Pierre

Pierre

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
75 STR 10 65 75 24- HTH Damage 15d6 END [7]
26 DEX 10 48 26 14- OCV 9 DCV 9
33 CON 10 46 33 16-
15 BODY 10 10 15 12-
8 INT 10 -2 8 11- PER Roll 11-
14 EGO 10 8 14 12- ECV: 5
25 PRE 10 15 25 14- PRE Attack: 5d6
8 COM 10 -1 8 11-
33 PD 15 18 33 33 PD (20 rPD)
33 ED 7 26 33 33 ED (20 rED)
5 SPD 3.6 14 5 Phases: 3, 5, 8, 10, 12
22 REC 22 0 22
66 END 66 0 66 Mental Defense 10
70 STUN 70 0 70
7″ Running 6 2 7″
2″ Swimming 2 0 2″
15″ Leaping 15 0 15″ 249 Total Characteristics Points
MARTIAL ARTS MANEUVERS
Cost  Maneuver
5 Flying Dodge: 1/2 Phase, — OCV, +4 DCV, Dodge All Attacks, Abort; FMove
5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 15d6 Strike

Notes: OCV 10, DCV 12, 15d6 Damage
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 85 STR for holding on

Notes: 8 OCV, 8 DCV, Squeeze Damage (Optionally) 15d6
4 Reversal: var Phase, -1 OCV, -2 DCV, 90 STR to Escape; Grab Two Limbs

Notes: 8 OCV, 7 DCV, Squeeze Damage (Optionally) 15d6
17 Total Martial Arts Cost
POWERS
Cost  Power END
15 Shockwave: Explosion (+1/2), Nonselective Target (-1/4) for up to 75 Active Points of Strength (19 Active Points); Linked to Jump (-1/4)

Notes: Pierre can jump without using this. However in order to use this, he must jump.
2
25 Damage Resistance (20 PD/20 ED), Hardened (+1/4) (25 Active Points) 0
7 Mental Defense (10 points total) 0
15 Detect Mass A Single Thing 11- (Mental Group), Sense, Targeting 0
62 Total Powers Cost
SKILLS
Cost  Name
3 Teamwork 14-
3 Breakfall 14-
3 Streetwise 14-
3 Conversation 14-
3 Persuasion 14-
2 KS 11-
2 KS 11-
0 Language: English (idiomatic; literate) (5 Active Points)
2 Language: French (completely fluent; literate) (4 Active Points)
21 Total Skills Cost
PERKS
Cost  Name
1 Money: Well Off
1 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
20 Distinctive Features: (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Enraged: When teammates attacked with killing attacks (Common), go 8-, recover 14-
5 Physical Limitation: Big and Heavy (Infrequently, Slightly Impairing)
15 Reputation: Dangerous to be around, 14-
10 Rivalry: Professional (; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: (Very Frequently, Minor)
15 Hunted: 14- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
20 Hunted: Genocide 11- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Overconfident (Very Common, Moderate)
20 Psychological Limitation: Code of Honor (Very Common, Strong)
5 Psychological Limitation: Secret crush on a teammate (Uncommon, Moderate)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350

APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 2.50 m
Weight: 150.00 kg
Description:

BACKGROUND
Pierre: standard brick, 36 years old, his skin is made out of rock, he isn’t too bright but he’s a good man, a bit of a flirt and is fluent in French and English.

POWERS/TACTICS
Pierre gets around by using his strength to jump. He strikes stuff with his fists, or grabs and squeezes if immobilizing a target is useful. He can also optionally strike the ground with his strength to generate a shockwave when he lands from a jump that causes an area effect explosion from his strength. It will do damage to everything and everyone in the area, that includes teammates, so he has to be very careful about when and where he uses the ability. Great to use against large numbers of relatively weak enemies when there is not property nearby that shouldn’t be destroyed.

PERSONALITY/MOTIVATION

 

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