Sebastian Perez

Sebastian Perez

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
15        STR        5          12-       Lift 200.0kg; 3d6 [1]
24        DEX      42        14-       OCV:  8/DCV:  8
22        CON      24        13-
13        BODY    6          12-
13        INT        3          12-       PER Roll 12-
11        EGO       2          11-       ECV:  4
13        PRE       3          12-       PRE Attack:  2 1/2d6
10        COM     0          11-
5/20     PD       2          Total:  5/20 PD (0/15 rPD)
6/26     ED       2          Total:  6/26 ED (0/20 rED)
4          SPD      6          Phases:  3, 6, 9, 12
8          REC     2
44        END    0
32        STUN  0          Total Characteristic Cost:  97

Movement:
Running:         6″/12″
Flight:              18″/36″
Leaping:          3″/6″
Swimming:      2″/4″

Cost    Powers            END
48        Light Amplification:  Multipower, 60-point reserve, all slots Must have some source of NATURAL light (-1/4)

5u        1)  Light Bolt:  Energy Blast 12d6; Must have some source of NATURAL light (-1/4)        6

5u        2)  Laser Burst:  Killing Attack – Ranged 2 1/2d6, Autofire (5 shots; +1/2); Must have some source of NATURAL light (-1/4)           6

5u        3)  Laser Beam:  Killing Attack – Ranged 4d6; Must have some source of NATURAL light (-1/4)            6

5u        4)  Spot Flash:  Sight Group Flash 12d6; Must have some source of NATURAL light (-1/4)          6

5u        5)  Flash Burst:  Sight Group Flash 6d6, Area Of Effect (3″ Radius; +1); Must have some source of NATURAL light (-1/4)           6

21        Amplified Light:  Elemental Control, 52-point powers, all slots Must have some source of NATURAL light (-1/4)

21        1)  Photonic Shield:  Force Field (15 PD/20 ED), Reduced Endurance (0 END; +1/2); Must have some source of NATURAL light (-1/4)

22        2)  Light Flight:  Flight 18″, No Gravity Penalty (+1/2); Must have some source of NATURAL light (-1/4)            5

21        3)  Brilliant!:  Sight Group Flash 3d6, Reduced Endurance (1/2 END; +1/4), Personal Immunity (+1/4), Explosion (+1/2), Damage Shield (+1/2), Continuous (+1); Must have some source of NATURAL light (-1/4)      2

10        Sight Group Flash Defense (10 points)

Brawling
            Maneuver                OCV   DCV   Notes
4          Block/Chin Block         +2        +2        Block, Abort
4          Disarm                           -1         +1        Disarm; 25 STR to Disarm roll
4          Eye Gouge                     -1         -1         Flash 4d6
5          Hoist ‘n’ Heave              -2         -2         Grab Two Limbs, 20 STR to Throw
4          Kidney Blow                  -2         +0        HKA 1d6 +1
4          Low Blow                       -1         +1        2d6 NND
4          Punch/Backhand        +0        +2        5d6 Strike
5          Roundhouse/2-Fisted Smash -2         +1        7d6 Strike
3          Tackle                            +0        +0        +v/5; You Fall, Target Falls
3          Throw                            +0        +1        3d6 +v/5, Target Falls
1          Weapon Element:  Clubs

            Perks
4          Fringe Benefit:  Mid- to high-level organized crime leader

            Skills
0          Acting 8-
0          AK: Detroit 8-
3          Breakfall 14-
3          Climbing 14-
3          Combat Driving 14-
3          Concealment 12-
3          Conversation 12-
0          CuK: Gang Culture 8-
0          Deduction 8-
2          Gambling (Craps, Poker) 12-
0          Language:  Spanish (Idiomatic)
3          Language:  English (completely fluent)
3          Mechanics 12-
0          Paramedics 8-
3          Persuasion 12-
0          PS: Player’s Choice 11-
3          Shadowing 12-
3          Stealth 14-
3          Streetwise 12-
2          Survival (Urban) 12-
1          TF:  Bicycles, Small Motorized Ground Vehicles
2          WF:  Common Melee Weapons
Total Powers & Skill Cost:  253
Total Cost:  350
200+    Disadvantages
10        Hunted:  Bloodletters 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10        Hunted:  KryptKeepers 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
15        Hunted:  Local Police 11- (As Pow, NCI, Limited Geographical Area, Capture)
20        Hunted:  State Police 11- (As Pow, NCI, Capture)
15        Psychological Limitation:  Afraid of the Dark (Common, Strong)
20        Psychological Limitatio:  Loyal To Gang (Common, Total)
15        Psychological Limitation:  Stubborn (Common, Strong)
10        Rivalry:  Professional, Bloodletters, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
10        Rivalry:  Professional, KryptKeepers, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
20        Social Limitation:  Subject to Orders (Very Frequently, Major)
5          Watched:  Lowriders 8- (Mo Pow, Watching)
Total Disadvantage Points:  350

Background/History:

Personality/Motivation:

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