
Val Char Cost Roll Notes
25 STR 15 14- Lift 800.0kg; 5d6 [2]
25 DEX 45 14- OCV: 8/DCV: 8
25 CON 30 14-
10 BODY 0 11-
15 INT 5 12- PER Roll 12-
13 EGO 6 12- ECV: 4
13 PRE 3 12- PRE Attack: 2 1/2d6
10 COM 0 11-
5 PD 0 Total: 5 PD (0 rPD)
5 ED 0 Total: 5 ED (0 rED)
5 SPD 15 Phases: 3, 5, 8, 10, 12
10 REC -20
50 END 0
36 STUN 0 Total Characteristic Cost: 104
Movement:
Running: 6″/12″
Leaping: 10″/20″
Swimming: 2″/4″
Teleportation: 0″/15″/0″/30″
Cost Powers END
45 Breath of Sleep and Death: Multipower, 90-point reserve, all slots Lockout (-1/2), Spell (-1/2)
4u 1) Bad Breath: Killing Attack – Ranged 2d6, No Normal Defense (LS: Does not breath, Power Defense, Holding breath; +1), Does BODY (+1); No Range (-1/2), Lockout (-1/2), Spell (-1/2) 9
4u 2) Sleep Breath: Drain END 4 1/2d6, No Normal Defense (LS: Does not breath, Power Defense, Holding breath; +1); Lockout (-1/2), Spell (-1/2) 9
30 Black Magic: Multipower, 60-point reserve, all slots Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
3u 1) Be Gone!: Telekinesis (20 STR), Area Of Effect (7″ Cone; +1); Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 6
3u 2) Smokey Barrier: Force Wall (14 PD/10 ED); Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 6
3u 3) Smokey Serpents: Entangle 6d6, 6 DEF; Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 6
3u 4) Magic Missles: Killing Attack – Ranged 2 1/2d6, Autofire (5 shots; +1/2); Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 6
21 Vampiric Body: Life Support (Eating: Character does not eat; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character does not sleep)
15 Vampiric Powers: Elemental Control, 30-point powers
15 1) Sucking the Life Out of People: Transfer 2d6 (BODY to BODY) 3
Notes: This is the only way Dime is able to recover BODY damage. Any BODY Drained in excess of her natural BODY fades at a normal rate.
15 2) Girl’s Gotta Eat: Transfer 2d6 (BODY to END) 3
Notes: This allows her to increase her END as a boost to her normal Recovery.
15 3) Mysterious Vampire Movement: Teleportation 15″ 3
10 Vampiric Recovery: +10 REC; Cannot Recover BODY (-1)
7 Black, Evil Mind: Mental Defense (10 points total)
Street Fighting
Maneuver OCV DCV Notes
4 Block/Chin Block +2 +2 Block, Abort
4 Disarm -1 +1 Disarm; 35 STR to Disarm roll
4 Eye Gouge -1 -1 Flash 4d6
5 Hoist ‘n’ Heave -2 -2 Grab Two Limbs, 20 STR to Throw
4 Kidney Blow -2 +0 HKA 1d6 +1
4 Low Blow -1 +1 2d6 NND
4 Punch/Backhand +0 +2 7d6 Strike
5 Roundhouse/2Fisted Smash -2 +1 9d6 Strike
3 Tackle +0 +0 +v/5; You Fall, Target Falls
3 Throw +0 +1 5d6 +v/5, Target Falls
1 Weapon Element: Clubs
Perks
4 Fringe Benefit: Mid- to high-level organized crime leader
Skills
0 Acting 8-
2 AK: Detroit 11-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 CuK: Gang Culture 8-
0 Deduction 8-
4 KS: Gem Cutter 13-
4 Language: English (Idiomatic)
0 Language: Egyptian (idiomatic) (4 Active Points)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Jeweler 11-
3 Shadowing 12-
3 Survival 12-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
Total Powers & Skill Cost: 254
Total Cost: 358
200+ Disadvantages
15 Hunted: Local Police 11- (As Pow, NCI, Limited Geographical Area, Capture)
20 Hunted: State Police 11- (As Pow, NCI, Capture)
10 Psychological Limitation: Considers Humanity Cattle (Common, Moderate)
20 Psychological Limitation: Devoted To King (Very Common, Strong)
10 Rivalry: Professional and Romantic (Angel; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Rivalry: Professional, Krypt Keepers, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
10 Rivalry: Professional, Low Riders, Rival is As Powerful, Seek to Harm, Rival Aware of Rivalry
10 Social Limitation: Detached From Humanity Frequently, Minor
20 Social Limitation: Emotionally Cold and Distant Very Frequently, Major
10 Social Limitation: Known Criminal (Frequently, Minor)
15 Social Limitation: Subject to Orders: At King’s beckon call (Very Frequently, Minor)
8 Experience Points
Total Disadvantage Points: 358
Background/History:
Personality/Motivation:
Quote:
Powers/Tactics:
Campaign Use:
Appearance: