strike
4 Tajos (Slashes) +0 +2 Weapon +2 DC Strike
1 Weapon Element: Blades
Perks
3 Fringe Benefit: Mid-level organized crime leader
Skills
0 AK: Detroit Area 8-
0 Acting 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 CuK: Gang Culture 8-
0 Deduction 8-
3 Fast Draw 12-
2 KS: Sevillian Knifefighting 11-
0 Language: Spanish (Idiomatic)
1 Language: English (basic conversation)
5 +1 with anything involving knives
0 PS: Prep Cook 11-
0 Paramedics 8-
0 Persuasion 8-
5 Rapid Attack (Ranged)
0 Shadowing 8-
3 Sleight Of Hand 12-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
1 WF: Blades
1 WF: Off Hand
Total Powers & Skill Cost: 262
Total Cost: 350
200+ Disadvantages
20 Enraged: In Combat (Common), go 11-, recover 11-
15 Hunted: Interpol 8- (As Pow, NCI, Capture)
10 Hunted: Local Police 8- (As Pow, NCI, Limited Geographical Area, Capture)
10 Hunted: Rival Gangs 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
15 Hunted: State Police 8- (As Pow, NCI, Capture)
10 Psychological Limitation: Bloodthirsty Killer (Uncommon, Strong)
15 Psychological Limitation: More then a little crazy (Common, Strong)
10 Reputation: Bloodthirsty Killer, 11- (Extreme; Known Only To A Small Group)
10 Rivalry: Professional, Rival Gangs, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
15 Social Limitation: Secret ID (Frequently, Major)
20 Social Limitation: Subject to Orders (Frequently, Severe)
Total Disadvantage Points: 350
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