Cornerstone

Cornerstone
Player: Quozax
SID: Bryan Forester
DNPC: Carol Forester, mom

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
40 STR 10 30 40/60 17- / 21- HTH Damage 8d6/12d6 END [4/6]
25 DEX 10 45 25 14- OCV 8 DCV 8
33 CON 10 46 33 16-
15 BODY 10 10 15 12-
18 INT 10 8 18 13- PER Roll 13-
13 EGO 10 6 13 12- ECV: 4
10 PRE 10 0 10/35 11- / 16- PRE Attack: 2d6 / 7d6
10 COM 10 0 10 11-
10 PD 8 2 10/34 10/34 PD (0/20 rPD)
7 ED 7 0 7/31 7/31 ED (0/20 rED)
5 SPD 3.5 15 5 Phases: 3, 5, 8, 10, 12
15 REC 15 0 15/25
66 END 66 0 66
52 STUN 52 0 52
10″ Running 6 8 14″
2″ Swimming 2 0 2″
4″ Leaping 8 -4 4″/8″ 166 Total Characteristics Points
POWERS
Cost  Power END
64 Earth Moving: Multipower, 90-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Side Effects: 2d6 Killing Damage, occurs automatically whenever Power is used (only affects the environment near the character; -1/2), Only Within 2m of the ground (-1/4)
2u

1) Stone Molding: (Total: 67 Active Cost, 22 Real Cost) Telekinesis (10 STR), Fine Manipulation, Area Of Effect (One Hex; +1/2) (37 Active Points); Only to move and mold stone (-2), Side Effects: 2d6 Killing Damage, occurs automatically whenever Power is used (only affects the environment near the character; -1/2), Linked (Stone Molding; -1/4), Only Within 2m of the ground (-1/4) (Real Cost: 9) plus Minor Transform 1d6 (standard effect: 3 points) (Natural stone to reshaped and structurally perfect stone., Geological time), Partial Transform (+1/2), Area Of Effect (One Hex; +1/2), Continuous (+1) (30 Active Points); Linked (Stone Scultpting; -1/2), Side Effects: 2d6 Killing Damage, occurs automatically whenever Power is used (only affects the environment near the character; -1/2), Only Within 2m of the ground (-1/4) (Real Cost: 13)

Notes: Can mold 100 kilograms worth of stone per phase into any shape desired.
3
4u

2) Earth Dome: Force Wall (10 PD/10 ED; 3″ long and 1″ tall) (Opaque Sight Group); Side Effects: 2d6 Killing Damage, occurs automatically whenever Power is used (only affects the environment near the character; -1/2), Only Within 2m of the ground (-1/4)

Notes: Forms a 2″ radius dome.
3
4u
3) Earth Eruption: Energy Blast 8 1/2d6, Indirect (From the Ground, any direction; +1/2); Side Effects: 2d6 Killing Damage, occurs automatically whenever Power is used (only affects the environment near the character; -1/2), Only Within 2m of the ground (-1/4)
3
3u
4) Earth Moving: Telekinesis (40 STR); Only Versus Material Mostly Consisting Of Earth/Rock Material (-1/2), Side Effects: 2d6 Killing Damage, occurs automatically whenever Power is used (only affects the environment near the character; -1/2), Only Within 2m of the ground (-1/4)
3
3u
5) Earth Wall: Force Wall (10 PD/10 ED) (Opaque Sight Group); Side Effects: 2d6 Killing Damage, occurs automatically whenever Power is used (only affects the environment near the character; -1/2), Only Within 2m of the ground (-1/4)
3
5u
6) Mole Tunneling: Tunneling 14″ through 14 DEF material, Fill In, x4 Noncombat; Side Effects: 2d6 Killing Damage, occurs automatically whenever Power is used (only affects the environment near the character; -1/2), Only Within 2m of the ground (-1/4)
4
4u
7) Rock Blast: Energy Blast 13d6; Side Effects: 2d6 Killing Damage, occurs automatically whenever Power is used (only affects the environment near the character; -1/2), Only Within 2m of the ground (-1/4)
3
3u
8) Stony Prison: Entangle 5d6, 6 DEF (Stops A Given Sense Group Sight Group); Side Effects: 2d6 Killing Damage, occurs automatically whenever Power is used (only affects the environment near the character; -1/2), Only Versus Grounded Targets (-1/4), Only Within 2m of the ground (-1/4)
3
27 Rock Plate Armor: Armor (20 PD/20 ED), Most Be Within 2 meters Of The Ground To Activate (+0); Side Effects, occurs automatically whenever Power is activated (only affects the environment near the character; -1/2), Visible (-1/4), Only In Heroic Identity (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) 6
14 Density Increase (900 kg mass, +20 STR, +4 PD/ED, -4″ KB), Costs END Only To Activate (+1/4); Does Not Effect Leaping (-1/4), Only In Heroic Identity (-1/4), Only Within 2m of the ground (-1/4) 2
13 Earth Recovery: +10 REC; Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2)
13 Running +4″ (14″ total), x4 Noncombat 1
20 Improved Self-Confidence: +25 PRE; Only In Heroic Identity (-1/4)
10 Earth Healing: Healing BODY 2d6; Only To Repair Damage To Earth/Rock Materials (-1) 2
7 See Through The Earth: N-Ray Perception (Sight Group) (Sight Group); Only To See Through Earth/Stone (-1/2) 0
5 Infrared Perception (Sight Group) 0
5 Life Support (Expanded Breathing: Breathe Underground) 0
206 Total Powers Cost
EQUIPMENT
Equipment END
Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)

Notes: Utilizes satellites to provide nearly world-wide coverage
SKILLS
Cost  Name
3 Acting 11- (16-)
0 Climbing 8-
0 Concealment 8-
3 Conversation 11- (16-)
3 Criminology 13-
3 Cryptography 13-
3 Deduction 13-
3 Interrogation 11- (16-)
0 AK: Places He Has Lived 8-
0 CuK: Geek Culture 8-
0 Language: English (Idiomatic)
3 Paramedics 13-
3 Persuasion 11- (16-)
0 PS: Detective 11-
3 PS: Stone Artist 13-
3 Scholar
2
1) KS: All Thing Geek 13-
2
2) KS: Sculpture (3 Active Points) 13-
3 Science Skill: Mathematics 13-
3 Shadowing 13-
3 Stealth 14-
3 Streetwise 11- (16-)
0 TF: Bicycles, Small Motorized Ground Vehicles
46 Total Skills Cost
PERKS
Cost  Name
1 Money: Well Off
5 Contact former Criminal : Flat top (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
6 Contact: Detective agency (Contact has useful Skills or resources), Organization Contact (x3) (6 Active Points) 8-
12 Total Perks Cost
TALENTS
Cost  Name
3 Bump Of Direction
3 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Psychological Limitation: Heroic (Common, Strong)
10 Dependent NPC: Carol Forester 8- (Normal)
15 Social Limitation: Harmful Secret Frequently, Major
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Subject to orders/missions (Frequently, Major)
20 Watched: U.S. Government 11- (Mo Pow, NCI, PC is very easy to find, Watching)
100 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 101
Spent: 83
Unspent: 18
Base Points: 250
Disad Points: 100
Total Points: 433

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND

Day in the life of Bryan Forester

POWERS/TACTICS

PERSONALITY/MOTIVATION

His Car
His House
Forester Detective agency

 

 

 

 

 

 

 

His staff and their spouses

 

Brenda, receptionist
Carl, PI
Darcy, PI
Cindy, Darcy’s Girlfriend
Abe, PI
Dan, Charlotte husband
Charlotte, secretary

 

 

 

 

 

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