Sketch

Sketch

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
35        STR     25        16-       Lift 3200.0kg; 7d6 [3]
30        DEX    60        15-       OCV:  10/DCV:  10
20        CON   20        13-
10        BODY 0          11-
10        INT     0          11-       PER Roll 12-
10        EGO    0          11-       ECV:  3
15        PRE     5          12-       PRE Attack:  3d6
10        COM   0          11-
25        PD       18        Total:  25 PD (20 rPD)
10        ED       6          Total:  10 ED (5 rED)
6          SPD     20        Phases:  2, 4, 6, 8, 10, 12
11        REC    0
40        END    0
38        STUN  0          Total Characteristic Cost:  154
Movement:
Running:         6″/12″
Leaping:          7″/14″
Swimming:      2″/4″
Cost    Powers            END
50        Throwing Stars:  Killing Attack – Ranged 3d6+1, Armor Piercing (+1/2); OIF (; -1/2)        7

13        Hide in Shadow:  Invisibility to Sight Group ; Power Only Works In Darkness/Shadow (-1/2)       2

12        Armor-Like Skin:  Damage Resistance (20 PD/5 ED)

10        Piercing Vision:  N-Ray Perception: Blocked by any metal (Sight Group)

8          Hard-headed:  Mental Defense (10 points total)

3          Situational Awareness:  +1 PER with all Sense Groups

4          Tinted Contacts:  Sight Group Flash Defense (5 points); IIF (-1/4)

Jujutsu
            Maneuver       OCV   DCV   Notes
4          Atemi Strike        – 1         +1        3d6 NND
5          Block                     +1        +3        Block, Abort
5          Breaking Throw  -2         -2         Grab One Limb; HKA 1d6 , Disable; Target Falls
4          Disarm                 -1         +1        Disarm; 55 STR to Disarm roll
4          Escape                 +0        +0        60 STR vs. Grabs
3          Joint Lock           +0        -1         Grab One Limb; 20 STR for holding on
4          Joint Lock           +1        +0        Grab One Limb; 2d6 NND ; Target Falls
3          Leg sweep           +2        -1         10d6 Strike, Target Falls
3          Sacrifice Throw +2        +1        9d6 Strike; You Fall, Target Falls
4          Shime                 -2         +0        Grab One Limb; 3d6 NND
3          Slam                    +0        +1        9d6 +v/5, Target Falls
4          Strike                  +0        +2        11d6 Strike
3          Take down          +1        +1        9d6 Strike; Target Falls
8          +2 HTH Damage Class(es)

            Skills
0          AK: Home Town Area 8-
0          Acting 8-
3          Breakfall 15-
0          Climbing 8-
3          Computer Programming 11-
0          Concealment 8-
0          Conversation 8-
2          CuK: Gang Culture 11-
0          Deduction 8-
3          Demolitions 11-
3          Electronics 11-
2          KS: Jujutsu 11-
2          KS: Safe Cracking 11-
0          Language:  English (Idiomatic)
3          Lockpicking 15-
3          Mechanics 11-
0          PS: Gambeling 11-
0          Paramedics 8-
3          Persuasion 12-
3          Security Systems 11-
3          Shadowing 11-
3          Forgery 11-
3          Stealth 15-
1          TF:  Bicycles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
Total Powers & Skill Cost:  197
Total Cost:  351
 200+    Disadvantages
20        Distinctive Features:  Face Tattoos (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15        Hunted:  Local Police 11- (As Pow, NCI, Limited Geographical Area, Capture)
20        Hunted:  State Police 11- (As Pow, NCI, Capture)
15        Psychological Limitation Paranoid:  (Common, Strong)
15        Psychological Limitation Self-Preservation Instinct:  (Common, Strong)
10        Psychological Limitation Vengeful:  (Common, Moderate)
15        Reputation Vicious Fighter: , 14-
10        Rivalry:  Professional, Krypt Keepers, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
10        Rivalry:  Professional, Low Riders, Rival is As Powerful, Seek to Harm, Rival Aware of Rivalry
20        Social Limitation: Subject to Orders:  At King’s beckon call (Very Frequently, Major)
Total Disadvantage Points:  351

Background/History:

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