DANTE VELEZ

Dante

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
18        STR     8          13-       Lift 303.1kg; 3 1/2d6 [2]
30        DEX    60        15-       OCV:  10/DCV:  10
20        CON   20        13-
10        BODY   0          11-
20        INT     10        13-       PER Roll 13-
15        EGO    10        12-       ECV:  5
20        PRE     10        13-       PRE Attack:  4d6
14        COM   2          12-
4          PD       0          Total:  4 PD (0 rPD)
4          ED       0          Total:  4 ED (0 rED)
6          SPD     20        Phases:  2, 4, 6, 8, 10, 12
8          REC    0
40        END    0
29        STUN  0          Total Characteristic Cost:  140

Movement:
Running:         6″/12″
Leaping:          3″/6″
Swimming:      2″/4″
Cost    Powers            END
35        Rapier:  Killing Attack – Hand-To-Hand 2 1/2d6 (3d6+1 w/STR), Armor Piercing (+1/2); OAF (Rapier; -1)            6
                        Notes:  (x2 number of items)

7          Missile Deflection (Bullets & Shrapnel); OAF (Rapier; -1)

Fencing

            Maneuver          OCV   DCV   Notes
5          Ballestra                +2        -2         Weapon  +4 DC, Weapon +4 DC Strike; Half Move Required
3          Cut                         +2        +1        Weapon, Weapon  Strike
4          Ceduto                  +0        +0        Weapon  +3 DC, 15 STR to escape Bind
4          Double a Double +2        +2        Weapon  +2 DC, Weapon +2 DC Strike, Must Follow Predefined Maneuver
5          Fleche                    +1        +0        Weapon  +v/5; FMove
4          Froissement         +2        -2         Disarm, 28 STR to Disarm roll
3          Grypes                   -1         -2         Grab One Limb; 10 STR disarm
5          Lunge                   +1        -2         Weapon +4 DC Strike
4          Parry                    +2        +2        Block, Abort
3          Pasata Soto         +2        +2        Weapon, Weapon  +foe’s v/5 Strike, You Fall, Response to Ballestra, Fleche, Lunge
4          Prise de Fer        +1        +0        Bind, 28 STR
4          Riposte               +2        +2        Weapon +2 DC Strike, Must Follow Block
5          Slash                    -2         +1        Weapon +4 DC Strike
5          Takeaway          +0        +0        Grab Weapon, 28 STR to take weapon away
5          Thrust                +1        +3        Weapon  Strike
3          Trip                     +2        -1         4 1/2d6 Strike, Target Falls
4          Void                   —          +5        Dodge, Affects All Attacks, Abort
0          Weapon Element:  Blades
            Perks
5          Fringe Benefit:  Organized crime group overall leader
            Talents
24        Combat Luck (12 PD/12 ED)
8          Lightning Reflexes: +5 DEX to act first with All Actions

            Skills
3          Acting 13-
3          Acrobatics 15-
3          AK: Home Turf 13-
3          Breakfall 15-
3          Climbing 15-
3          Concealment 13-
3          Contortionist 15-
3          Conversation 13-
3          CuK: Gang Culture 13-
3          Deduction 13-
5          Defense Maneuver I-II
3          Fast Draw: Rapier 15-
3          Feint 15-
3          High Society 13-
2          KS: Fencing 11-
2          Language:  English (fluent conversation)
0          Language:  Spanish (idiomatic)
3          Lipreading 13-
3          Oratory 13-
3          PS: Business Man 13-
3          Paramedics 13-
3          Persuasion 13-
5          Rapid Attack (HTH)
3          Riding 15-
3          Seduction 13-
3          Shadowing 13-
3          Sleight Of Hand 15-
3          Stealth 15-
3          Streetwise 13-
4          Survival (Temperate/Subtropical, Urban) 13-
3          Tactics 13-
3          Teamwork 15-
4          TF:  Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
9          +3 with Fencing
10        Two-Weapon Fighting (HTH)
2          WF:  Blades, Off Hand

Total Powers & Skill Cost:  270
Total Cost:  410
 
200+    Disadvantages
10        Hunted:  Bloodletters 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10        Hunted:  KryptKeepers 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
15        Hunted:  State and Local Police 8- (Mo Pow, NCI, Limited Geographical Area, Capture)
20        Hunted:  Immigration 8- (Mo Pow, NCI, Capture)
20        Psychological Limitation:  Code against killing minors (Common, Total)
20        Psychological Limitation:  Honorable (Very Common, Strong)
15        Psychological Limitation:  Sees himself as a Don Juan (Very Common, Moderate)
15        Reputation:  Deadly with a blade, 14- (Extreme;  Known Only To A Small Group)
10        Reputation:  Man of his Word, 14- (Known Only To A Small Group)
15        Social Limitation:  Secret ID (Frequently, Major)
60        Experience Points

Total Disadvantage Points:  410

Background/History:

Personality/Motivation:

Quote:

Powers/Tactics:

Campaign Use:

Appearance:

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