
Val Char Cost Roll Notes
60 STR 50 21- Lift 102.4tons; 12d6 [6]
20 DEX 30 13- OCV: 7/DCV: 7
30 CON 40 15-
20 BODY 20 13-
13 INT 3 12- PER Roll 12-
10 EGO 0 11- ECV: 3
20 PRE 10 13- PRE Attack: 4d6
10 COM 0 11-
25 PD 13 Total: 25 PD (25 rPD)
25 ED 19 Total: 25 ED (25 rED)
5 SPD 20 Phases: 3, 5, 8, 10, 12
18 REC 0
60 END 0
65 STUN 0 Total Characteristic Cost: 205
Movement:
Running: 6″/12″
Leaping: 12″/24″
Swimming: 2″/4″
Cost Powers END
40 Body Weapons: Multipower, 40-point reserve
Notes: As this character is a ‘brick’ type already possessing considerable damage dealing abilities, the MP pool has been limited in order to keep the resulting damage classes at or below 100 active point.
4u 1) Arm Blades: Killing Attack – Hand-To-Hand 2d6-1 (3d6+1 w/STR), Armor Piercing (+1/2) 4
Notes: This power allows the user to transform his arms into incredibly sharp armor piercing blades.
3u 2) Arm Clubs: Hand-To-Hand Attack +8d6; Hand-To-Hand Attack (-1/2) 4
Notes: This power allows the user to transform his arms into massive clubs.
4u 3) Arm Spear: Killing Attack – Hand-To-Hand 1d6+1 (2 1/2d6 w/STR) plus Stretching 4″ 4
Notes: This power allows the user to transform his hands into spear points that can reach a target at ranges up to 4″.
4u 4) Arm Whip: Killing Attack – Hand-To-Hand 1d6 (2d6 w/STR) plus Stretching 5″ 3
Notes: This power allows the user to transform his arm into a sharp tipped whip. It allows a greater range thanthe Arm Spear at the sacrifice of damage.
3u 5) Arm Chain: Hand-To-Hand Attack +4d6; Hand-To-Hand Attack (-1/2) plus Stretching 4″ 4
Notes: This power allows the user to transform his arms into hardened lengths of ‘chain’.
4u 6) Body Spike: Killing Attack – Hand-To-Hand 2d6 (4d6 w/STR), Indirect (power can manifest from any appropriate part of the character’s body; +1/4) 4
Notes: This power allows the user to transform any part of his body into a spike. With this he can hug a target and cause a spike to erupt from his own chest into that of his victim. This spike is not limited to the chest but can come from anywhere on the body.
4u 7) Long Arm: Stretching 8″ 4
Notes: This power allows the user to stretch his arms out to 8″. With this he can punch, grab, or pick up a target using his normal STR.
25 Resiliant Body: Damage Resistance (25 PD/25 ED)
Notes: This power represents the character’s inherit resistance to Killing Attacks.
18 Regeneration: Healing 2d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)
Notes: This power is fairly obvious for a metamorph and it allows him to recover from any wound short of fatal. He is even able to regrow lost limbs in a very short time.
Perks
4 Fringe Benefit: Mid- to high-level organized crime leader
Skills
0 Acting 8-
0 AK: Detroit 11-
3 Climbing 13-
0 Concealment 8-
0 Conversation 8-
0 CuK: Gang Culture 11-
0 Deduction 8-
0 Language: English (Idiomatic)
3 Paramedics 12-
0 Persuasion 8-
3 Scholar
2 1) KS: Area Criminal Groups 12-
2 2) KS: Codes and Cyphers 12-
2 3) KS: Masonry 12-
2 4) KS: Operational Planning 12-
3 Scientist
1 1) SS: Chemisty 11-
2 2) SS: Field Surgey 12-
2 3) SS: Medicine 12-
6 +2 with Paramedis, SS: Medicine, SS: Field Surgery
0 PS: Soldier 11-
3 Shadowing 12-
3 Stealth 13-
0 TF: Bicycles, Small Motorized Ground Vehicles
Total Powers & Skill Cost: 150
Total Cost: 355
200+ Disadvantages
15 Distinctive Features: Scary Looking (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Hunted: Local Police 11- (As Pow, NCI, Limited Geographical Area, Capture)
20 Hunted: State Police 11- (As Pow, NCI, Capture)
5 Psychological Limitation: Casual Killer (Uncommon, Moderate)
20 Psychological Limitation: Devoted To King (Very Common, Strong)
15 Psychological Limitation: Hates Angel (Very Common, Moderate)
5 Reputation: Murderous, Out-Of-Control, 11- (Known Only To A Small Group)
5 Rivalry: Professional (Angel; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Rivalry: Professional, Krypt Keepers, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
10 Rivalry: Professional, Low Riders, Rival is As Powerful, Seek to Harm, Rival Aware of Rivalry
15 Social Limitation Secret Identity: Is only known as Slick (Frequently, Major)
15 Social Limitation: Subject to Orders: At King’s beckon call (Very Frequently, Minor)
5 Experience Points
Total Disadvantage Points: 355
Background/History:
Personality/Motivation:
Quote:
Powers/Tactics:
Campaign Use:
Appearance: