
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
24 DEX 42 14- OCV: 8/DCV: 8
22 CON 24 13-
13 BODY 6 12-
13 INT 3 12- PER Roll 12-
11 EGO 2 11- ECV: 4
13 PRE 3 12- PRE Attack: 2 1/2d6
10 COM 0 11-
5/20 PD 2 Total: 5/20 PD (0/15 rPD)
6/26 ED 2 Total: 6/26 ED (0/20 rED)
4 SPD 6 Phases: 3, 6, 9, 12
8 REC 2
44 END 0
32 STUN 0 Total Characteristic Cost: 97
Movement:
Running: 6″/12″
Flight: 18″/36″
Leaping: 3″/6″
Swimming: 2″/4″
Cost Powers END
48 Light Amplification: Multipower, 60-point reserve, all slots Must have some source of NATURAL light (-1/4)
5u 1) Light Bolt: Energy Blast 12d6; Must have some source of NATURAL light (-1/4) 6
5u 2) Laser Burst: Killing Attack – Ranged 2 1/2d6, Autofire (5 shots; +1/2); Must have some source of NATURAL light (-1/4) 6
5u 3) Laser Beam: Killing Attack – Ranged 4d6; Must have some source of NATURAL light (-1/4) 6
5u 4) Spot Flash: Sight Group Flash 12d6; Must have some source of NATURAL light (-1/4) 6
5u 5) Flash Burst: Sight Group Flash 6d6, Area Of Effect (3″ Radius; +1); Must have some source of NATURAL light (-1/4) 6
21 Amplified Light: Elemental Control, 52-point powers, all slots Must have some source of NATURAL light (-1/4)
21 1) Photonic Shield: Force Field (15 PD/20 ED), Reduced Endurance (0 END; +1/2); Must have some source of NATURAL light (-1/4)
22 2) Light Flight: Flight 18″, No Gravity Penalty (+1/2); Must have some source of NATURAL light (-1/4) 5
21 3) Brilliant!: Sight Group Flash 3d6, Reduced Endurance (1/2 END; +1/4), Personal Immunity (+1/4), Explosion (+1/2), Damage Shield (+1/2), Continuous (+1); Must have some source of NATURAL light (-1/4) 2
10 Sight Group Flash Defense (10 points)
Brawling
Maneuver OCV DCV Notes
4 Block/Chin Block +2 +2 Block, Abort
4 Disarm -1 +1 Disarm; 25 STR to Disarm roll
4 Eye Gouge -1 -1 Flash 4d6
5 Hoist ‘n’ Heave -2 -2 Grab Two Limbs, 20 STR to Throw
4 Kidney Blow -2 +0 HKA 1d6 +1
4 Low Blow -1 +1 2d6 NND
4 Punch/Backhand +0 +2 5d6 Strike
5 Roundhouse/2-Fisted Smash -2 +1 7d6 Strike
3 Tackle +0 +0 +v/5; You Fall, Target Falls
3 Throw +0 +1 3d6 +v/5, Target Falls
1 Weapon Element: Clubs
Perks
4 Fringe Benefit: Mid- to high-level organized crime leader
Skills
0 Acting 8-
0 AK: Detroit 8-
3 Breakfall 14-
3 Climbing 14-
3 Combat Driving 14-
3 Concealment 12-
3 Conversation 12-
0 CuK: Gang Culture 8-
0 Deduction 8-
2 Gambling (Craps, Poker) 12-
0 Language: Spanish (Idiomatic)
3 Language: English (completely fluent)
3 Mechanics 12-
0 Paramedics 8-
3 Persuasion 12-
0 PS: Player’s Choice 11-
3 Shadowing 12-
3 Stealth 14-
3 Streetwise 12-
2 Survival (Urban) 12-
1 TF: Bicycles, Small Motorized Ground Vehicles
2 WF: Common Melee Weapons
Total Powers & Skill Cost: 253
Total Cost: 350
200+ Disadvantages
10 Hunted: Bloodletters 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10 Hunted: KryptKeepers 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
15 Hunted: Local Police 11- (As Pow, NCI, Limited Geographical Area, Capture)
20 Hunted: State Police 11- (As Pow, NCI, Capture)
15 Psychological Limitation: Afraid of the Dark (Common, Strong)
20 Psychological Limitatio: Loyal To Gang (Common, Total)
15 Psychological Limitation: Stubborn (Common, Strong)
10 Rivalry: Professional, Bloodletters, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
10 Rivalry: Professional, KryptKeepers, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
20 Social Limitation: Subject to Orders (Very Frequently, Major)
5 Watched: Lowriders 8- (Mo Pow, Watching)
Total Disadvantage Points: 350
Background/History:
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